15,569 research outputs found

    UNDERSTANDING MOTIVATORS AND CHALLENGES IN ACCESSIBILITY DEVELOPMENT

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    We analyzed secondary data from nine studies including a total of 1962 respondents on what motivates web practitioners such as user experience developers, web designers, and web masters’ intention to promote accessibility, and what challenges they encounter during accessibility development. In this ex-ploratory study, we adopt the viewpoint of motivation and challenges and aim to study them from in-trinsic and extrinsic viewpoints. We then interpreted intrinsic and extrinsic motivators and intrinsic and extrinsic challenges that should be addressed in the management of accessibility work so that the main accessibility milestones become implemented in the design of information technology artifacts. We re-trieved recommendations for top management and superiors to gain and support practitioners’ motiva-tion and to address challenges in accessibility development to avoid ethical conflict in accessibility development. These findings strengthen an understanding of possible ethical conflicts in accessibility development and help to act responsibly in the accessibility development of information systems

    How does risk mediate the ability of adolescents and adults with intellectual and developmental disabilities to live a normal life by using the Internet?

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    The focus of this position paper is Internet use by adolescents and adults with intellectual and developmental disabilities. Drawing on existing literature in the field we will identify problems with and gaps in the current research. Our review is framed by three main questions: What constitutes a ‘normal’ life for adolescents and adults with intellectual and developmental disabilities? What constitutes ‘normal’ use of the Internet for adolescents and adults with intellectual and developmental disabilities? How does risk mediate the ability of adolescents and adults with intellectual and developmental disabilities to live a normal life by using the Internet? The key focus of this review is the complex relationship between adolescents and adults with intellectual and developmental disabilities and those providing support; how they negotiate access to and use of the Internet and how perceptions regarding risk and normalcy mediate this negotiation. As a result of this review will argue that identified gaps and problems in the research field need to be addressed by expanding both methodological and conceptual approaches. In particular we will propose the need for more in-depth qualitative research that is inclusive in nature. We will also propose that an adapted positive risk-taking framework might be useful in framing the design, implementation and analysis of future research

    The Wallet of Digital Citizens: Online Payment Adoption in the Developing Countries’ Public Administration – Case of Egypt

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    Online payment methods play a crucial role in helping digital citizens interact and receive e-government services. Citizens’ tendency to accept online payments in the public sector is a vital factor in implementing successful e-government services. Therefore, this study aims to investigate the behavioral, institutional, and social aspects that influence citizens’ tendency to accept the usage of digital payments in the Egyptian public sector. To achieve this objective, the study relies on conducting in-depth interviews with citizens who belong to different age, and social and educational backgrounds, in addition to policy experts and public employees. Meanwhile, the study adopts the lens of the UTUAT model to analyze the different dimensions that affect citizens\u27 perceptions and attitudes toward the issue. The findings of the study confirm the assumptions of the UTUAT model and highlight the importance of trust and inclusion as key factors in influencing citizens’ behavioral intentions

    Include 2011 : The role of inclusive design in making social innovation happen.

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    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    Alter ego, state of the art on user profiling: an overview of the most relevant organisational and behavioural aspects regarding User Profiling.

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    This report gives an overview of the most relevant organisational and\ud behavioural aspects regarding user profiling. It discusses not only the\ud most important aims of user profiling from both an organisation’s as\ud well as a user’s perspective, it will also discuss organisational motives\ud and barriers for user profiling and the most important conditions for\ud the success of user profiling. Finally recommendations are made and\ud suggestions for further research are given

    Specialized Information Systems for the Digitally Disadvantaged

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    A number of specialized information systems for the digitally disadvantaged (SISD) have been developed to offset the limitations of people less able to participate in the information society. However, contributions from social identity theory and social markedness theory indicate that SISD can activate a stigmatized identity and thus be perceived unfavorably by their target audience. We identify two mechanisms by which functional limitations affect a digitally disadvantaged person’s adoption decision: (1) adoption decision as shaped through technology perceptions (i.e., perceived usefulness, perceived ease of use, and perceived access barriers), and (2) adoption decision as shaped through marked status awareness (i.e., stigma consciousness). We test our contextualized research model on digitally disadvantaged users with physical and/or sensory disabilities. Results of our mediation analysis show that the individuals who have the most to gain from SISD use (i.e., those with greater perceived functional limitations) are doubly disadvantaged: as a group, they find it more challenging to use SISD and are also more sensitive to the fear of being marked as disadvantaged or vulnerable

    Towards Design Theory for Accessible IT Artefacts

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    Accessibility in the use of information technology (IT) artefacts, such as websites, applications, and user interfaces, means that they are designed in such a way that people with the broadest range of abilities can use them. However, although accessibility is a human right, IT artefacts often remain inaccessible. Aside from the available accessibility guidelines, we need sufficient design theories that explicitly state how accessibility should be addressed and designed to develop accessible IT artefacts for all users. This dissertation summarises four articles that address this problem. These studies are conducted with qualitative approaches that include a narrative literature review, a systematic literature review and a design science method comprising a participatory design and interviews. The first article develops an explaining theory of accessibility to gain an understanding of the construct of accessibility, showing possible variables of human abilities, tasks and contexts and their relationships in IT use. The second article illustrates the factors in management, development, user, and IT artefact features, including the roles and actions that these domains have and how they affect the realisation of accessibility. The other two articles contribute to accessibility guidance to improve and support content creators’ text production and writing process of accessible online text in the web context. The dissertation underscores three key determinants of the knowledge of accessibility: (1) assumptions of users’ abilities; (2) users’ actual needs; and (3) factors in the development chain. The foregoing factors contribute to the knowledge of accessibility and would help researchers, particularly design scientists, form prescriptive knowledge for practitioners to achieve accessible IT artefacts. Thus, researchers could better identify the variables, relationships and affecting factors in human abilities, management, development, content creation, tasks, and contexts that need to be addressed when designing IT artefacts for certain tasks and use contexts.Informaatioteknologia-artefaktien (IT-artefaktien), kuten verkkosivustojen, sovellusten ja kĂ€yttöliittymien saavutettavuus tarkoittaa sitĂ€, ettĂ€ ihmiset erilaisine ominaisuuksineen ja kykyineen voivat kĂ€yttÀÀ niitĂ€. Vaikka saavutettavuus on ihmisoikeus, IT-artefaktit eivĂ€t kuitenkaan ole aina saavutettavia. KĂ€ytettĂ€vissĂ€ olevista saavutettavuusohjeista huolimatta tarvitsemme suunnitteluteorioita, jotka ohjaavat IT-artefaktien suunnittelua, jotta niistĂ€ tulisi saavutettavia kaikille IT-artefaktin kĂ€yttĂ€jille. TĂ€mĂ€ vĂ€itöskirja on yhteenveto neljĂ€stĂ€ artikkelista, jotka kĂ€sittelevĂ€t tĂ€tĂ€ ongelmaa. Tutkimukset ovat tehty laadullisilla menetelmillĂ€, joihin on sisĂ€ltynyt narratiivinen kirjallisuuskatsaus, systemaattinen kirjallisuuskatsaus sekĂ€ suunnittelutieteellinen menetelmĂ€ sisĂ€ltĂ€en osallistavan suunnittelun ja haastattelut. EnsimmĂ€isessĂ€ artikkelissa kehitetÀÀn kuvaileva saavutettavuuden teoria, jolla saadaan kĂ€sitys saavutettavuuden rakenteesta ja joka nĂ€yttÀÀ mahdolliset muuttujat ihmisen kyvyissĂ€, tehtĂ€vissĂ€ ja konteksteissa, sekĂ€ niiden vĂ€liset suhteet. Toinen artikkeli kuvaa saavutettavuuteen vaikuttavia tekijöitĂ€ johtamisen, kehityksen, kĂ€yttĂ€jĂ€n ja IT-artefaktin ominaisuuksien nĂ€kökulmista, mukaan lukien roolit ja toimenpiteet, joita nĂ€illĂ€ kohteilla on. Kaksi muuta artikkelia kehittĂ€vĂ€t ohjeistuksen sisĂ€llöntuottajien työn tueksi saavutettavan verkkotekstin tuottamiseksi. VĂ€itöskirjassa esitetÀÀn kolme ratkaisevaa tekijÀÀ saavutettavuuden tietĂ€myksessĂ€: (1) olettamukset kĂ€yttĂ€jien kyvyistĂ€ (2) kĂ€yttĂ€jien todelliset tarpeet ja (3) tekijĂ€t kehitysketjussa. NĂ€iden tekijöiden tuntemus auttaa erityisesti suunnittelutieteilijöitĂ€ muodostamaan ohjaavaa tietoa ammattilaisille saavutettavien IT-artefaktien saavuttamiseksi. TĂ€ten tutkijat voivat paremmin tunnistaa muuttujat, niiden vĂ€liset suhteet ja saavutettavuuteen vaikuttavat tekijĂ€t, jotka liittyvĂ€t kĂ€yttĂ€jĂ€n kykyihin, johtamiseen, kehittĂ€miseen, sisĂ€llöntuottamiseen, tehtĂ€viin ja kontekstiin, kun IT-artefaktia suunnitellaan tiettyĂ€ tehtĂ€vÀÀ ja kĂ€yttökontekstia varten.fi=vertaisarvioitu|en=peerReviewed

    Understanding XR technology acceptance by physically disabled tourists in museums

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    Purpose – This study aims to investigate the effects of XR technologies on the behavioral intentions of disabled tourists using a modified Technology Acceptance Model (TAM). Design – The model includes perceived trust, perceived control, perceived efficacy, and perceived enjoyment as determinants of technology acceptance by disabled tourists. The hypotheses derived from the literature were empirically tested. Methodology/Approach – The proposed model was tested by collecting data from 640 disabled tourists in Iran over a six-month period. An online survey was answered after watching two videos, representing the application of VR and AR. A quantitative method was applied, the PLS-SEM method was conducted to analyze the data. Findings – The model was significantly supported by the results on the determinants of attitudes of people with disabilities toward XR technology. Other than the effect of perceived efficiency on PEOU, all the hypotheses were supported, demonstrating the positive effects of each of factors on the attitudes of disabled tourists and their behavioral intentions towards XR technology. Originality of the research – This study significantly expands the academic knowledge on the fundamental factors affecting behavioural intentions of disabled tourists, as 15% of the world’s population. This is the first study to investigate these factors in relation to the disabled tourists and XR technologies. This study will provide insight to marketers and stakeholders on the behavioral intentions of disabled tourists
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