134 research outputs found

    Signal Passing Self-Assembly Simulates Tile Automata

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    The natural process of self-assembly has been studied through various abstract models due to the abundant applications that benefit from self-assembly. Many of these different models emerged in an effort to capture and understand the fundamental properties of different physical systems and the mechanisms by which assembly may occur. A newly proposed model, known as Tile Automata, offers an abstract toolkit to analyze and compare the algorithmic properties of different self-assembly systems. In this paper, we show that for every Tile Automata system, there exists a Signal-passing Tile Assembly system that can simulate it. Finally, we connect our result with a recent discovery showing that Tile Automata can simulate Amoebot programmable matter systems, thus showing that the Signal-passing Tile Assembly can simulate any Amoebot system

    Verification and Computation in Restricted Tile Automata

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    Many models of self-assembly have been shown to be capable of performing computation. Tile Automata was recently introduced combining features of both Celluar Automata and the 2-Handed Model of self-assembly both capable of universal computation. In this work we study the complexity of Tile Automata utilizing features inherited from the two models mentioned above. We first present a construction for simulating Turing Machines that performs both covert and fuel efficient computation. We then explore the capabilities of limited Tile Automata systems such as 1-Dimensional systems (all assemblies are of height 1) and freezing Systems (tiles may not repeat states). Using these results we provide a connection between the problem of finding the largest uniquely producible assembly using n states and the busy beaver problem for non-freezing systems and provide a freezing system capable of uniquely assembling an assembly whose length is exponential in the number of states of the system. We finish by exploring the complexity of the Unique Assembly Verification problem in Tile Automata with different limitations such as freezing and systems without the power of detachment

    Verification and Computation in Restricted Tile Automata

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    Many models of self-assembly have been shown to be capable of performing computation. Tile Automata was recently introduced combining features of both Celluar Automata and the 2-Handed Model of self-assembly both capable of universal computation. In this work we study the complexity of Tile Automata utilizing features inherited from the two models mentioned above. We first present a construction for simulating Turing Machines that performs both covert and fuel efficient computation. We then explore the capabilities of limited Tile Automata systems such as 1-Dimensional systems (all assemblies are of height 1) and freezing Systems (tiles may not repeat states). Using these results we provide a connection between the problem of finding the largest uniquely producible assembly using n states and the busy beaver problem for non-freezing systems and provide a freezing system capable of uniquely assembling an assembly whose length is exponential in the number of states of the system. We finish by exploring the complexity of the Unique Assembly Verification problem in Tile Automata with different limitations such as freezing and systems without the power of detachment

    Encoding Color Sequences in Active Tile Self-Assembly

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    Constructing patterns is a well-studied problem in both theoretical and experimental self-assembly with much of the work focused on multi-staged assembly. In this paper, we study building 1D patterns in a model of active self assembly: Tile Automata. This is a generalization of the 2-handed assembly model that borrows the concept of state changes from Cellular Automata. In this work we further develop the model by partitioning states as colors and show lower and upper bounds for building patterned assemblies based on an input pattern. Our first two sections utilize recent results to build binary strings along with Turing machine constructions to get Kolmogorov optimal state complexity for building patterns in Tile Automata, and show nearly optimal bounds for one case. For affinity strengthening Tile Automata, where transitions can only increase affinity so there is no detachment, we focus on scaled patterns based on Space Bounded Kolmogorov Complexity. Finally, we examine the affinity strengthening freezing case providing an upper bound based on the minimum context-free grammar. This system utilizes only one dimensional assemblies and has tiles that do not change color

    Building Squares with Optimal State Complexity in Restricted Active Self-Assembly

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    Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling n × n squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require Θ(log^{1/4} n) states. For Single-Transition systems, where only one state may change in a transition rule, we show a bound of Θ(log^{1/3} n), and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of Θ(({log n}/{log log n})^{1/2})

    Building Squares with Optimal State Complexity in Restricted Active Self-Assembly

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    Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling n × n squares in seeded Tile Automata systems where growth starts from a seed and tiles may attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require Θ(log^{1/4} n) states. For Single-Transition systems, where only one state may change in a transition rule, we show a bound of Θ(log^{1/3} n), and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of Θ(({log n}/{log log n})^{1/2})

    Problems in Algorithmic Self-assembly and a Genetic Approach to Patterns

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    As it becomes increasingly harder to make transistors smaller, replacements for traditional silicon computers become sought after. To study the computing power of these potential computers, various theoretical models have been proposed, such as the abstract Tile Assembly Model (aTAM) and chemical reaction networks (CRNs). This thesis compiles research in various models such as the aTAM, Tile Automata, and CRNs. This work shows an investigation of covert computation in the aTAM and an evolutionary algorithm to approximate solutions to the pattern self-assembly tile set synthesis (PATS) problem. Next, optimal state complexity for building squares in Tile Automata is shown along with a Tile Automata simulation of the staged assembly model (SAM). Lastly, reachability for restricted general CRNs, reachability for feed-forward CRNs, and reachability for Void and Autogenesis CRNs are shown to be in various complexity classes

    Computational Complexity in Tile Self-Assembly

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    One of the most fundamental and well-studied problems in Tile Self-Assembly is the Unique Assembly Verification (UAV) problem. This algorithmic problem asks whether a given tile system uniquely assembles a specific assembly. The complexity of this problem in the 2-Handed Assembly Model (2HAM) at a constant temperature is a long-standing open problem since the model was introduced. Previously, only membership in the class coNP was known and that the problem is in P if the temperature is one (Ï„ = 1). The problem is known to be hard for many generalizations of the model, such as allowing one step into the third dimension or allowing the temperature of the system to be a variable, but the most fundamental version has remained open. In this Thesis I will cover verification problems in different models of self-assembly leading to the proof that the UAV problem in the 2HAM is hard even with a small constant temperature (Ï„ = 2), and finally answer the complexity of this problem (open since 2013). Further, this result proves that UAV in the staged self-assembly model is coNP-complete with a single bin and stage (open since 2007), and that UAV in the q-tile model is also coNP-complete (open since 2004). We reduce from Monotone Planar 3-SAT with Neighboring Variable Pairs, a special case of 3SAT recently proven to be NP-hard

    Freezing, Bounded-Change and Convergent Cellular Automata *

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    This paper studies three classes of cellular automata from a computational point of view: freezing cellular automata where the state of a cell can only decrease according to some order on states, cellular automata where each cell only makes a bounded number of state changes in any orbit, and finally cellular automata where each orbit converges to some fixed point. Many examples studied in the literature fit into these definitions, in particular the works on cristal growth started by S. Ulam in the 60s. The central question addressed here is how the computational power and computational hardness of basic properties is affected by the constraints of convergence, bounded number of change, or local decreasing of states in each cell. By studying various benchmark problems (short-term prediction, long term reachability, limits) and considering various complexity measures and scales (LOGSPACE vs. PTIME, communication complexity, Turing computability and arithmetical hierarchy) we give a rich and nuanced answer: the overall computational complexity of such cellular automata depends on the class considered (among the three above), the dimension , and the precise problem studied. In particular, we show that all settings can achieve universality in the sense of Blondel-Delvenne-Kurka, although short term predictability varies from NLOGSPACE to P-complete. Besides, the computability of limit configurations starting from computable initial configurations separates bounded-change from convergent cellular automata in dimension 1, but also dimension 1 versus higher dimensions for freezing cellular automata. Another surprising dimension-sensitive result obtained is that nilpotency becomes decidable in dimension 1 for all the three classes, while it stays undecidable even for freezing cellular automata in higher dimension

    Freezing, Bounded-Change and Convergent Cellular Automata *

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    This paper studies three classes of cellular automata from a computational point of view: freezing cellular automata where the state of a cell can only decrease according to some order on states, cellular automata where each cell only makes a bounded number of state changes in any orbit, and finally cellular automata where each orbit converges to some fixed point. Many examples studied in the literature fit into these definitions, in particular the works on cristal growth started by S. Ulam in the 60s. The central question addressed here is how the computational power and computational hardness of basic properties is affected by the constraints of convergence, bounded number of change, or local decreasing of states in each cell. By studying various benchmark problems (short-term prediction, long term reachability, limits) and considering various complexity measures and scales (LOGSPACE vs. PTIME, communication complexity, Turing computability and arithmetical hierarchy) we give a rich and nuanced answer: the overall computational complexity of such cellular automata depends on the class considered (among the three above), the dimension , and the precise problem studied. In particular, we show that all settings can achieve universality in the sense of Blondel-Delvenne-Kurka, although short term predictability varies from NLOGSPACE to P-complete. Besides, the computability of limit configurations starting from computable initial configurations separates bounded-change from convergent cellular automata in dimension 1, but also dimension 1 versus higher dimensions for freezing cellular automata. Another surprising dimension-sensitive result obtained is that nilpotency becomes decidable in dimension 1 for all the three classes, while it stays undecidable even for freezing cellular automata in higher dimension
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