101,516 research outputs found

    Graphical Editor for Graphical User Interfaces for an "Internet of Things" System

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    The aim for the graphical editor described in this paper is to simplify the creation of Graphical User Interfaces (GUIs) for PalCom (an “Internet of Things”-solution). Ideally, the people who are to use the GUIs will be able to create them themselves. Most graphical editors focus on placing graphical components (buttons etc.), then assigning them a function. The graphical editor described in this paper aims to introduce the opposite work flow, i.e. identify functionality and then suggest graphical components to express this functionality in the Graphical User Interface (GUI) to be created

    GUI generation based on language extensions: a model to generate GUI, based on source code with custom attributes

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    Due to data-driven application nature and its increasing complexity, developing its user interface can be a repetitive and time-consuming activity. Consequently, developers tend to focus more on the user interface aspects and less on business related code. In this paper, we’re presenting an alternative approach to graphical user interface development for data-driven applications, that allows developers to refocus on the source code and concentrate their efforts on application core logic. The key concept behind our approach is the generation of concrete graphical user interface from a source code based model, which includes the original source code metadata and non-intrusive declarative language extensions that describes the user interface structure. Concrete user interface implementation will be delegated to specialized software packages, developed by external entities, that provides complete graphical user interfaces services to the application. When applying our approach, we’re expecting faster graphical user interface development

    A source code based model to generate GUI: GUI generation based on source code with declarative language extensions

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    Due to data-driven application nature and its increasing complexity, developing its user interface can be a repetitive and time-consuming activity. Consequently, developers tend to focus more on the user interface aspects and less on business related code. In this paper, we present an alternative approach to graphical user interface development for data-driven applications, where the key concept is the generation of concrete graphical user interface from a source code based model. The model includes the original source code metadata and non-intrusive declarative language extensions that describes the user interface structure. Some Object Relational Mapping tools already use a similar concept to handle interoperability between the data layer and the business layer. Our approach applies the same concept to handle business and presentation layer interoperability. Also, concrete user interface implementation will be delegated to specialized software packages, developed by external entities, that provide complete graphical user interfaces services to the application. When applying our approach, we expect faster graphical user interface development, allowing developers to refocus on the source code and concentrate their efforts on application core logic

    Parametrizable cameras for 3D computational steering

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    We present a method for the definition of multiple views in 3D interfaces for computational steering. The method uses the concept of a point-based parametrizable camera object. This concept enables a user to create and configure multiple views on his custom 3D interface in an intuitive graphical manner. Each view can be coupled to objects present in the interface, parametrized to (simulation) data, or adjusted through direct manipulation or user defined camera controls. Although our focus is on 3D interfaces for computational steering, we think that the concept is valuable for many other 3D graphics applications as well

    Advanced Proof Viewing in ProofTool

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    Sequent calculus is widely used for formalizing proofs. However, due to the proliferation of data, understanding the proofs of even simple mathematical arguments soon becomes impossible. Graphical user interfaces help in this matter, but since they normally utilize Gentzen's original notation, some of the problems persist. In this paper, we introduce a number of criteria for proof visualization which we have found out to be crucial for analyzing proofs. We then evaluate recent developments in tree visualization with regard to these criteria and propose the Sunburst Tree layout as a complement to the traditional tree structure. This layout constructs inferences as concentric circle arcs around the root inference, allowing the user to focus on the proof's structural content. Finally, we describe its integration into ProofTool and explain how it interacts with the Gentzen layout.Comment: In Proceedings UITP 2014, arXiv:1410.785

    Analysing imperfect temporal information in GIS using the Triangular Model

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    Rough set and fuzzy set are two frequently used approaches for modelling and reasoning about imperfect time intervals. In this paper, we focus on imperfect time intervals that can be modelled by rough sets and use an innovative graphic model [i.e. the triangular model (TM)] to represent this kind of imperfect time intervals. This work shows that TM is potentially advantageous in visualizing and querying imperfect time intervals, and its analytical power can be better exploited when it is implemented in a computer application with graphical user interfaces and interactive functions. Moreover, a probabilistic framework is proposed to handle the uncertainty issues in temporal queries. We use a case study to illustrate how the unique insights gained by TM can assist a geographical information system for exploratory spatio-temporal analysis

    End-User Composition of Graphical User Interfaces for PalCom Systems

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    AbstractIn ubiquitous computing, end-user composition allows users to combine multiple single-purpose devices into new, interesting constellations. In PalCom – a ubiquitous middleware – this is achieved without the need to write program code. In this paper we present a solution that in the same way allows users to create Graphical User Interfaces (GUIs) for such systems without coding. The approach is to focus on presenting functionality in a GUI rather than attaching functionality to manually added components. We see this as an inverted way of working with GUI development. The solution was realized in the form of a graphical editor for a PalCom specific User Interface Description Language. The tool produces platform independent GUI descriptions that can be interpreted on any platform. When compared to another common tool, the presented editor exhibited roughly 10x shorter development times. The learning time for new users was also evaluated with positive outcome, and a scalability evaluation showed that the solution can be used to create professional grade GUIs

    Development of the cross-platform framework for the medical image processing

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    This paper presents the development process of a platform for image processing with a focus on the medical imaging. Besides general image processing algorithms and visualization tools, this platform includes advanced medical imaging modules for segmentation, registration and morphological analysis. It allows fast addition and testing of new algorithms using a modular structure. New modules can be created by using a platform-independent C++ class library and can be easily integrated with a whole system by a plug-in mechanism. An abstract, hierarchical definition language allows the design of efficient graphical user interfaces, hiding the complexity of the underlying module network to the end user
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