4,962 research outputs found
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Game-Theoretic Safety Assurance for Human-Centered Robotic Systems
In order for autonomous systems like robots, drones, and self-driving cars to be reliably introduced into our society, they must have the ability to actively account for safety during their operation. While safety analysis has traditionally been conducted offline for controlled environments like cages on factory floors, the much higher complexity of open, human-populated spaces like our homes, cities, and roads makes it unviable to rely on common design-time assumptions, since these may be violated once the system is deployed. Instead, the next generation of robotic technologies will need to reason about safety online, constructing high-confidence assurances informed by ongoing observations of the environment and other agents, in spite of models of them being necessarily fallible.This dissertation aims to lay down the necessary foundations to enable autonomous systems to ensure their own safety in complex, changing, and uncertain environments, by explicitly reasoning about the gap between their models and the real world. It first introduces a suite of novel robust optimal control formulations and algorithmic tools that permit tractable safety analysis in time-varying, multi-agent systems, as well as safe real-time robotic navigation in partially unknown environments; these approaches are demonstrated on large-scale unmanned air traffic simulation and physical quadrotor platforms. After this, it draws on Bayesian machine learning methods to translate model-based guarantees into high-confidence assurances, monitoring the reliability of predictive models in light of changing evidence about the physical system and surrounding agents. This principle is first applied to a general safety framework allowing the use of learning-based control (e.g. reinforcement learning) for safety-critical robotic systems such as drones, and then combined with insights from cognitive science and dynamic game theory to enable safe human-centered navigation and interaction; these techniques are showcased on physical quadrotors—flying in unmodeled wind and among human pedestrians—and simulated highway driving. The dissertation ends with a discussion of challenges and opportunities ahead, including the bridging of safety analysis and reinforcement learning and the need to ``close the loop'' around learning and adaptation in order to deploy increasingly advanced autonomous systems with confidence
Motion Synthesis and Control for Autonomous Agents using Generative Models and Reinforcement Learning
Imitating and predicting human motions have wide applications in both graphics and robotics, from developing realistic models of human movement and behavior in immersive virtual worlds and games to improving autonomous navigation for service agents deployed in the real world. Traditional approaches for motion imitation and prediction typically rely on pre-defined rules to model agent behaviors or use reinforcement learning with manually designed reward functions. Despite impressive results, such approaches cannot effectively capture the diversity of motor behaviors and the decision making capabilities of human beings. Furthermore, manually designing a model or reward function to explicitly describe human motion characteristics often involves laborious fine-tuning and repeated experiments, and may suffer from generalization issues. In this thesis, we explore data-driven approaches using generative models and reinforcement learning to study and simulate human motions. Specifically, we begin with motion synthesis and control of physically simulated agents imitating a wide range of human motor skills, and then focus on improving the local navigation decisions of autonomous agents in multi-agent interaction settings. For physics-based agent control, we introduce an imitation learning framework built upon generative adversarial networks and reinforcement learning that enables humanoid agents to learn motor skills from a few examples of human reference motion data. Our approach generates high-fidelity motions and robust controllers without needing to manually design and finetune a reward function, allowing at the same time interactive switching between different controllers based on user input. Based on this framework, we further propose a multi-objective learning scheme for composite and task-driven control of humanoid agents. Our multi-objective learning scheme balances the simultaneous learning of disparate motions from multiple reference sources and multiple goal-directed control objectives in an adaptive way, enabling the training of efficient composite motion controllers. Additionally, we present a general framework for fast and robust learning of motor control skills. Our framework exploits particle filtering to dynamically explore and discretize the high-dimensional action space involved in continuous control tasks, and provides a multi-modal policy as a substitute for the commonly used Gaussian policies. For navigation learning, we leverage human crowd data to train a human-inspired collision avoidance policy by combining knowledge distillation and reinforcement learning. Our approach enables autonomous agents to take human-like actions during goal-directed steering in fully decentralized, multi-agent environments. To inform better control in such environments, we propose SocialVAE, a variational autoencoder based architecture that uses timewise latent variables with socially-aware conditions and a backward posterior approximation to perform agent trajectory prediction. Our approach improves current state-of-the-art performance on trajectory prediction tasks in daily human interaction scenarios and more complex scenes involving interactions between NBA players. We further extend SocialVAE by exploiting semantic maps as context conditions to generate map-compliant trajectory prediction. Our approach processes context conditions and social conditions occurring during agent-agent interactions in an integrated manner through the use of a dual-attention mechanism. We demonstrate the real-time performance of our approach and its ability to provide high-fidelity, multi-modal predictions on various large-scale vehicle trajectory prediction tasks
Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning
We present a target-driven navigation system to improve mapless visual
navigation in indoor scenes. Our method takes a multi-view observation of a
robot and a target as inputs at each time step to provide a sequence of actions
that move the robot to the target without relying on odometry or GPS at
runtime. The system is learned by optimizing a combinational objective
encompassing three key designs. First, we propose that an agent conceives the
next observation before making an action decision. This is achieved by learning
a variational generative module from expert demonstrations. We then propose
predicting static collision in advance, as an auxiliary task to improve safety
during navigation. Moreover, to alleviate the training data imbalance problem
of termination action prediction, we also introduce a target checking module to
differentiate from augmenting navigation policy with a termination action. The
three proposed designs all contribute to the improved training data efficiency,
static collision avoidance, and navigation generalization performance,
resulting in a novel target-driven mapless navigation system. Through
experiments on a TurtleBot, we provide evidence that our model can be
integrated into a robotic system and navigate in the real world. Videos and
models can be found in the supplementary material.Comment: 11 pages, accepted by IEEE Robotics and Automation Letter
Building Machines That Learn and Think Like People
Recent progress in artificial intelligence (AI) has renewed interest in
building systems that learn and think like people. Many advances have come from
using deep neural networks trained end-to-end in tasks such as object
recognition, video games, and board games, achieving performance that equals or
even beats humans in some respects. Despite their biological inspiration and
performance achievements, these systems differ from human intelligence in
crucial ways. We review progress in cognitive science suggesting that truly
human-like learning and thinking machines will have to reach beyond current
engineering trends in both what they learn, and how they learn it.
Specifically, we argue that these machines should (a) build causal models of
the world that support explanation and understanding, rather than merely
solving pattern recognition problems; (b) ground learning in intuitive theories
of physics and psychology, to support and enrich the knowledge that is learned;
and (c) harness compositionality and learning-to-learn to rapidly acquire and
generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the
strengths of recent neural network advances with more structured cognitive
models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary
proposals (until Nov. 22, 2016).
https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar
Modeling Driver Behavior From Demonstrations in Dynamic Environments Using Spatiotemporal Lattices
International audienceOne of the most challenging tasks in the development of path planners for intelligent vehicles is the design of the cost function that models the desired behavior of the vehicle. While this task has been traditionally accomplished by hand-tuning the model parameters, recent approaches propose to learn the model automatically from demonstrated driving data using Inverse Reinforcement Learning (IRL). To determine if the model has correctly captured the demonstrated behavior, most IRL methods require obtaining a policy by solving the forward control problem repetitively. Calculating the full policy is a costly task in continuous or large domains and thus often approximated by finding a single trajectory using traditional path-planning techniques. In this work, we propose to find such a trajectory using a conformal spatiotemporal state lattice, which offers two main advantages. First, by conforming the lattice to the environment, the search is focused only on feasible motions for the robot, saving computational power. And second, by considering time as part of the state, the trajectory is optimized with respect to the motion of the dynamic obstacles in the scene. As a consequence, the resulting trajectory can be used for the model assessment. We show how the proposed IRL framework can successfully handle highly dynamic environments by modeling the highway tactical driving task from demonstrated driving data gathered with an instrumented vehicle
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Interactive Prediction and Planning for Autonomous Driving: from Algorithms to Fundamental Aspects
Inevitably, autonomous vehicles need to interact with other road participants in a variety of highly complex or critical driving scenarios. It is still an extremely challenging task even for the forefront companies or institutes to enable autonomous vehicles to interactively predict the behavior of others, and plan safe and high-quality motions accordingly. The major obstacles are not just originated from prediction and planning algorithms with insufficient performances. Several fundamental problems in the fields of interactive prediction and planning still remain open, such as formulation, representation and evaluation of interactive prediction methods, motion dataset with densely interactive driving behavior, as well as interface of interactive prediction and planning algorithms. The aforementioned fundamental aspects of interactive prediction and planning are addressed in this dissertation along with various kinds of algorithms. First, generic environmental representation for various scenarios with topological decomposition is constructed, and a corresponding planning algorithm is designed by combining graph search and optimization. Hard constraints in optimization-based planners are also incorporated into the training loss of imitation learning so that the policy net can generate safe and feasible motions in highly constrained scenarios. Unified problem formulation and motion representation are designed for different paradigms of interactive predictors such as planning-based prediction (inverse reinforcement learning), as well as probabilistic graphical models (hidden Markov model) and deep neural networks (mixture density network), which are utilized for the prediction/planning interface design and prediction benchmark. A framework combing decision network and graph-search/optimization/sample-based planner is proposed to achieve a driving strategy which is defensive to potential violations of others, but not overly conservatively to threats of low probabilities. Such driving strategy is achieved via experiments based on the aforementioned interactive prediction and planning algorithms with proper interface designed. These predictors are also evaluated from closed loop perspective considering planning fatality when using the prediction results instead of pure data approximation metrics. Finally, INTERACTION (INTERnational, Adversarial and Cooperative moTION) dataset with highly interactive driving scenarios and behavior from international locations is constructed with interaction density metric defined to compare different datasets. The dataset has been utilized for various behavior-related research areas such as prediction, planning, imitation learning and behavior modeling, and is inspiring new research fields such as representation learning, interaction extraction and scenario generation
On a Connection between Differential Games, Optimal Control, and Energy-based Models for Multi-Agent Interactions
Game theory offers an interpretable mathematical framework for modeling
multi-agent interactions. However, its applicability in real-world robotics
applications is hindered by several challenges, such as unknown agents'
preferences and goals. To address these challenges, we show a connection
between differential games, optimal control, and energy-based models and
demonstrate how existing approaches can be unified under our proposed
Energy-based Potential Game formulation. Building upon this formulation, this
work introduces a new end-to-end learning application that combines neural
networks for game-parameter inference with a differentiable game-theoretic
optimization layer, acting as an inductive bias. The experiments using
simulated mobile robot pedestrian interactions and real-world automated driving
data provide empirical evidence that the game-theoretic layer improves the
predictive performance of various neural network backbones.Comment: International Conference on Machine Learning, Workshop on New
Frontiers in Learning, Control, and Dynamical Systems (ICML 2023
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