2,711 research outputs found

    Deterministic rendezvous, treasure hunts and strongly universal exploration sequences

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    We obtain several improved solutions for the deterministic rendezvous problem in general undirected graphs. Our solutions answer several problems left open by Dessmark et al. We also introduce an interesting variant of the rendezvous problem which we call the deterministic treasure hunt problem. Both the rendezvous and the treasure hunt problems motivate the study of universal traversal sequences and universal exploration sequences with some strengthened properties. We call such sequences strongly universal traversal (exploration) sequences. We give an explicit construction of strongly universal exploration sequences. The existence of strongly universal traversal sequences, as well as the solution of the most difficult variant of the deterministic treasure hunt problem, are left as intriguing open problems.

    Treasure Hunt with Barely Communicating Agents

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    Deterministic Rendezvous, Treasure Hunts, and Strongly Universal Exploration Sequences

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    Fast Deterministic Gathering with Detection on Arbitrary Graphs: The Power of Many Robots

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    Over the years, much research involving mobile computational entities has been performed. From modeling actual microscopic (and smaller) robots, to modeling software processes on a network, many important problems have been studied in this context. Gathering is one such fundamental problem in this area. The problem of gathering k robots, initially arbitrarily placed on the nodes of an n-node graph, asks that these robots coordinate and communicate in a local manner, as opposed to global, to move around the graph, find each other, and settle down on a single node as fast as possible. A more difficult problem to solve is gathering with detection, where once the robots gather, they must subsequently realize that gathering has occurred and then terminate. In this paper, we propose a deterministic approach to solve gathering with detection for any arbitrary connected graph that is faster than existing deterministic solutions for even just gathering (without the requirement of detection) for arbitrary graphs. In contrast to earlier work on gathering, it leverages the fact that there are more robots present in the system to achieve gathering with detection faster than those previous papers that focused on just gathering. The state of the art solution for deterministic gathering [Ta-Shma and Zwick, TALG, 2014] takes O˜(n 5 log ℓ) rounds, where ℓ is the smallest label among robots and O˜ hides a polylog factor. We design a deterministic algorithm for gathering with detection with the following trade-offs depending on how many robots are present: (i) when k ≥ ⌊n/2⌋ + 1, the algorithm takes O(n 3 ) rounds, (ii) when k ≥ ⌊n/3⌋+1, the algorithm takes O(n 4 log n) rounds, and (iii) otherwise, the algorithm takes O˜(n 5 ) rounds. The algorithm is not required to know k, but only
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