8,085 research outputs found

    Dynamical modeling of collective behavior from pigeon flight data: flock cohesion and dispersion

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    Several models of flocking have been promoted based on simulations with qualitatively naturalistic behavior. In this paper we provide the first direct application of computational modeling methods to infer flocking behavior from experimental field data. We show that this approach is able to infer general rules for interaction, or lack of interaction, among members of a flock or, more generally, any community. Using experimental field measurements of homing pigeons in flight we demonstrate the existence of a basic distance dependent attraction/repulsion relationship and show that this rule is sufficient to explain collective behavior observed in nature. Positional data of individuals over time are used as input data to a computational algorithm capable of building complex nonlinear functions that can represent the system behavior. Topological nearest neighbor interactions are considered to characterize the components within this model. The efficacy of this method is demonstrated with simulated noisy data generated from the classical (two dimensional) Vicsek model. When applied to experimental data from homing pigeon flights we show that the more complex three dimensional models are capable of predicting and simulating trajectories, as well as exhibiting realistic collective dynamics. The simulations of the reconstructed models are used to extract properties of the collective behavior in pigeons, and how it is affected by changing the initial conditions of the system. Our results demonstrate that this approach may be applied to construct models capable of simulating trajectories and collective dynamics using experimental field measurements of herd movement. From these models, the behavior of the individual agents (animals) may be inferred

    Collective Motion with Anticipation: Flocking, Spinning, and Swarming

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    We investigate the collective dynamics of self-propelled particles able to probe and anticipate the orientation of their neighbors. We show that a simple anticipation strategy hinders the emergence of homogeneous flocking patterns. Yet, anticipation promotes two other forms of self-organization: collective spinning and swarming. In the spinning phase, all particles follow synchronous circular orbits, while in the swarming phase, the population condensates into a single compact swarm that cruises coherently without requiring any cohesive interactions. We quantitatively characterize and rationalize these phases of polar active matter and discuss potential applications to the design of swarming robots.Comment: 6 pages, 4 figure

    Declarative vs Rule-based Control for Flocking Dynamics

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    The popularity of rule-based flocking models, such as Reynolds' classic flocking model, raises the question of whether more declarative flocking models are possible. This question is motivated by the observation that declarative models are generally simpler and easier to design, understand, and analyze than operational models. We introduce a very simple control law for flocking based on a cost function capturing cohesion (agents want to stay together) and separation (agents do not want to get too close). We refer to it as {\textit declarative flocking} (DF). We use model-predictive control (MPC) to define controllers for DF in centralized and distributed settings. A thorough performance comparison of our declarative flocking with Reynolds' model, and with more recent flocking models that use MPC with a cost function based on lattice structures, demonstrate that DF-MPC yields the best cohesion and least fragmentation, and maintains a surprisingly good level of geometric regularity while still producing natural flock shapes similar to those produced by Reynolds' model. We also show that DF-MPC has high resilience to sensor noise.Comment: 7 Page

    Binary interaction algorithms for the simulation of flocking and swarming dynamics

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    Microscopic models of flocking and swarming takes in account large numbers of interacting individ- uals. Numerical resolution of large flocks implies huge computational costs. Typically for NN interacting individuals we have a cost of O(N2)O(N^2). We tackle the problem numerically by considering approximated binary interaction dynamics described by kinetic equations and simulating such equations by suitable stochastic methods. This approach permits to compute approximate solutions as functions of a small scaling parameter ε\varepsilon at a reduced complexity of O(N) operations. Several numerical results show the efficiency of the algorithms proposed
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