6,674 research outputs found
High Energy Physics Forum for Computational Excellence: Working Group Reports (I. Applications Software II. Software Libraries and Tools III. Systems)
Computing plays an essential role in all aspects of high energy physics. As
computational technology evolves rapidly in new directions, and data throughput
and volume continue to follow a steep trend-line, it is important for the HEP
community to develop an effective response to a series of expected challenges.
In order to help shape the desired response, the HEP Forum for Computational
Excellence (HEP-FCE) initiated a roadmap planning activity with two key
overlapping drivers -- 1) software effectiveness, and 2) infrastructure and
expertise advancement. The HEP-FCE formed three working groups, 1) Applications
Software, 2) Software Libraries and Tools, and 3) Systems (including systems
software), to provide an overview of the current status of HEP computing and to
present findings and opportunities for the desired HEP computational roadmap.
The final versions of the reports are combined in this document, and are
presented along with introductory material.Comment: 72 page
Frustration in Biomolecules
Biomolecules are the prime information processing elements of living matter.
Most of these inanimate systems are polymers that compute their structures and
dynamics using as input seemingly random character strings of their sequence,
following which they coalesce and perform integrated cellular functions. In
large computational systems with a finite interaction-codes, the appearance of
conflicting goals is inevitable. Simple conflicting forces can lead to quite
complex structures and behaviors, leading to the concept of "frustration" in
condensed matter. We present here some basic ideas about frustration in
biomolecules and how the frustration concept leads to a better appreciation of
many aspects of the architecture of biomolecules, and how structure connects to
function. These ideas are simultaneously both seductively simple and perilously
subtle to grasp completely. The energy landscape theory of protein folding
provides a framework for quantifying frustration in large systems and has been
implemented at many levels of description. We first review the notion of
frustration from the areas of abstract logic and its uses in simple condensed
matter systems. We discuss then how the frustration concept applies
specifically to heteropolymers, testing folding landscape theory in computer
simulations of protein models and in experimentally accessible systems.
Studying the aspects of frustration averaged over many proteins provides ways
to infer energy functions useful for reliable structure prediction. We discuss
how frustration affects folding, how a large part of the biological functions
of proteins are related to subtle local frustration effects and how frustration
influences the appearance of metastable states, the nature of binding
processes, catalysis and allosteric transitions. We hope to illustrate how
Frustration is a fundamental concept in relating function to structural
biology.Comment: 97 pages, 30 figure
Representation Learning in Sensory Cortex: a theory
We review and apply a computational theory of the feedforward path of the ventral stream in visual cortex based on the hypothesis that its main function is the encoding of invariant representations of images. A key justification of the theory is provided by a theorem linking invariant representations to small sample complexity for recognition – that is, invariant representations allows learning from very few labeled examples. The theory characterizes how an algorithm that can be implemented by a set of ”simple” and ”complex” cells – a ”HW module” – provides invariant and selective representations. The invariance can be learned in an unsupervised way from observed transformations. Theorems show that invariance implies several properties of the ventral stream organization, including the eccentricity dependent lattice of units in the retina and in V1, and the tuning of its neurons. The theory requires two stages of processing: the first, consisting of retinotopic visual areas such as V1, V2 and V4 with generic neuronal tuning, leads to representations that are invariant to translation and scaling; the second, consisting of modules in IT, with class- and object-specific tuning, provides a representation for recognition with approximate invariance to class specific transformations, such as pose (of a body, of a face) and expression. In the theory the ventral stream main function is the unsupervised learning of ”good” representations that reduce the sample complexity of the final supervised learning stage.This work was supported by the Center for Brains, Minds and Machines (CBMM), funded by NSF STC award CCF - 1231216
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