5,538 research outputs found

    Theoretical and Practical Advances on Smoothing for Extensive-Form Games

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    Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties of the distance-generating function that they are based on. We investigate the acceleration of first-order methods for solving extensive-form games through better design of the dilated entropy function---a class of distance-generating functions related to the domains associated with the extensive-form games. By introducing a new weighting scheme for the dilated entropy function, we develop the first distance-generating function for the strategy spaces of sequential games that has no dependence on the branching factor of the player. This result improves the convergence rate of several first-order methods by a factor of Ω(bdd)\Omega(b^dd), where bb is the branching factor of the player, and dd is the depth of the game tree. Thus far, counterfactual regret minimization methods have been faster in practice, and more popular, than first-order methods despite their theoretically inferior convergence rates. Using our new weighting scheme and practical tuning we show that, for the first time, the excessive gap technique can be made faster than the fastest counterfactual regret minimization algorithm, CFR+, in practice

    A Unified View of Large-scale Zero-sum Equilibrium Computation

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    The task of computing approximate Nash equilibria in large zero-sum extensive-form games has received a tremendous amount of attention due mainly to the Annual Computer Poker Competition. Immediately after its inception, two competing and seemingly different approaches emerged---one an application of no-regret online learning, the other a sophisticated gradient method applied to a convex-concave saddle-point formulation. Since then, both approaches have grown in relative isolation with advancements on one side not effecting the other. In this paper, we rectify this by dissecting and, in a sense, unify the two views.Comment: AAAI Workshop on Computer Poker and Imperfect Informatio

    Scalable First-Order Methods for Robust MDPs

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    Robust Markov Decision Processes (MDPs) are a powerful framework for modeling sequential decision-making problems with model uncertainty. This paper proposes the first first-order framework for solving robust MDPs. Our algorithm interleaves primal-dual first-order updates with approximate Value Iteration updates. By carefully controlling the tradeoff between the accuracy and cost of Value Iteration updates, we achieve an ergodic convergence rate of O(A2S3log(S)log(ϵ1)ϵ1)O \left( A^{2} S^{3}\log(S)\log(\epsilon^{-1}) \epsilon^{-1} \right) for the best choice of parameters on ellipsoidal and Kullback-Leibler ss-rectangular uncertainty sets, where SS and AA is the number of states and actions, respectively. Our dependence on the number of states and actions is significantly better (by a factor of O(A1.5S1.5)O(A^{1.5}S^{1.5})) than that of pure Value Iteration algorithms. In numerical experiments on ellipsoidal uncertainty sets we show that our algorithm is significantly more scalable than state-of-the-art approaches. Our framework is also the first one to solve robust MDPs with ss-rectangular KL uncertainty sets

    Successive Concave Sparsity Approximation for Compressed Sensing

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    In this paper, based on a successively accuracy-increasing approximation of the 0\ell_0 norm, we propose a new algorithm for recovery of sparse vectors from underdetermined measurements. The approximations are realized with a certain class of concave functions that aggressively induce sparsity and their closeness to the 0\ell_0 norm can be controlled. We prove that the series of the approximations asymptotically coincides with the 1\ell_1 and 0\ell_0 norms when the approximation accuracy changes from the worst fitting to the best fitting. When measurements are noise-free, an optimization scheme is proposed which leads to a number of weighted 1\ell_1 minimization programs, whereas, in the presence of noise, we propose two iterative thresholding methods that are computationally appealing. A convergence guarantee for the iterative thresholding method is provided, and, for a particular function in the class of the approximating functions, we derive the closed-form thresholding operator. We further present some theoretical analyses via the restricted isometry, null space, and spherical section properties. Our extensive numerical simulations indicate that the proposed algorithm closely follows the performance of the oracle estimator for a range of sparsity levels wider than those of the state-of-the-art algorithms.Comment: Submitted to IEEE Trans. on Signal Processin
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