4,553 research outputs found

    Fast Marching-based globally stable motion learning

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    In this paper, a novel motion learning method is introduced: Fast Marching Learning (FML). While other learning methods are focused on optimising probabilistic functions or fitting dynamical systems, the proposed method consists on the modification of the Fast Marching Square (FM2) path planning algorithm. Concretely, FM2 consists of expanding a wave through the environment with a velocity directly proportional to the distance to the closest obstacle. FML modifies these velocities in order to generalise the taught motions and reproduce them. The result is a deterministic, asymptotically globally stable learning method free of spurious attractors and unpredictable behaviours. Along the paper, detailed analysis of the method, its properties and parameters are carried out. Comparison against a state-of-the-art method and experiments with real data is also included.This work is supported by the Spanish Ministry of Science and Innovation under the projects DPI2010-17772 and CSD2009-00067.Publicad

    Estimation of Human Body Shape and Posture Under Clothing

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    Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces encoding human body shape and posture variations are commonly used to constrain the search space for the shape estimate. In this work, we propose a novel method that uses a posture-invariant shape space to model body shape variation combined with a skeleton-based deformation to model posture variation. Our method can estimate the body shape and posture of both static scans and motion sequences of dressed human body scans. In case of motion sequences, our method takes advantage of motion cues to solve for a single body shape estimate along with a sequence of posture estimates. We apply our approach to both static scans and motion sequences and demonstrate that using our method, higher fitting accuracy is achieved than when using a variant of the popular SCAPE model as statistical model.Comment: 23 pages, 11 figure

    Marine applications of the fast marching method

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    Path planning is general problem of mobile robots, which has special characteristics when applied to marine applications. In addition to avoid colliding with obstacles, in marine scenarios, environment conditions such as water currents or wind need to be taken into account in the path planning process. In this paper, several solutions based on the Fast Marching Method are proposed. The basic method focus on collision avoidance and optimal planning and, later on, using the same underlying method, the influence of marine currents in the optimal path planning is detailed. Finally, the application of these methods to consider marine robot formations is presented.The research leading to these results has received funding from HEROITEA-Sistema Inteligente Heterogéneo Multirobot para la Asistencia de Personas Mayores-RTI2018-095599-BC21 and from RoboCity2030-DIH-CM, Madrid Robotics Digital Innovation Hub, S2018/NMT-4331), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU

    Variational methods for shape and image registrations.

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    Estimating and analysis of deformation, either rigid or non-rigid, is an active area of research in various medical imaging and computer vision applications. Its importance stems from the inherent inter- and intra-variability in biological and biomedical object shapes and from the dynamic nature of the scenes usually dealt with in computer vision research. For instance, quantifying the growth of a tumor, recognizing a person\u27s face, tracking a facial expression, or retrieving an object inside a data base require the estimation of some sort of motion or deformation undergone by the object of interest. To solve these problems, and other similar problems, registration comes into play. This is the process of bringing into correspondences two or more data sets. Depending on the application at hand, these data sets can be for instance gray scale/color images or objects\u27 outlines. In the latter case, one talks about shape registration while in the former case, one talks about image/volume registration. In some situations, the combinations of different types of data can be used complementarily to establish point correspondences. One of most important image analysis tools that greatly benefits from the process of registration, and which will be addressed in this dissertation, is the image segmentation. This process consists of localizing objects in images. Several challenges are encountered in image segmentation, including noise, gray scale inhomogeneities, and occlusions. To cope with such issues, the shape information is often incorporated as a statistical model into the segmentation process. Building such statistical models requires a good and accurate shape alignment approach. In addition, segmenting anatomical structures can be accurately solved through the registration of the input data set with a predefined anatomical atlas. Variational approaches for shape/image registration and segmentation have received huge interest in the past few years. Unlike traditional discrete approaches, the variational methods are based on continuous modelling of the input data through the use of Partial Differential Equations (PDE). This brings into benefit the extensive literature on theory and numerical methods proposed to solve PDEs. This dissertation addresses the registration problem from a variational point of view, with more focus on shape registration. First, a novel variational framework for global-to-local shape registration is proposed. The input shapes are implicitly represented through their signed distance maps. A new Sumof- Squared-Differences (SSD) criterion which measures the disparity between the implicit representations of the input shapes, is introduced to recover the global alignment parameters. This new criteria has the advantages over some existing ones in accurately handling scale variations. In addition, the proposed alignment model is less expensive computationally. Complementary to the global registration field, the local deformation field is explicitly established between the two globally aligned shapes, by minimizing a new energy functional. This functional incrementally and simultaneously updates the displacement field while keeping the corresponding implicit representation of the globally warped source shape as close to a signed distance function as possible. This is done under some regularization constraints that enforce the smoothness of the recovered deformations. The overall process leads to a set of coupled set of equations that are simultaneously solved through a gradient descent scheme. Several applications, where the developed tools play a major role, are addressed throughout this dissertation. For instance, some insight is given as to how one can solve the challenging problem of three dimensional face recognition in the presence of facial expressions. Statistical modelling of shapes will be presented as a way of benefiting from the proposed shape registration framework. Second, this dissertation will visit th

    On Pairwise Costs for Network Flow Multi-Object Tracking

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    Multi-object tracking has been recently approached with the min-cost network flow optimization techniques. Such methods simultaneously resolve multiple object tracks in a video and enable modeling of dependencies among tracks. Min-cost network flow methods also fit well within the "tracking-by-detection" paradigm where object trajectories are obtained by connecting per-frame outputs of an object detector. Object detectors, however, often fail due to occlusions and clutter in the video. To cope with such situations, we propose to add pairwise costs to the min-cost network flow framework. While integer solutions to such a problem become NP-hard, we design a convex relaxation solution with an efficient rounding heuristic which empirically gives certificates of small suboptimality. We evaluate two particular types of pairwise costs and demonstrate improvements over recent tracking methods in real-world video sequences

    Fast Marching Methods in path and motion planning: improvements and high-level applications

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    Mención Internacional en el título de doctorPath planning is defined as the process to establish the sequence of states a system must go through in order to reach a desired state. Additionally, motion planning (or trajectory planning) aims to compute the sequence of motions (or actions) to take the system from one state to another. In robotics path planning can refer for instance to the waypoints a robot should follow through a maze or the sequence of points a robotic arm has to follow in order to grasp an object. Motion planning is considered a more general problem, since it includes kinodynamic constraints. As motion planning is a more complex problem, it is often solved in a two-level approach: path planning in the first level and then a control layer tries to drive the system along the specified path. However, it is hard to guarantee that the final trajectory will keep the initial characteristics. The objective of this work is to solve different path and motion planning problems under a common framework in order to facilitate the integration of the different algorithms that can be required during the nominal operation of a mobile robot. Also, other related areas such as motion learning are explored using this framework. In order to achieve this, a simple but powerful algorithm called Fast Marching will be used. Originally, it was proposed to solve optimal control problems. However, it has became very useful to other related problems such as path and motion planning. Since Fast Marching was initially proposed, many different alternative approaches have been proposed. Therefore, the first step is to formulate all these methods within a common framework and carry out an exhaustive comparison in order to give a final answer to: which algorithm is the best under which situations? This Thesis shows that the different versions of Fast Marching Methods become useful when applied to motion and path planning problems. Usually, high-level problems as motion learning or robot formation planning are solved with completely different algorithms, as the problem formulation are mixed. Under a common framework, task integration becomes much easier bringing robots closer to everyday applications. The Fast Marching Method has also inspired modern probabilistic methodologies, where computational cost is enormously improved at the cost of bounded, stochastic variations on the resulting paths and trajectories. This Thesis also explores these novel algorithms and their performance.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Carlos Balaguer Bernaldo de Quirós.- Secretario: Antonio Giménez Fernández.- Vocal: Isabel Lobato de Faria Ribeir
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