8,771 research outputs found

    Fast Lean Erasure-Coded Atomic Memory Object

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    In this work, we propose FLECKS, an algorithm which implements atomic memory objects in a multi-writer multi-reader (MWMR) setting in asynchronous networks and server failures. FLECKS substantially reduces storage and communication costs over its replication-based counterparts by employing erasure-codes. FLECKS outperforms the previously proposed algorithms in terms of the metrics that to deliver good performance such as storage cost per object, communication cost a high fault-tolerance of clients and servers, guaranteed liveness of operation, and a given number of communication rounds per operation, etc. We provide proofs for liveness and atomicity properties of FLECKS and derive worst-case latency bounds for the operations. We implemented and deployed FLECKS in cloud-based clusters and demonstrate that FLECKS has substantially lower storage and bandwidth costs, and significantly lower latency of operations than the replication-based mechanisms

    Hyperswitch communication network

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    The Hyperswitch Communication Network (HCN) is a large scale parallel computer prototype being developed at JPL. Commercial versions of the HCN computer are planned. The HCN computer being designed is a message passing multiple instruction multiple data (MIMD) computer, and offers many advantages in price-performance ratio, reliability and availability, and manufacturing over traditional uniprocessors and bus based multiprocessors. The design of the HCN operating system is a uniquely flexible environment that combines both parallel processing and distributed processing. This programming paradigm can achieve a balance among the following competing factors: performance in processing and communications, user friendliness, and fault tolerance. The prototype is being designed to accommodate a maximum of 64 state of the art microprocessors. The HCN is classified as a distributed supercomputer. The HCN system is described, and the performance/cost analysis and other competing factors within the system design are reviewed

    Programming with process groups: Group and multicast semantics

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    Process groups are a natural tool for distributed programming and are increasingly important in distributed computing environments. Discussed here is a new architecture that arose from an effort to simplify Isis process group semantics. The findings include a refined notion of how the clients of a group should be treated, what the properties of a multicast primitive should be when systems contain large numbers of overlapping groups, and a new construct called the causality domain. A system based on this architecture is now being implemented in collaboration with the Chorus and Mach projects

    A Robust Fault-Tolerant and Scalable Cluster-wide Deduplication for Shared-Nothing Storage Systems

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    Deduplication has been largely employed in distributed storage systems to improve space efficiency. Traditional deduplication research ignores the design specifications of shared-nothing distributed storage systems such as no central metadata bottleneck, scalability, and storage rebalancing. Further, deduplication introduces transactional changes, which are prone to errors in the event of a system failure, resulting in inconsistencies in data and deduplication metadata. In this paper, we propose a robust, fault-tolerant and scalable cluster-wide deduplication that can eliminate duplicate copies across the cluster. We design a distributed deduplication metadata shard which guarantees performance scalability while preserving the design constraints of shared- nothing storage systems. The placement of chunks and deduplication metadata is made cluster-wide based on the content fingerprint of chunks. To ensure transactional consistency and garbage identification, we employ a flag-based asynchronous consistency mechanism. We implement the proposed deduplication on Ceph. The evaluation shows high disk-space savings with minimal performance degradation as well as high robustness in the event of sudden server failure.Comment: 6 Pages including reference

    EOS: A project to investigate the design and construction of real-time distributed embedded operating systems

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    The EOS project is investigating the design and construction of a family of real-time distributed embedded operating systems for reliable, distributed aerospace applications. Using the real-time programming techniques developed in co-operation with NASA in earlier research, the project staff is building a kernel for a multiple processor networked system. The first six months of the grant included a study of scheduling in an object-oriented system, the design philosophy of the kernel, and the architectural overview of the operating system. In this report, the operating system and kernel concepts are described. An environment for the experiments has been built and several of the key concepts of the system have been prototyped. The kernel and operating system is intended to support future experimental studies in multiprocessing, load-balancing, routing, software fault-tolerance, distributed data base design, and real-time processing
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