2,530 research outputs found

    Fast and Efficient Classification, Tracking, and Simulation in Wireless Sensor Networks

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    Wireless sensor networks are composed of large numbers of resource-lean sensors that collect low-level inputs from the physical world. The applications present challenges for programmers. On the one hand, lightweight algorithms are required given the limited capacity of the constituent devices. On the other, the algorithms must be scalable to accommodate large networks. In this thesis, we focus on the design and implementation of fast and lean (yet scalable) algorithms for classification, simulation, and target tracking in the context of wireless sensor networks. We briefly consider each of these challenges in turn. The first challenge is to achieve high precision classification of high-level events in-network using limited computational and energy resources. We present in-network implementations of a Bayesian classifier and a condensed kd-tree classifier for identifying events of interest on resource-lean embedded sensors. The first approach uses preprocessed sensor readings to derive a multi-dimensional Bayesian classifier used to classify sensor data in real-time. The second introduces an innovative condensed kd-tree to represent preprocessed sensor data and uses a fast nearest-neighbor search to determine the likelihood of class membership for incoming samples. Both classifiers consume limited resources and provide high precision classification. To evaluate each approach, two case studies are considered, in the contexts of human movement and vehicle navigation, respectively. The classification accuracy is above 85% for both classifiers across the two case studies. The second challenge is to achieve high performance parallel simulation of sensor network hardware. This is achieved by reducing the synchronization overhead among distributed simulation processes. Traditional parallel simulation strategies introduce significant synchronization overhead, reducing the simulation speed. We present an optimistic simulation algorithm with support for backtracking and re-execution. The algorithm reduces the number of synchronization cycles to the number of transmissions in the network under test. Concretely, we implement SnapSim, an extension to the popular Avrora simulator, based on this algorithm. The experimental results show that our prototype system improves the performance of Avrora by 2 to 10 times for typical network-centric sensor network applications, and up to three orders of magnitude for applications that use the radio infrequently. The third challenge is to efficiently track a moving target in a network. The difficulty again lies in the conflict between the limited resource capacity of typical sensors and the significant processing requirements of typical tracking algorithms. We introduce an in-network object tracking framework for tracking mobile objects using resource-lean sensors. The framework is based on a distributed, dynamically scoped tracking algorithm which adaptively scopes the event detection region based on object speed. A leader node records the samples across an event region (without the aid of time synchronization) and estimates the object\u27s location in situ. To minimize the number of radio transmissions, the location snapshotting rate is also adjusted based on the object speed. In this dissertation, focusing on the above challenges, we present the design, implementation, and evaluation of classification, simulation, and tracking contributions

    Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

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    In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges of today and tomorrow. More in particular, in the last years there has been a wide diffusion of many cores architectures and we can expect this trend to continue. On the other hand, the success of cloud computing is strongly promoting the everything as a service paradigm. Is parallel and distributed simulation ready for these new challenges? The current approaches present many limitations in terms of usability and adaptivity: there is a strong need for new evaluation metrics and for revising the currently implemented mechanisms. In the last part of the paper, we propose a new approach based on multi-agent systems for the simulation of complex systems. It is possible to implement advanced techniques such as the migration of simulated entities in order to build mechanisms that are both adaptive and very easy to use. Adaptive mechanisms are able to significantly reduce the communication cost in the parallel/distributed architectures, to implement load-balance techniques and to cope with execution environments that are both variable and dynamic. Finally, such mechanisms will be used to build simulations on top of unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-

    Modeling the Internet of Things: a simulation perspective

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    This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the heterogeneity of scenarios seriously complicates this task. This imposes the use of sophisticated modeling and simulation techniques. We discuss novel approaches for the provision of scalable simulation scenarios, that enable the real-time execution of massively populated IoT environments. Attention is given to novel hybrid and multi-level simulation techniques that, when combined with agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches, can provide means to perform highly detailed simulations on demand. To support this claim, we detail a use case concerned with the simulation of vehicular transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High Performance Computing and Simulation (HPCS 2017

    LUNES: Agent-based Simulation of P2P Systems (Extended Version)

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    We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it splits the three phases of network topology creation, protocol simulation and performance evaluation. This permits to easily integrate external software tools into the main software architecture. The simulation of the interaction protocols among network nodes is performed via a simulation middleware that supports both the sequential and the parallel/distributed simulation approaches. In the latter case, a specific mechanism for the communication overhead-reduction is used; this guarantees high levels of performance and scalability. To demonstrate the efficiency of LUNES, we test the simulator with gossip protocols executed on top of networks (representing peer-to-peer overlays), generated with different topologies. Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011

    Distributed Hybrid Simulation of the Internet of Things and Smart Territories

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    This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that combines multiple modalities of modeling/simulation. Complex scenarios are decomposed into simpler ones, each one being simulated through a specific simulation strategy. All these simulation building blocks are then synchronized and coordinated. This simulation methodology is an ideal one to represent IoT setups, which are usually very demanding, due to the heterogeneity of possible scenarios arising from the massive deployment of an enormous amount of sensors and devices. We present a use case concerned with the distributed simulation of smart territories, a novel view of decentralized geographical spaces that, thanks to the use of IoT, builds ICT services to manage resources in a way that is sustainable and not harmful to the environment. Three different simulation models are combined together, namely, an adaptive agent-based parallel and distributed simulator, an OMNeT++ based discrete event simulator and a script-language simulator based on MATLAB. Results from a performance analysis confirm the viability of using hybrid simulation to model complex IoT scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487

    Design of an integrated airframe/propulsion control system architecture

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    The design of an integrated airframe/propulsion control system architecture is described. The design is based on a prevalidation methodology that uses both reliability and performance. A detailed account is given for the testing associated with a subset of the architecture and concludes with general observations of applying the methodology to the architecture

    Swarming Reconnaissance Using Unmanned Aerial Vehicles in a Parallel Discrete Event Simulation

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    Current military affairs indicate that future military warfare requires safer, more accurate, and more fault-tolerant weapons systems. Unmanned Aerial Vehicles (UAV) are one answer to this military requirement. Technology in the UAV arena is moving toward smaller and more capable systems and is becoming available at a fraction of the cost. Exploiting the advances in these miniaturized flying vehicles is the aim of this research. How are the UAVs employed for the future military? The concept of operations for a micro-UAV system is adopted from nature from the appearance of flocking birds, movement of a school of fish, and swarming bees among others. All of these natural phenomena have a common thread: a global action resulting from many small individual actions. This emergent behavior is the aggregate result of many simple interactions occurring within the flock, school, or swarm. In a similar manner, a more robust weapon system uses emergent behavior resulting in no weakest link because the system itself is made up of simple interactions by hundreds or thousands of homogeneous UAVs. The global system in this research is referred to as a swarm. Losing one or a few individual unmanned vehicles would not dramatically impact the swarms ability to complete the mission or cause harm to any human operator. Swarming reconnaissance is the emergent behavior of swarms to perform a reconnaissance operation. An in-depth look at the design of a reconnaissance swarming mission is studied. A taxonomy of passive reconnaissance applications is developed to address feasibility. Evaluation of algorithms for swarm movement, communication, sensor input/analysis, targeting, and network topology result in priorities of each model\u27s desired features. After a thorough selection process of available implementations, a subset of those models are integrated and built upon resulting in a simulation that explores the innovations of swarming UAVs
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