12 research outputs found

    Mouse Simulation Using Two Coloured Tapes

    Full text link
    In this paper, we present a novel approach for Human Computer Interaction (HCI) where, we control cursor movement using a real-time camera. Current methods involve changing mouse parts such as adding more buttons or changing the position of the tracking ball. Instead, our method is to use a camera and computer vision technology, such as image segmentation and gesture recognition, to control mouse tasks (left and right clicking, double-clicking, and scrolling) and we show how it can perform everything as current mouse devices can. The software will be developed in JAVA language. Recognition and pose estimation in this system are user independent and robust as we will be using colour tapes on our finger to perform actions. The software can be used as an intuitive input interface to applications that require multi-dimensional control e.g. computer games etc.Comment: 5 page

    Using Haar-like feature classifiers for hand tracking in tabletop augmented reality

    Get PDF
    We propose in this paper a hand interaction approach to Augmented Reality Tabletop applications. We detect the user’s hands using haar-like feature classifiers and correlate its positions with the fixed markers on the table. This gives the user the possibility to move, rotate and resize the virtual objects located over the table with their bare hands.Postprint (published version

    Interactive exploration of historic information via gesture recognition

    Get PDF
    Developers of interactive exhibits often struggle to �nd appropriate input devices that enable intuitive control, permitting the visitors to engage e�ectively with the content. Recently motion sensing input devices like the Microsoft Kinect or Panasonic D-Imager have become available enabling gesture based control of computer systems. These devices present an attractive input device for exhibits since the user can interact with their hands and they are not required to physically touch any part of the system. In this thesis we investigate techniques to enable the raw data coming from these types of devices to be used to control an interactive exhibit. Object recognition and tracking techniques are used to analyse the user's hand where movement and clicks are processed. To show the e�ectiveness of the techniques the gesture system is used to control an interactive system designed to inform the public about iconic buildings in the centre of Norwich, UK. We evaluate two methods of making selections in the test environment. At the time of experimentation the technologies were relatively new to the image processing environment. As a result of the research presented in this thesis, the techniques and methods used have been detailed and published [3] at the VSMM (Virtual Systems and Multimedia 2012) conference with the intention of further forwarding the area

    A Framework for Gamification of Human Joint Remote Rehabilitation, Incorporating Non-Invasive Sensors

    Get PDF
    Patients who have suffered soft tissue injuries or undergone surgery often experience reduced muscle strength, flexibility, and pain in the affected area, which can interfere with daily activities. Rehabilitation exercises are crucial in reducing symptoms and returning patients to normal activities. This research presents a framework for human joint rehabilitation that enables clinicians to set engaging gamified rehabilitation tasks for their patients utilising non-invasive sensors and machine learning algorithms
    corecore