384 research outputs found

    Profiling the educational value of computer games

    Get PDF
    There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a computer game to make it valuable or conducive to learning. We present a list of required features for an educational game to be of value, informed by two studies, which integrated theories of Learning Environments and Learning Styles. A user survey showed that some requirements were typical of games in a particular genre, while other features were present across all genres. The paper concludes with a proposed framework of games and features within and across genres to assist in the design and selection of games for a given educational scenari

    Empowering Games. Meaning Making by Designing and Playing Location Based Mobile Games.

    Get PDF
    The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sensitive issues connected to illness and disability. We report on a study grounded on higher education didactic experiences. By means of a multi-methodological approach we analysed the experience of designing and playing games and their fallouts in terms of learning and awareness about the topics addressed. The study is conducted from a design perspective and aims to understand whether designing and playing LBMGs can sensitise designers and players on sensitive topic

    Mini is beautiful:Playing serious mini-games to facilitate collective learning on complex urban processes

    Get PDF
    Spatial planning projects can be conceived as processes of collective learning. Planners have been looking at games and playful approaches to support these processes. Considering that planning projects are long and complex, we propose to not reason for single, full-fledged and all-encompassing games, but instead work with strings of, so-called, serious mini-games that each addresses a specific learning goal, guided by a collective learning model. This paper conceptualizes a toolbox to support the development and contextualization of such strings of serious mini-games

    Exploring the interplay between urban governance and smart services codesign

    Get PDF
    The large spreading of e-democracy and e-participatory tools and environments showed, and is still showing, that technologies offer new direction for dealing with the challenge of scaling the deliberative democracy perspective up to the urban governance scale. The recent growth of Urban Living Labs and Human Smart City initiatives is disclosing a promising bridge between the micro-scale of decision and the mechanisms of urban governance. In coherence with these perspectives, the article reports on the interplay between urban governance and the co-design of smart services in urban transformation as it has been observed and analysed in the two European research projects Periphèria and MyNeinghbourhood. The article also discusses the value of service codesign as a strategic practice to experiment new participatory governance in smart cities
    corecore