161,096 research outputs found

    Gravity optimised particle filter for hand tracking

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    This paper presents a gravity optimised particle filter (GOPF) where the magnitude of the gravitational force for every particle is proportional to its weight. GOPF attracts nearby particles and replicates new particles as if moving the particles towards the peak of the likelihood distribution, improving the sampling efficiency. GOPF is incorporated into a technique for hand features tracking. A fast approach to hand features detection and labelling using convexity defects is also presented. Experimental results show that GOPF outperforms the standard particle filter and its variants, as well as state-of-the-art CamShift guided particle filter using a significantly reduced number of particles

    Tenfold your photons -- a physically-sound approach to filtering-based variance reduction of Monte-Carlo-simulated dose distributions

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    X-ray dose constantly gains interest in the interventional suite. With dose being generally difficult to monitor reliably, fast computational methods are desirable. A major drawback of the gold standard based on Monte Carlo (MC) methods is its computational complexity. Besides common variance reduction techniques, filter approaches are often applied to achieve conclusive results within a fraction of time. Inspired by these methods, we propose a novel approach. We down-sample the target volume based on the fraction of mass, simulate the imaging situation, and then revert the down-sampling. To this end, the dose is weighted by the mass energy absorption, up-sampled, and distributed using a guided filter. Eventually, the weighting is inverted resulting in accurate high resolution dose distributions. The approach has the potential to considerably speed-up MC simulations since less photons and boundary checks are necessary. First experiments substantiate these assumptions. We achieve a median accuracy of 96.7 % to 97.4 % of the dose estimation with the proposed method and a down-sampling factor of 8 and 4, respectively. While maintaining a high accuracy, the proposed method provides for a tenfold speed-up. The overall findings suggest the conclusion that the proposed method has the potential to allow for further efficiency.Comment: 6 pages, 3 figures, Bildverarbeitung f\"ur die Medizin 202

    Fast Deep Matting for Portrait Animation on Mobile Phone

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    Image matting plays an important role in image and video editing. However, the formulation of image matting is inherently ill-posed. Traditional methods usually employ interaction to deal with the image matting problem with trimaps and strokes, and cannot run on the mobile phone in real-time. In this paper, we propose a real-time automatic deep matting approach for mobile devices. By leveraging the densely connected blocks and the dilated convolution, a light full convolutional network is designed to predict a coarse binary mask for portrait images. And a feathering block, which is edge-preserving and matting adaptive, is further developed to learn the guided filter and transform the binary mask into alpha matte. Finally, an automatic portrait animation system based on fast deep matting is built on mobile devices, which does not need any interaction and can realize real-time matting with 15 fps. The experiments show that the proposed approach achieves comparable results with the state-of-the-art matting solvers.Comment: ACM Multimedia Conference (MM) 2017 camera-read
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