4 research outputs found

    Hailstorm : A Statically-Typed, Purely Functional Language for IoT Applications

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    With the growing ubiquity of Internet of Things (IoT), more complex logic is being programmed on resource-constrained IoT devices, almost exclusively using the C programming language. While C provides low-level control over memory, it lacks a number of high-level programming abstractions such as higher-order functions, polymorphism, strong static typing, memory safety, and automatic memory management.We present Hailstorm, a statically-typed, purely functional programming language that attempts to address the above problem. It is a high-level programming language with a strict typing discipline. It supports features like higher-order functions, tail-recursion and automatic memory management, to program IoT devices in a declarative manner. Applications running on these devices tend to be heavily dominated by I/O. Hailstorm tracks side effects like I/O in its type system using resource types. This choice allowed us to explore the design of a purely functional standalone language, in an area where it is more common to embed a functional core in an imperative shell. The language borrows the combinators of arrowized FRP, but has discrete-time semantics. The design of the full set of combinators is work in progress, driven by examples. So far, we have evaluated Hailstorm by writing standard examples from the literature (earthquake detection, a railway crossing system and various other clocked systems), and also running examples on the GRiSP embedded systems board, through generation of Erlang

    Functional Programming for Embedded Systems

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    Embedded Systems application development has traditionally been carried out in low-level machine-oriented programming languages like C or Assembler that can result in unsafe, error-prone and difficult-to-maintain code. Functional programming with features such as higher-order functions, algebraic data types, polymorphism, strong static typing and automatic memory management appears to be an ideal candidate to address the issues with low-level languages plaguing embedded systems. However, embedded systems usually run on heavily memory-constrained devices with memory in the order of hundreds of kilobytes and applications running on such devices embody the general characteristics of being (i) I/O- bound, (ii) concurrent and (iii) timing-aware. Popular functional language compilers and runtimes either do not fare well with such scarce memory resources or do not provide high-level abstractions that address all the three listed characteristics. This work attempts to address this gap by investigating and proposing high-level abstractions specialised for I/O-bound, concurrent and timing-aware embedded-systems programs. We implement the proposed abstractions on eagerly-evaluated, statically-typed functional languages running natively on microcontrollers. Our contributions are divided into two parts - Part 1 presents a functional reactive programming language - Hailstorm - that tracks side effects like I/O in its type system using a feature called resource types. Hailstorm’s programming model is illustrated on the GRiSP microcontroller board.Part 2 comprises two papers that describe the design and implementation of Synchron, a runtime API that provides a uniform message-passing framework for the handling of software messages as well as hardware interrupts. Additionally, the Synchron API supports a novel timing operator to capture the notion of time, common in embedded applications. The Synchron API is implemented as a virtual machine - SynchronVM - that is run on the NRF52 and STM32 microcontroller boards. We present programming examples that illustrate the concurrency, I/O and timing capabilities of the VM and provide various benchmarks on the response time, memory and power usage of SynchronVM

    FRP IoT Modules as a Scala DSL

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    © 2017 Association for Computing Machinery. With Internet of Things applications growing in size and popularity, physical sensor networks are more often running multiple complex applications. It becomes increasingly important to maintain these event-driven programs on embedded systems. Traditionally, event-driven applications such as sensor network applications are written using an imperative style of programming where different callback routines are registered to handle events. As the application complexity grows, the inverted control flow and reliance on shared global state makes this style of programming hard to maintain. Furthermore, sensor network applications are inherently distributed and are written by manually managing code-bases of sub-Applications that go on all nodes separately. If security is important, the programmer needs to manually interface with low-level security primitives because there is no built-in notion of components. We propose a more maintainable approach where the developer essentially writes a first-order FRP program, containing code fragments in an embedded subset of C. From this FRP program, we generate efficient C code to be run on every node. Every module of the FRP program is compiled to a separate C module, making it easy to deploy modules to different nodes, and to enhance the security of the application by isolating modules from other software running on the nodes. Our implementation is based on a Scala EDSL that we use to let the user conveniently embed fragments of C code. The annotated C code gets compiled to Sancus, a security architecture for IoT nodes that supports the secure and distributed execution of the generated modules.status: publishe

    Engineering Self-Adaptive Collective Processes for Cyber-Physical Ecosystems

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    The pervasiveness of computing and networking is creating significant opportunities for building valuable socio-technical systems. However, the scale, density, heterogeneity, interdependence, and QoS constraints of many target systems pose severe operational and engineering challenges. Beyond individual smart devices, cyber-physical collectives can provide services or solve complex problems by leveraging a “system effect” while coordinating and adapting to context or environment change. Understanding and building systems exhibiting collective intelligence and autonomic capabilities represent a prominent research goal, partly covered, e.g., by the field of collective adaptive systems. Therefore, drawing inspiration from and building on the long-time research activity on coordination, multi-agent systems, autonomic/self-* systems, spatial computing, and especially on the recent aggregate computing paradigm, this thesis investigates concepts, methods, and tools for the engineering of possibly large-scale, heterogeneous ensembles of situated components that should be able to operate, adapt and self-organise in a decentralised fashion. The primary contribution of this thesis consists of four main parts. First, we define and implement an aggregate programming language (ScaFi), internal to the mainstream Scala programming language, for describing collective adaptive behaviour, based on field calculi. Second, we conceive of a “dynamic collective computation” abstraction, also called aggregate process, formalised by an extension to the field calculus, and implemented in ScaFi. Third, we characterise and provide a proof-of-concept implementation of a middleware for aggregate computing that enables the development of aggregate systems according to multiple architectural styles. Fourth, we apply and evaluate aggregate computing techniques to edge computing scenarios, and characterise a design pattern, called Self-organising Coordination Regions (SCR), that supports adjustable, decentralised decision-making and activity in dynamic environments.Con lo sviluppo di informatica e intelligenza artificiale, la diffusione pervasiva di device computazionali e la crescente interconnessione tra elementi fisici e digitali, emergono innumerevoli opportunità per la costruzione di sistemi socio-tecnici di nuova generazione. Tuttavia, l'ingegneria di tali sistemi presenta notevoli sfide, data la loro complessità—si pensi ai livelli, scale, eterogeneità, e interdipendenze coinvolti. Oltre a dispositivi smart individuali, collettivi cyber-fisici possono fornire servizi o risolvere problemi complessi con un “effetto sistema” che emerge dalla coordinazione e l'adattamento di componenti fra loro, l'ambiente e il contesto. Comprendere e costruire sistemi in grado di esibire intelligenza collettiva e capacità autonomiche è un importante problema di ricerca studiato, ad esempio, nel campo dei sistemi collettivi adattativi. Perciò, traendo ispirazione e partendo dall'attività di ricerca su coordinazione, sistemi multiagente e self-*, modelli di computazione spazio-temporali e, specialmente, sul recente paradigma di programmazione aggregata, questa tesi tratta concetti, metodi, e strumenti per l'ingegneria di ensemble di elementi situati eterogenei che devono essere in grado di lavorare, adattarsi, e auto-organizzarsi in modo decentralizzato. Il contributo di questa tesi consiste in quattro parti principali. In primo luogo, viene definito e implementato un linguaggio di programmazione aggregata (ScaFi), interno al linguaggio Scala, per descrivere comportamenti collettivi e adattativi secondo l'approccio dei campi computazionali. In secondo luogo, si propone e caratterizza l'astrazione di processo aggregato per rappresentare computazioni collettive dinamiche concorrenti, formalizzata come estensione al field calculus e implementata in ScaFi. Inoltre, si analizza e implementa un prototipo di middleware per sistemi aggregati, in grado di supportare più stili architetturali. Infine, si applicano e valutano tecniche di programmazione aggregata in scenari di edge computing, e si propone un pattern, Self-Organising Coordination Regions, per supportare, in modo decentralizzato, attività decisionali e di regolazione in ambienti dinamici
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