226 research outputs found

    Towards extracting artistic sketches and maps from digital elevation models

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    The main trend of computer graphics is the creation of photorealistic images however, there is increasing interest in the simulation of artistic and illustrative techniques. This thesis investigates a profile based technique for automatically extracting artistic sketches from regular grid digital elevation models. The results resemble those drawn by skilled cartographers and artists.The use of cartographic line simplification algorithms, which are usually applied to complex two-dimensional lines such as coastlines, allow a set of most important points on the terrain surface to be identified, these form the basis for sketching.This thesis also contains a wide ranging review of terrain representation techniques and suggests a new taxonomy

    Information Extraction and Modeling from Remote Sensing Images: Application to the Enhancement of Digital Elevation Models

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    To deal with high complexity data such as remote sensing images presenting metric resolution over large areas, an innovative, fast and robust image processing system is presented. The modeling of increasing level of information is used to extract, represent and link image features to semantic content. The potential of the proposed techniques is demonstrated with an application to enhance and regularize digital elevation models based on information collected from RS images

    Design and development of a system for vario-scale maps

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    Nowadays, there are many geo-information data sources available such as maps on the Internet, in-car navigation devices and mobile apps. All datasets used in these applications are the same in principle, and face the same issues, namely: Maps of different scales are stored separately. With many separate fixed levels, a lot of information is the same, but still needs to be included, which leads to duplication. With many redundant data throughout the scales, features are represented again and again, which may lead to inconsistency. Currently available maps contain significantly more levels of detail (twenty map scales on average) than in the past. These levels must be created, but the optimal strategy to do so is not known. For every user’s data request, a significant part of the data remains the same, but still needs to be included. This leads to more data transfer, and slower response. The interactive Internet environment is not used to its full potential for user navigation. It is common to observe lagging, popping features or flickering of a newly retrieved map scale feature while using the map. This research develops principles of variable scale (vario-scale) maps to address these issues. The vario-scale approach is an alternative for obtaining and maintaining geographical data sets at different map scales. It is based on the specific topological structure called tGAP (topological Generalized Area Partitioning) which addresses the main open issues of current solutions for managing spatial data sets of different scales such as: redundancy data, inconsistency of map scales and dynamic transfer. The objective of this thesis is to design, to develop and to extend the variable-scale data structures and it is expressed as the following research question: How to design and develop a system for vario-scale maps? To address the above research question, this research has been conducted using the following outline:  To address the above research question, this research has been conducted using the following outline: 1) Investigate state-of-the-art in map generalization. 2) Study development of vario-scale structure done so far. 3) Propose techniques for generating better vario-scale map content. 4) Implement strategies to process really massive datasets. 5) Research smooth representation of map features and their impact on user interaction. Results of our research led to new functionality, were addressed in prototype developments and were tested against real world data sets. Throughout this research we have made following main contributions to the design and development of a system of vario-scale maps. We have: studied vario-scale development in the past and we have identified the most urgent needs of the research. designed the concept of granularity and presented our strategy where changes in map content should be as small and as gradual as possible (e. g. use groups, maintain road network, support line feature representation). introduced line features in the solution and presented a fully-automated generalization process that preserves a road network features throughout all scales. proposed an approach to create a vario-scale data structure of massive datasets. demonstrated a method to generate an explicit 3D representation from the structure which can provide smoother user experience. developed a software prototype where a 3D vario-scale dataset can be used to its full potential. conducted initial usability test. All aspects together with already developed functionality provide a more complex and more unified solution for vario-scale mapping. Based on our research, design and development of a system for vario-scale maps should be clearer now. In addition, it is easier to identified necessary steps which need to be taken towards an optimal solution. Our recommendations for future work are: One of the contributions has been an integration of the road features in the structure and their automated generalization throughout the process. Integrating more map features besides roads deserve attention. We have investigated how to deal with massive datasets which do not fit in the main memory of the computer. Our experiences consisted of dataset of one province or state with records in order of millions. To verify our findings, it will be interesting to process even bigger dataset with records in order of billions (a whole continent). We have introduced representation where map content changes as gradually as possible. It is based on process where: 1) explicit 3D geometry from the structure is generated. 2) A slice of the geometry is calculated. 3) Final maps based on the slice is constructed. Investigation of how to integrate this in a server-client pipeline on the Internet is another point of further research. Our research focus has been mainly on one specific aspect of the concept at a time. Now all aspects may be brought together where integration, tuning and orchestration play an important role is another interesting research that desire attention. Carry out more user testing including; 1) maps of sufficient cartographic quality, 2) a large testing region, and 3) the finest version of visualization prototype

    Design and development of a system for vario-scale maps

    Get PDF
    Nowadays, there are many geo-information data sources available such as maps on the Internet, in-car navigation devices and mobile apps. All datasets used in these applications are the same in principle, and face the same issues, namely: Maps of different scales are stored separately. With many separate fixed levels, a lot of information is the same, but still needs to be included, which leads to duplication. With many redundant data throughout the scales, features are represented again and again, which may lead to inconsistency. Currently available maps contain significantly more levels of detail (twenty map scales on average) than in the past. These levels must be created, but the optimal strategy to do so is not known. For every user’s data request, a significant part of the data remains the same, but still needs to be included. This leads to more data transfer, and slower response. The interactive Internet environment is not used to its full potential for user navigation. It is common to observe lagging, popping features or flickering of a newly retrieved map scale feature while using the map. This research develops principles of variable scale (vario-scale) maps to address these issues. The vario-scale approach is an alternative for obtaining and maintaining geographical data sets at different map scales. It is based on the specific topological structure called tGAP (topological Generalized Area Partitioning) which addresses the main open issues of current solutions for managing spatial data sets of different scales such as: redundancy data, inconsistency of map scales and dynamic transfer. The objective of this thesis is to design, to develop and to extend the variable-scale data structures and it is expressed as the following research question: How to design and develop a system for vario-scale maps?  To address the above research question, this research has been conducted using the following outline: 1) Investigate state-of-the-art in map generalization. 2) Study development of vario-scale structure done so far. 3) Propose techniques for generating better vario-scale map content. 4) Implement strategies to process really massive datasets. 5) Research smooth representation of map features and their impact on user interaction. Results of our research led to new functionality, were addressed in prototype developments and were tested against real world data sets. Throughout this research we have made following main contributions to the design and development of a system of vario-scale maps. We have: studied vario-scale development in the past and we have identified the most urgent needs of the research. designed the concept of granularity and presented our strategy where changes in map content should be as small and as gradual as possible (e. g. use groups, maintain road network, support line feature representation). introduced line features in the solution and presented a fully-automated generalization process that preserves a road network features throughout all scales. proposed an approach to create a vario-scale data structure of massive datasets. demonstrated a method to generate an explicit 3D representation from the structure which can provide smoother user experience. developed a software prototype where a 3D vario-scale dataset can be used to its full potential. conducted initial usability test. All aspects together with already developed functionality provide a more complex and more unified solution for vario-scale mapping. Based on our research, design and development of a system for vario-scale maps should be clearer now. In addition, it is easier to identified necessary steps which need to be taken towards an optimal solution. Our recommendations for future work are: One of the contributions has been an integration of the road features in the structure and their automated generalization throughout the process. Integrating more map features besides roads deserve attention. We have investigated how to deal with massive datasets which do not fit in the main memory of the computer. Our experiences consisted of dataset of one province or state with records in order of millions. To verify our findings, it will be interesting to process even bigger dataset with records in order of billions (a whole continent). We have introduced representation where map content changes as gradually as possible. It is based on process where: 1) explicit 3D geometry from the structure is generated. 2) A slice of the geometry is calculated. 3) Final maps based on the slice is constructed. Investigation of how to integrate this in a server-client pipeline on the Internet is another point of further research. Our research focus has been mainly on one specific aspect of the concept at a time. Now all aspects may be brought together where integration, tuning and orchestration play an important role is another interesting research that desire attention. Carry out more user testing including; 1) maps of sufficient cartographic quality, 2) a large testing region, and 3) the finest version of visualization prototype. &nbsp

    Dwelling on ontology - semantic reasoning over topographic maps

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    The thesis builds upon the hypothesis that the spatial arrangement of topographic features, such as buildings, roads and other land cover parcels, indicates how land is used. The aim is to make this kind of high-level semantic information explicit within topographic data. There is an increasing need to share and use data for a wider range of purposes, and to make data more definitive, intelligent and accessible. Unfortunately, we still encounter a gap between low-level data representations and high-level concepts that typify human qualitative spatial reasoning. The thesis adopts an ontological approach to bridge this gap and to derive functional information by using standard reasoning mechanisms offered by logic-based knowledge representation formalisms. It formulates a framework for the processes involved in interpreting land use information from topographic maps. Land use is a high-level abstract concept, but it is also an observable fact intimately tied to geography. By decomposing this relationship, the thesis correlates a one-to-one mapping between high-level conceptualisations established from human knowledge and real world entities represented in the data. Based on a middle-out approach, it develops a conceptual model that incrementally links different levels of detail, and thereby derives coarser, more meaningful descriptions from more detailed ones. The thesis verifies its proposed ideas by implementing an ontology describing the land use ‘residential area’ in the ontology editor Protégé. By asserting knowledge about high-level concepts such as types of dwellings, urban blocks and residential districts as well as individuals that link directly to topographic features stored in the database, the reasoner successfully infers instances of the defined classes. Despite current technological limitations, ontologies are a promising way forward in the manner we handle and integrate geographic data, especially with respect to how humans conceptualise geographic space

    Extraction of buildings from high-resolution satellite data and airborne LIDAR

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    Automatic building extraction is a difficult object recognition problem due to a high complexity of the scene content and the object representation. There is a dilemma to select appropriate building models to be reconstructed; the models have to be generic in order to represent a variety of building shape, whereas they also have to be specific to differentiate buildings from other objects in the scene. Therefore, a scientific challenge of building extraction lies in constructing a framework for modelling building objects with appropriate balance between generic and specific models. This thesis investigates a synergy of IKONOS satellite imagery and airborne LIDAR data, which have recently emerged as powerful remote sensing tools, and aims to develop an automatic system, which delineates building outlines with more complex shape, but by less use of geometric constraints. The method described in this thesis is a two step procedure: building detection and building description. A method of automatic building detection that can separate individual buildings from surrounding features is presented. The process is realized in a hierarchical strategy, where terrain, trees, and building objects are sequentially detected. Major research efforts are made on the development of a LIDAR filtering technique, which automatically detects terrain surfaces from a cloud of 3D laser points. The thesis also proposes a method of building description to automatically reconstruct building boundaries. A building object is generally represented as a mosaic of convex polygons. The first stage is to generate polygonal cues by a recursive intersection of both datadriven and model-driven linear features extracted from IKONOS imagery and LIDAR data. The second stage is to collect relevant polygons comprising the building object and to merge them for reconstructing the building outlines. The developed LIDAR filter was tested in a range of different landforms, and showed good results to meet most of the requirements of DTM generation and building detection. Also, the implemented building extraction system was able to successfully reconstruct the building outlines, and the accuracy of the building extraction is good enough for mapping purposes.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Extraction of buildings from high-resolution satellite data and airborne Lidar

    Get PDF
    Automatic building extraction is a difficult object recognition problem due to a high complexity of the scene content and the object representation. There is a dilemma to select appropriate building models to be reconstructed; the models have to be generic in order to represent a variety of building shape, whereas they also have to be specific to differentiate buildings from other objects in the scene. Therefore, a scientific challenge of building extraction lies in constructing a framework for modelling building objects with appropriate balance between generic and specific models. This thesis investigates a synergy of IKONOS satellite imagery and airborne LIDAR data, which have recently emerged as powerful remote sensing tools, and aims to develop an automatic system, which delineates building outlines with more complex shape, but by less use of geometric constraints. The method described in this thesis is a two step procedure: building detection and building description. A method of automatic building detection that can separate individual buildings from surrounding features is presented. The process is realized in a hierarchical strategy, where terrain, trees, and building objects are sequentially detected. Major research efforts are made on the development of a LIDAR filtering technique, which automatically detects terrain surfaces from a cloud of 3D laser points. The thesis also proposes a method of building description to automatically reconstruct building boundaries. A building object is generally represented as a mosaic of convex polygons. The first stage is to generate polygonal cues by a recursive intersection of both datadriven and model-driven linear features extracted from IKONOS imagery and LIDAR data. The second stage is to collect relevant polygons comprising the building object and to merge them for reconstructing the building outlines. The developed LIDAR filter was tested in a range of different landforms, and showed good results to meet most of the requirements of DTM generation and building detection. Also, the implemented building extraction system was able to successfully reconstruct the building outlines, and the accuracy of the building extraction is good enough for mapping purposes

    Example-Based Urban Modeling

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    The manual modeling of virtual cities or suburban regions is an extremely time-consuming task, which expects expert knowledge of different fields. Existing modeling tool-sets have a steep learning curve and may need special education skills to work with them productively. Existing automatic methods rely on rule sets and grammars to generate urban structures; however, their expressiveness is limited by the rule-sets. Expert skills are necessary to typeset rule sets successfully and, in many cases, new rule-sets need to be defined for every new building style or street network style. To enable non-expert users, the possibility to construct urban structures for individual experiments, this work proposes a portfolio of novel example-based synthesis algorithms and applications for the controlled generation of virtual urban environments. The notion example-based denotes here that new virtual urban environments are created by computer programs that re-use existing digitized real-world data serving as templates. The data, i.e., street networks, topography, layouts of building footprints, or even 3D building models, necessary to realize the envisioned task is already publicly available via online services. To enable the reuse of existing urban datasets, novel algorithms need to be developed by encapsulating expert knowledge and thus allow the controlled generation of virtual urban structures from sparse user input. The focus of this work is the automatic generation of three fundamental structures that are common in urban environments: road networks, city block, and individual buildings. In order to achieve this goal, the thesis proposes a portfolio of algorithms that are briefly summarized next. In a theoretical chapter, we propose a general optimization technique that allows formulating example-based synthesis as a general resource-constrained k-shortest path (RCKSP) problem. From an abstract problem specification and a database of exemplars carrying resource attributes, we construct an intermediate graph and employ a path-search optimization technique. This allows determining either the best or the k-best solutions. The resulting algorithm has a reduced complexity for the single constraint case when compared to other graph search-based techniques. For the generation of road networks, two different techniques are proposed. The first algorithm synthesizes a novel road network from user input, i.e., a desired arterial street skeleton, topography map, and a collection of hierarchical fragments extracted from real-world road networks. The algorithm recursively constructs a novel road network reusing these fragments. Candidate fragments are inserted into the current state of the road network, while shape differences will be compensated by warping. The second algorithm synthesizes road networks using generative adversarial networks (GANs), a recently introduced deep learning technique. A pre- and postprocessing pipeline allows using GANs for the generation of road networks. An in-depth evaluation shows that GANs faithfully learn the road structure present in the example network and that graph measures such as area, aspect ratio, and compactness, are maintained within the virtual road networks. To fill empty city blocks in road networks we propose two novel techniques. The first algorithm re-uses real-world city blocks and synthesizes building footprint layouts into empty city blocks by retrieving viable candidate blocks from a database. We evaluate the algorithm and synthesize a multitude of city block layouts reusing real-world building footprint arrangements from European and US-cities. In addition, we increase the realism of the synthesized layouts by performing example-based placement of 3D building models. This technique is evaluated by placing buildings onto challenging footprint layouts using different example building databases. The second algorithm computes a city block layout, resembling the style of a real-world city block. The original footprint layout is deformed to construct a textit{guidance map}, i.e., the original layout is transferred to a target city block using warping. This guidance map and the original footprints are used by an optimization technique that computes a novel footprint layout along the city block edges. We perform a detailed evaluation and show that using the guidance map allows transferring of the original layout, locally as well as globally, even when the source and target shapes drastically differ. To synthesize individual buildings, we use the general optimization technique described first and formulate the building generation process as a resource-constrained optimization problem. From an input database of annotated building parts, an abstract description of the building shape, and the specification of resource constraints such as length, area, or a number of architectural elements, a novel building is synthesized. We evaluate the technique by synthesizing a multitude of challenging buildings fulfilling several global and local resource constraints. Finally, we show how this technique can even be used to synthesize buildings having the shape of city blocks and might also be used to fill empty city blocks in virtual street networks. All algorithms presented in this work were developed to work with a small amount of user input. In most cases, simple sketches and the definition of constraints are enough to produce plausible results. Manual work is necessary to set up the building part databases and to download example data from mapping services available on the Internet
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