20 research outputs found

    Adopting the eclipse communication framework: The case of eConference

    Get PDF
    eConference is a text-based conferencing tool, built upon the Eclipse Rich Client Platform (RCP), which has evolved over four versions since its first release in 2002. In the latest version, our tool has reached communication protocol independency thanks to the adoption of the Eclipse Communication Framework (ECF). This paper describes how the development of this new release of eConference has unexpectedly evolved due to the underestimated impact of adopting ECF as a network layer. The problems encountered have been tackled by developing an aspect-based framework, which promises to be applicable to other distributed applications built upon Eclipse RCP and with an emphasis on communication. Future improvements to both our tool and framework are also discussed

    Software Extension and Integration with Type Classes

    Get PDF
    The abilities to extend a software module and to integrate a software module into an existing software system without changing existing source code are fundamental challenges in software engineering and programming-language design. We reconsider these challenges at the level of language expressiveness, by using the language concept of type classes, as it is available in the functional programming language Haskell. A detailed comparison with related work shows that type classes provide a powerful framework in which solutions to known software extension and integration problems can be provided. We also pinpoint several limitations of type classes in this context

    Integrating independent components with on-demand remodularization

    Get PDF
    This paper proposes language concepts that facilitate the separation of an application into independent reusable building blocks and the integration of pre-build generic software components into applications that have been developed by third party vendors. A key element of our approach are on-demand remodularizations, meaning that the abstractions and vocabulary of an existing code base are translated into the vocabulary understood by a set of components that are connected by a common collaboration interface. This general concept allows us to mix-and-match remodularizations and components on demand

    Programming with C++ concepts

    Get PDF
    AbstractThis paper explores the definition, applications, and limitations of concepts and concept maps in C++, with a focus on library composition. We also compare and contrast concepts to adaptation mechanisms in other languages.Efficient, non-intrusive adaptation mechanisms are essential when adapting data structures to a library’s API. Development with reusable components is a widely practiced method of building software. Components vary in form, ranging from source code to non-modifiable binary libraries. The Concepts language features, slated to appear in the next version of C++, have been designed with such compositions in mind, promising an improved ability to create generic, non-intrusive, efficient, and identity-preserving adapters.We report on two cases of data structure adaptation between different libraries, and illustrate best practices and idioms. First, we adapt GUI widgets from several libraries, with differing APIs, for use with a generic layout engine. We further develop this example to describe the run-time concept idiom, extending the applicability of concepts to domains where run-time polymorphism is required. Second, we compose an image processing library and a graph algorithm library, by making use of a transparent adaptation layer, enabling the efficient application of graph algorithms to the image processing domain. We use the adaptation layer to realize a few key algorithms, and report little or no performance degradation

    GENVIS -Model-Based Generation of Data Visualizers

    Get PDF
    Abstract The tool GENVI

    A verification approach for crosscutting features based on extension join points

    Get PDF
    Recently, one arguing question in the context of product line development is how to improve the modularization and composition of crosscutting features. However, little attention has been paid to the closely related issue of testing the crosscutting features. This paper proposes a verification approach for the crosscutting features of a product line based on the use of a previously proposed concept called Extension Join Points

    Managing Product Line Asset Bases

    Get PDF
    Product lines are predicated on collecting assets common to the desired product portfolio, commonly known as the asset base. For many product lines, the size of asset base has become large enough to create a variety of difficulties. The techniques for managing large product line asset bases are unaddressed in the literature. This research presents new techniques that take advantage of asset base characteristics, unavailable in more general collections, to both reduce the number of assets and to organize the asset base that go beyond what is possible with other software collections. The result is an asset base that is more efficient to use. Research related to improving the organization of the asset base was performed by taking the component assets of a research SPL and arranging them based on three different organizational criteria - according to the structure of the architecture, important abstractions (Key Domain Abstractions), and product features. The three resulting organizations were then studied using four evaluation criteria - natural division of assets into groups (assets fit into the groups provided by the organization), easy to map assets to organization criteria (mapping between the selection of a particular product variant and the assets needed to produce it), reasonably sized groups, and similarly sized groups. The effectiveness of the different organizations was then compared and recommendations concerning asset base organization provided. The literature indicates that large product lines are likely to contain multiple assets that provide the same functionality, but that differ in the program context that they support. The presence of the duplicative assets creates a number of problems including organization difficulties. In a SPL these differences in program context are the result of requirements expressed at the product`s variation points. The limited differences in program context make it practical to attempt to provide a modular solution which permits the desired variation to be assembled as needed. The research explored a number of different implementation mechanisms to provide these modular variation points. The result is a recommendation on how to implement SPL variation points provided in the form of a pattern language
    corecore