185,073 research outputs found

    Maintaining consistency in distributed systems

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    In systems designed as assemblies of independently developed components, concurrent access to data or data structures normally arises within individual programs, and is controlled using mutual exclusion constructs, such as semaphores and monitors. Where data is persistent and/or sets of operation are related to one another, transactions or linearizability may be more appropriate. Systems that incorporate cooperative styles of distributed execution often replicate or distribute data within groups of components. In these cases, group oriented consistency properties must be maintained, and tools based on the virtual synchrony execution model greatly simplify the task confronting an application developer. All three styles of distributed computing are likely to be seen in future systems - often, within the same application. This leads us to propose an integrated approach that permits applications that use virtual synchrony with concurrent objects that respect a linearizability constraint, and vice versa. Transactional subsystems are treated as a special case of linearizability

    Representations of sources and data: working with exceptions to hierarchy in historical documents

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    An Empirical Study of a Repeatable Method for Reengineering Procedural Software Systems to Object- Oriented Systems

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    This paper describes a repeatable method for reengineering a procedural system to an object-oriented system. The method uses coupling metrics to assist a domain expert in identifying candidate objects. An application of the method to a simple program is given, and the effectiveness of the various coupling metrics are discussed. We perform a detailed comparison of our repeatable method with an ad hoc, manual reengineering effort based on the same procedural program. The repeatable method was found to be effective for identifying objects. It produced code that was much smaller, more efficient, and passed more regression tests than the ad hoc method. Analysis of object-oriented metrics indicated both simpler code and less variability among classes for the repeatable method

    Rewriting Constraint Models with Metamodels

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    An important challenge in constraint programming is to rewrite constraint models into executable programs calculat- ing the solutions. This phase of constraint processing may require translations between constraint programming lan- guages, transformations of constraint representations, model optimizations, and tuning of solving strategies. In this paper, we introduce a pivot metamodel describing the common fea- tures of constraint models including different kinds of con- straints, statements like conditionals and loops, and other first-class elements like object classes and predicates. This metamodel is general enough to cope with the constructions of many languages, from object-oriented modeling languages to logic languages, but it is independent from them. The rewriting operations manipulate metamodel instances apart from languages. As a consequence, the rewriting operations apply whatever languages are selected and they are able to manage model semantic information. A bridge is created between the metamodel space and languages using parsing techniques. Tools from the software engineering world can be useful to implement this framework

    An empirical investigation of an object-oriented software system

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    This is the post print version of the article. The official published version can be obtained from the link below.This paper describes an empirical investigation into an industrial object-oriented (OO) system comprised of 133,000 lines of C++. The system was a subsystem of a telecommunications product and was developed using the Shlaer-Mellor method. From this study, we found that there was little use of OO constructs such as inheritance and, therefore, polymorphism. It was also found that there was a significant difference in the defect densities between those classes that participated in inheritance structures and those that did not, with the former being approximately three times more defect-prone. We were able to construct useful prediction systems for size and number of defects based upon simple counts such as the number of states and events per class. Although these prediction systems are only likely to have local significance, there is a more general principle that software developers can consider building their own local prediction systems. Moreover, we believe this is possible, even in the absence of the suites of metrics that have been advocated by researchers into OO technology. As a consequence, measurement technology may be accessible to a wider group of potential users

    A practical guide to computer simulations

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    Here practical aspects of conducting research via computer simulations are discussed. The following issues are addressed: software engineering, object-oriented software development, programming style, macros, make files, scripts, libraries, random numbers, testing, debugging, data plotting, curve fitting, finite-size scaling, information retrieval, and preparing presentations. Because of the limited space, usually only short introductions to the specific areas are given and references to more extensive literature are cited. All examples of code are in C/C++.Comment: 69 pages, with permission of Wiley-VCH, see http://www.wiley-vch.de (some screenshots with poor quality due to arXiv size restrictions) A comprehensively extended version will appear in spring 2009 as book at Word-Scientific, see http://www.worldscibooks.com/physics/6988.htm

    An object-oriented approach to application generation

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    The TUBA system consists of a set of integrated tools for the generation of business-oriented applications. Tools and applications have a modular structure, represented by class objects. The article describes the architecture of the environments for file processing, screen handling and report writing
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