1,261 research outputs found

    Stable and Efficient Networks with Farsighted Players: the Largest Consistent Set

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    In this paper we study strategic formation of bilateral networks with farsighted players in the classic framework of Jackson and Wolinsky (1996). We use the largest consistent set (LCS)(Chwe (1994)) as the solution concept for stability. We show that there exists a value function such that for every component balanced and anonymous allocation rule, the corresponding LCS does not contain any strongly efficient network. Using Pareto efficiency, a weaker concept of efficiency, we get a more positive result. However, then also, at least one environment of networks (with a component balanced and anonymous allocation rule) exists for which the largest consistent set does not contain any Pareto efficient network. These confirm that the well-known problem of the incompatibility between the set of stable networks and the set of efficient networks persists even in the environment with farsighted players. Next we study some possibilities of resolving this incompatibility.networks, farsighted, largest consistent set

    A short note on joint welfare maximization assumptions

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    Non-cooperative game theoretical models of international environmental agreements (IEAs) use the assumption that coalition of signatories maximize their joint welfare. The joint maxi- mization assumption is compared with diÂźerent sharing proÂŻt schemes such as Shapley value, Nash bargaining solution and Consensus Value. The results show that the joint welfare max- imization assumption is similar with Nash Bargaining solution.game theory, coalition formation, joint welfare maximization, Shapley value, Nash bargaining solution, Consensus Value, international environmental agreements

    A Survey of Models of Network Formation: Stability and Efficiency

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    I survey the recent literature on the formation of networks. I provide definitions of network games, a number of examples of models from the literature, and discuss some of what is known about the (in)compatibility of overall societal welfare with individual incentives to form and sever links

    Single-payoff farsighted stable sets in strategic games with dominant punishment strategies

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    We investigate the farsighted stable set in a class of strategic games with dominant punishment strategies. In this class of games, each player has a strategy that uniformly minimizes the other players’ payoffs for any given strategies of other players. We particularly investigate a special class of the farsighted stable sets each of which consists of strategy profiles yielding a single payoff vector. We call such farsighted stable sets as the single-payoff farsighted stable sets. We propose a concept called the inclusive set that completely characterizes the single-payoff farsighted stable sets in the strategic games with dominant punishment strategies. We also show that the set of payoff vectors yielded by the single-payoff farsighted stable sets is closely related to the strict -core in strategic games. Further, we apply the results to the strategic games where each player has two strategies and strategic games associated with some market models.First version: September 30, 2016Revised version: October 24, 201

    An Experimental Study of Vote Trading

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    Vote trading is believed to be ubiquitous in committees and legislatures, and yet we know very little of its properties. We return to this old question with a laboratory experiment. We posit that pairs of voters exchange votes whenever doing so is mutually advantageous. This generates trading dynamics that always converge to stable vote allocations--allocations where no further improving trades exist. The data show that stability has predictive power: vote allocations in the lab converge towards stable allocations, and individual vote holdings at the end of trading are in line with theoretical predictions. However, there is only weak support for the dynamic trading process itself

    Macroeconomic Stabilization Policies in the EMU: Spillovers, Asymmetries, and Institutions

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    This paper studies the institutional design of the coordination of macroeconomic stabilization policies within a monetary union in the framework of linear quadratic differential games. A central role in the analysis plays the partitioned game approach of the endogenous coalition formation literature. The specific policy recommendations in the EMU context depend on the particular characteristics of the shocks and the economic structure. In the case of a common shock, fiscal coordination or full policy coordination is desirable. When asymmetric shocks are considered, fiscal coordination improves the performance but full policy coordination doesn’t produce further gains in policymakers’ welfare.macroeconomic stabilization, EMU, coalition formation, linear quadratic differential games

    Adam Smith, Behavioral Economist

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    In The Wealth of Nations, published in 1776, Adam Smith famously argued that economic behavior was motivated by self-interest. But 17 years earlier in 1759, Smith had proposed a theory of human behavior that looks anything but self-interested. In his first book, The Theory of Moral Sentiments, Smith argued that behavior was determined by the struggle between what Smith termed the “passions” and the “impartial spectator.” The passions included drives such as hunger and sex, emotions such as fear and anger, and motivational feeling states such as pain. Smith viewed behavior as under the direct control of the passions, but believed that people could override passion-driven behavior by viewing their own behavior from the perspective of an outsider—the impartial spectator—a “moral hector who, looking over the shoulder of the economic man, scrutinizes every move he makes” (Grampp, 1948, p. 317)

    Fixed Instruments to Cope with Stock Externalities An Experimental Evaluation

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    We evaluate the effectiveness of non optimal and temporally inconsistent incentive policies for regulating the exploitation of a renewable common-pool resource. The corresponding game is an N-person discrete-time deterministic dynamic game of T periods fixed duration. Three policy instruments with parameters that remain constant for the whole horizon are evaluated: a pigouvian tax (flat tax), an ambient tax (ambient flat tax) and an instrument combining the two previous ones (mixed flat instrument). We test in the lab the predictions of the model solved for 3 distinct behavioural assumptions: (a) sub-game perfection, (b) myopic behaviour, and (c) joint payoff maximization. We find that subjects behave myopically in the unregulated situation, which agrees with previous results in the literature. Conditional on predictions, the mixed flat instrument and the flat tax are the most effective policies in approaching the optimum extraction path. However, in absolute terms the ambient flat tax and the mixed flat instrument curb most significantly the mean extraction path towards the optimum path. Paradoxically, these instruments are the less efficient ones.Policy Instruments, Renewable Common-pool Resources, Dynamic Externalities, Experimental Economics

    Group Play in Games and the Role of Consent in Network Formation

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    We study games played between groups of players, where a given group decides which strategy it will play through a vote by its members. When groups consist of two voting players, our games can also be interpreted as network-formation games. In experiments on Stag Hunt games, we find that that the structure of the voting rule completely determines which equilibrium is played, independently of the payoff structure. Thus, we find a stark contrast between how groups and individuals play our games, with payoffs playing a much more important role in equilibrium selection in the latter case. We also explore play between groups where one member of each group dictates the play of that group. We find that the dictator tends to play a less risky strategy when choosing for a group than when playing only for him or herself. We develop a new solution concept, robust-belief equilibrium, which explains the data that we observe. We provide results showing that this solution concept has application beyond the particular games in our experiments
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