182 research outputs found

    Unfolding Orthogonal Terrains

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    It is shown that every orthogonal terrain, i.e., an orthogonal (right-angled) polyhedron based on a rectangle that meets every vertical line in a segment, has a grid unfolding: its surface may be unfolded to a single non-overlapping piece by cutting along grid edges defined by coordinate planes through every vertex.Comment: 7 pages, 7 figures, 5 references. First revision adds Figure 7, and improves Figure 6. Second revision further improves Figure 7, and adds one clarifying sentence. Third corrects label in Figure 7. Fourth revision corrects a sentence in the conclusion about the class of shapes now known to be grid-unfoldabl

    Continuous Blooming of Convex Polyhedra

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    We construct the first two continuous bloomings of all convex polyhedra. First, the source unfolding can be continuously bloomed. Second, any unfolding of a convex polyhedron can be refined (further cut, by a linear number of cuts) to have a continuous blooming.Comment: 13 pages, 6 figure

    An Algorithmic Study of Manufacturing Paperclips and Other Folded Structures

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    We study algorithmic aspects of bending wires and sheet metal into a specified structure. Problems of this type are closely related to the question of deciding whether a simple non-self-intersecting wire structure (a carpenter's ruler) can be straightened, a problem that was open for several years and has only recently been solved in the affirmative. If we impose some of the constraints that are imposed by the manufacturing process, we obtain quite different results. In particular, we study the variant of the carpenter's ruler problem in which there is a restriction that only one joint can be modified at a time. For a linkage that does not self-intersect or self-touch, the recent results of Connelly et al. and Streinu imply that it can always be straightened, modifying one joint at a time. However, we show that for a linkage with even a single vertex degeneracy, it becomes NP-hard to decide if it can be straightened while altering only one joint at a time. If we add the restriction that each joint can be altered at most once, we show that the problem is NP-complete even without vertex degeneracies. In the special case, arising in wire forming manufacturing, that each joint can be altered at most once, and must be done sequentially from one or both ends of the linkage, we give an efficient algorithm to determine if a linkage can be straightened.Comment: 28 pages, 14 figures, Latex, to appear in Computational Geometry - Theory and Application

    Star Unfolding Convex Polyhedra via Quasigeodesic Loops

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    We extend the notion of star unfolding to be based on a quasigeodesic loop Q rather than on a point. This gives a new general method to unfold the surface of any convex polyhedron P to a simple (non-overlapping), planar polygon: cut along one shortest path from each vertex of P to Q, and cut all but one segment of Q.Comment: 10 pages, 7 figures. v2 improves the description of cut locus, and adds references. v3 improves two figures and their captions. New version v4 offers a completely different proof of non-overlap in the quasigeodesic loop case, and contains several other substantive improvements. This version is 23 pages long, with 15 figure

    Boxelization: folding 3D objects into boxes

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    We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer

    Any Regular Polyhedron Can Transform to Another by O(1) Refoldings

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    We show that several classes of polyhedra are joined by a sequence of O(1) refolding steps, where each refolding step unfolds the current polyhedron (allowing cuts anywhere on the surface and allowing overlap) and folds that unfolding into exactly the next polyhedron; in other words, a polyhedron is refoldable into another polyhedron if they share a common unfolding. Specifically, assuming equal surface area, we prove that (1) any two tetramonohedra are refoldable to each other, (2) any doubly covered triangle is refoldable to a tetramonohedron, (3) any (augmented) regular prismatoid and doubly covered regular polygon is refoldable to a tetramonohedron, (4) any tetrahedron has a 3-step refolding sequence to a tetramonohedron, and (5) the regular dodecahedron has a 4-step refolding sequence to a tetramonohedron. In particular, we obtain at most 6-step refolding sequence between any pair of Platonic solids, applying (5) for the dodecahedron and (1) and/or (2) for all other Platonic solids. As far as the authors know, this is the first result about common unfolding involving the regular dodecahedron
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