6 research outputs found

    How to Build a Dichoptic Presentation System That Includes an Eye Tracker

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    The presentation of different stimuli to the two eyes, dichoptic presentation, is essential for studies involving 3D vision and interocular suppression. There is a growing literature on the unique experimental value of pupillary and oculomotor measures, especially for research on interocular suppression. Although obtaining eye-tracking measures would thus benefit studies that use dichoptic presentation, the hardware essential for dichoptic presentation (e.g. mirrors) often interferes with high-quality eye tracking, especially when using a video-based eye tracker. We recently described an experimental setup that combines a standard dichoptic presentation system with an infrared eye tracker by using infrared-transparent mirrors1. The setup is compatible with standard monitors and eye trackers, easy to implement, and affordable (on the order of US$1,000). Relative to existing methods it has the benefits of not requiring special equipment and posing few limits on the nature and quality of the visual stimulus. Here we provide a visual guide to the construction and use of our setup

    Age norms for grating acuity and contrast sensitivity in children using eye tracking technology

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    Key messages: Visual acuity is the most used method to assess visual function in children. Contrast sensitivity complements the information provided for visual acuity, but it is not commonly used in clinical practice. Digital devices are increasingly used as a method to evaluate visual function, due to multiple advantages. Testing with these devices can improve the evaluation of visual development in children from a few months of age. Visual acuity and contrast sensitivity tests, using eye tracking technology, are able to measure visual function in children across a wide range of ages, objectively, quickly and without need of an experienced examiner. Purpose: To report age-normative values for grating visual acuity and contrast sensitivity in healthy children using a digital device with eye tracking technology and to validate the grating acuity test. Methods: In the first project of the study, we examined healthy children aged between 6 months and 7 years with normal ophthalmological assessment. Grating visual acuity (VA) and contrast sensitivity (CS) were assessed using a preferential gaze paradigm with a DIVE (Device for an Integral Visual Examination) assisted with eye tracking technology to provide age norms. For the validation project, we compared LEA grating test (LGT) with DIVE VA in a group of children aged between 6 months and 4 years with normal and abnormal visual development. Results: Fifty-seven children (2.86 ± 1.55 years) were examined with DIVE VA test and 44 successfully completed DIVE CS test (3.06 ± 1.41 years). Both, VA and CS values increased with age, mainly along the first two years of life. Sixty-nine patients (1.34 ± 0.61 years) were included in the DIVE VA test validation. The mean difference between LGT and DIVE VA was − 1.05 ± 4.54 cpd with 95% limits of agreement (LoA) of − 9.95–7.84 cpd. Agreement between the two tests was higher in children younger than 1 year with a mean difference of − 0.19 ± 4.02 cpd. Conclusions: DIVE is an automatic, objective and reliable tool to assess several visual function parameters in children, and it has good agreement with classical VA tests, especially for the first stage of life

    Video-based eyetracking methods and algorithms in head-mounted displays

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    Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and interaction in most of the 3D visualization applications using head-mounted displays (HMD). The eye often reaches an object of interest before the completion of most head movements. It is highly desirable to integrate eye-tracking capability into HMDs in various applications. While the added complexity of an eyetracked-HMD (ETHMD) imposes challenges on designing a compact, portable, and robust system, the integration offers opportunities to improve eye tracking accuracy and robustness. In this paper, based on the modeling of an eye imaging and tracking system, we examine the challenges and identify parametric requirements for video-based pupil-glint tracking methods in an ET-HMD design, and predict how these parameters may affect the tracking accuracy, resolution, and robustness. We further present novel methods and associated algorithms that effectively improve eye-tracking accuracy and extend the tracking range

    Evaluation of the joint helmet-mounted cueing system as a control for cueing high off-boresight weapons and sensors

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    While the HOBSis a multi-platform system, the scope of this thesis will only encompass its integration on the USN F/A-18. While a broad overview of the HOBS is presented, a more detailed description of the system is outlined to support the human factors evaluation of the JHMCS as a controller for cueing the F/A-18 Helmet Acquisition (HACQ) Radar mode and the Sidewinder missile during WVR, air-to-air combat

    An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices

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    In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these devices, higher resolution and capacity of their cameras, and improved gaze estimation accuracy obtained from advanced machine learning techniques, especially in deep learning. As the literature is fast progressing, there is a pressing need to review the state of the art, delineate the boundary, and identify the key research challenges and opportunities in gaze estimation and interaction. This paper aims to serve this purpose by presenting an end-to-end holistic view in this area, from gaze capturing sensors, to gaze estimation workflows, to deep learning techniques, and to gaze interactive applications.PostprintPeer reviewe

    "Looking at What One Believies". Indagine sulla Relazione tra Movimenti Oculari e Associazioni Implicite

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    Social information processing involves embodiment, i.e. thoughts comprise mental simulations of bodily experiences, and, at the same time, cognition directly affects the content of sensory-motor systems. We investigate whether it is possible to observe a top-down effect of implicit association on eye gaze behaviour by means of eye-tracking methods and techniques. We assume that if attitudes, social perception, and emotion are the outcome of embodied processes, then people with different kinds of mental attributes (e.g. racial prejudices) must perform different kinds of eye gaze movements when they explore the visual content of implicit association tasks. The relationship between the eye movements –recorded by the open-source ITU Gaze Tracker eye tracking system– and implicit associations occurring during an Implicit Association Test (IAT) on hidden ethnic biases of about 80 Caucasian participants was investigated in two experiments with the same experimental paradigm. Both total times of fixations and total number of fixations emerged as significant predictors of IAT scores. The analysis carried out on the number of fixations showed that subjects implicitly watch what they believe, i.e. the association according to their psychological attributes. Eye-tracking methodology hence seems to be a promising approach to obtain objective measures to investigate the unintended characteristics underlying behaviour in ecological settings and could be applicable to different research contexts such as studies on stereotypes, implicit attitudes, self-esteem, and self-concept
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