7,197 research outputs found

    Paranoid Transformer: Reading Narrative of Madness as Computational Approach to Creativity

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    This papers revisits the receptive theory in context of computational creativity. It presents a case study of a Paranoid Transformer - a fully autonomous text generation engine with raw output that could be read as the narrative of a mad digital persona without any additional human post-filtering. We describe technical details of the generative system, provide examples of output and discuss the impact of receptive theory, chance discovery and simulation of fringe mental state on the understanding of computational creativity

    Framing tension for game generation

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    Emotional progression in narratives is carefully structured by human authors to create unexpected and exciting situations, often culminating in a climactic moment. This paper explores how an autonomous computational designer can create frames of tension which guide the procedural creation of levels and their soundscapes in a digital horror game. Using narrative concepts, the autonomous designer can describe an intended experience that the automated level generator must adhere to. The level generator interprets this intent, bound by the possibilities and constraints of the game. The tension of the generated level guides the allocation of sounds in the level, using a crowdsourced model of tension.peer-reviewe

    Poetry at the first steps of Artificial Intelligence

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    This paper is about Artificial Intelligence (AI) attempts at writing poetry, usually referred to with the term “poetry generation”. Poetry generation started out from Digital Humanities, which developed out of humanities computing; nowadays, however, it is part of Computational Creativity, a field that tackles several areas of art and science. In the paper it is examined, first, why poetry was chosen among other literary genres as a field for experimentation. Mention is made to the characteristics of poetry (namely arbitrariness and absurdity) that make it fertile ground for such endeavors and also to various text- and reader-centered literary approaches that favored experimentation even by human poets. Then, a rough historic look at poetry generation is attempted, followed by a review of the methods employed, either for fun or as academic projects, along Lamb et al.’s (2017) taxonomy which distinguishes between mere poetry generation and result enhancement. Another taxonomy by Gonçalo Oliveira (2017), dividing between form and content issues in poetry generation, is also briefly presented. The results of poetry generators are evaluated as generally poor and the reasons for this failure are examined: inability of computers to understand any word as a sign with a signified, lack of general intelligence, process- (rather than output-) driven attempts, etc. Then, computer-like results from a number of human poetic movements are also presented as a juxtaposition: DADA, stream of consciousness, OuLiPo, LangPo, Flarf, blackout/erasure poetry. The equivalence between (i) human poets that are concerned more with experimentation more than with good results and (ii) computer scientists who are process-driven leads to a discussion of the characteristics of humanness, of the possibility of granting future AI personhood and of the need to see our world in terms of a new, more refined ontology

    Sonancia : a multi-faceted generator for horror

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    Fear and tension are the primary emotions elicited by the genre of horror, a peculiar characteristic for media whose sole purpose is to entertain. The audience is often lead into tense and fearful situations, meticulously crafted by the authors using a narrative progression and a combination of visual and auditory stimuli. This paper presents a playable demonstration of the Sonancia system, a multi-faceted content generator for 3D horror games, with the capability of generating levels and their corresponding soundscapes. Designers can also guide the level generation process, by defining an intended progression of tension, which the level generator and sonification will adhere to.peer-reviewe

    Considering Human Aspects on Strategies for Designing and Managing Distributed Human Computation

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    A human computation system can be viewed as a distributed system in which the processors are humans, called workers. Such systems harness the cognitive power of a group of workers connected to the Internet to execute relatively simple tasks, whose solutions, once grouped, solve a problem that systems equipped with only machines could not solve satisfactorily. Examples of such systems are Amazon Mechanical Turk and the Zooniverse platform. A human computation application comprises a group of tasks, each of them can be performed by one worker. Tasks might have dependencies among each other. In this study, we propose a theoretical framework to analyze such type of application from a distributed systems point of view. Our framework is established on three dimensions that represent different perspectives in which human computation applications can be approached: quality-of-service requirements, design and management strategies, and human aspects. By using this framework, we review human computation in the perspective of programmers seeking to improve the design of human computation applications and managers seeking to increase the effectiveness of human computation infrastructures in running such applications. In doing so, besides integrating and organizing what has been done in this direction, we also put into perspective the fact that the human aspects of the workers in such systems introduce new challenges in terms of, for example, task assignment, dependency management, and fault prevention and tolerance. We discuss how they are related to distributed systems and other areas of knowledge.Comment: 3 figures, 1 tabl

    Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

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    We present a framework for automating generative deep learning with a specific focus on artistic applications. The framework provides opportunities to hand over creative responsibilities to a generative system as targets for automation. For the definition of targets, we adopt core concepts from automated machine learning and an analysis of generative deep learning pipelines, both in standard and artistic settings. To motivate the framework, we argue that automation aligns well with the goal of increasing the creative responsibility of a generative system, a central theme in computational creativity research. We understand automation as the challenge of granting a generative system more creative autonomy, by framing the interaction between the user and the system as a co-creative process. The development of the framework is informed by our analysis of the relationship between automation and creative autonomy. An illustrative example shows how the framework can give inspiration and guidance in the process of handing over creative responsibility

    Machine Psychology: Investigating Emergent Capabilities and Behavior in Large Language Models Using Psychological Methods

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    Large language models (LLMs) are currently at the forefront of intertwining AI systems with human communication and everyday life. Due to rapid technological advances and their extreme versatility, LLMs nowadays have millions of users and are at the cusp of being the main go-to technology for information retrieval, content generation, problem-solving, etc. Therefore, it is of great importance to thoroughly assess and scrutinize their capabilities. Due to increasingly complex and novel behavioral patterns in current LLMs, this can be done by treating them as participants in psychology experiments that were originally designed to test humans. For this purpose, the paper introduces a new field of research called "machine psychology". The paper outlines how different subfields of psychology can inform behavioral tests for LLMs. It defines methodological standards for machine psychology research, especially by focusing on policies for prompt designs. Additionally, it describes how behavioral patterns discovered in LLMs are to be interpreted. In sum, machine psychology aims to discover emergent abilities in LLMs that cannot be detected by most traditional natural language processing benchmarks
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