176 research outputs found

    Improvement of a Multi-Body Collision Computation Framework and Its Application to Robot (Self-)Collision Avoidance

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    One of the fundamental demands on robotic systems is a safe interaction with their environment. In order to fulfill that condition, both collisions with obstacles and own structure have to be avoided. This problem has been addressed before at the German Aerospace Center (DLR) through the use of different algorithms. In this work, a novel solution that differentiates itself from previous implementations due to its geometry-independent, flexible thread structure and computationally robust nature is presented. In a first step, in order to achieve self-collision avoidance, collision detection must be handled. In this line, the Robotics and Mechatronics Center of the DLR developed its own version of the Voxmap-Pointshell (VPS) Algorithm. This penalty based collision computation algorithm uses two types of haptic data structures for each pair of potentially colliding objects in order to detect contact points and compute forces of interfering virtual objects; voxelmaps and pointshells. Prior to the work presented, a framework for multi-body collision detection already existed. However, it was not designed nor optimized to handle mechanisms. This thesis resents a framework that handles collision detection, force computation and physics processing of multi-body virtual realities in real-time integrating the DLR VPS Algorithm implementation. Due to the high number of available robots and mechanisms, a method that is both robust and generic enough to withstand the forthcoming developments would be desirable. In this work, an input configuration file detailing the mechanismโ€™s structure is used, based on the Denavit-Hartenberg convention, so that any type of robotic system or virtual object can use this method without any loss of validity. Experiments to prove the validity of this work have been performed both on DLRโ€™s HUG simulator and on DLRโ€™s HUG haptic device, composed of two DLR-KUKA light weight robots (LWRs)

    Real-Time Self-Collision Avoidance in Joint Space for Humanoid Robots

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    Abstractโ€”In this letter, we propose a real-time self-collision avoidance approach for whole-body humanoid robot control. To achieve this, we learn the feasible regions of control in the humanoidโ€™s joint space as smooth self-collision boundary functions. Collision-free motions are generated online by treating the learned boundary functions as constraints in a Quadratic Program based Inverse Kinematic solver. As the geometrical complexity of a humanoid robot joint space grows with the number of degrees-offreedom (DoF), learning computationally efficient and accurate boundary functions is challenging. We address this by partitioning the robot model into multiple lower-dimensional submodels. We compare performance of several state-of-the-art machine learning techniques to learn such boundary functions. Our approach is validated on the 29-DoF iCub humanoid robot, demonstrating highly accurate real-time self-collision avoidance

    Exploring Kinodynamic Fabrics for Reactive Whole-Body Control of Underactuated Humanoid Robots

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    For bipedal humanoid robots to successfully operate in the real world, they must be competent at simultaneously executing multiple motion tasks while reacting to unforeseen external disturbances in real-time. We propose Kinodynamic Fabrics as an approach for the specification, solution and simultaneous execution of multiple motion tasks in real-time while being reactive to dynamism in the environment. Kinodynamic Fabrics allows for the specification of prioritized motion tasks as forced spectral semi-sprays and solves for desired robot joint accelerations at real-time frequencies. We evaluate the capabilities of Kinodynamic fabrics on diverse physically challenging whole-body control tasks with a bipedal humanoid robot both in simulation and in the real-world. Kinodynamic Fabrics outperforms the state-of-the-art Quadratic Program based whole-body controller on a variety of whole-body control tasks on run-time and reactivity metrics in our experiments. Our open-source implementation of Kinodynamic Fabrics as well as robot demonstration videos can be found at this url: https://adubredu.github.io/kinofabs

    ๊ธฐ๊ตฌํ•™์  ๋ฐ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค์„ ๊ณ ๋ คํ•œ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ž‘์—… ์ค‘์‹ฌ ์ „์‹  ๋™์ž‘ ์ƒ์„ฑ ์ „๋žต

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์› ์œตํ•ฉ๊ณผํ•™๋ถ€(์ง€๋Šฅํ˜•์œตํ•ฉ์‹œ์Šคํ…œ์ „๊ณต), 2023. 2. ๋ฐ•์žฌํฅ.๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์— ์žฅ์ฐฉ๋œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์ž…๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๊ณ ์ •ํ˜• ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์— ๋น„ํ•ด ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ด๋™์„ฑ์„ ์ œ๊ณต๋ฐ›๊ธฐ ๋•Œ๋ฌธ์— ๋‹ค์–‘ํ•˜๊ณ  ๋ณต์žกํ•œ ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋‘ ๊ฐœ์˜ ์„œ๋กœ ๋‹ค๋ฅธ ์‹œ์Šคํ…œ์„ ๊ฒฐํ•ฉํ•จ์œผ๋กœ์จ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ „์‹ ์„ ๊ณ„ํšํ•˜๊ณ  ์ œ์–ดํ•  ๋•Œ ์—ฌ๋Ÿฌ ํŠน์ง•์„ ๊ณ ๋ คํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฌํ•œ ํŠน์ง•๋“ค์€ ์—ฌ์ž์œ ๋„, ๋‘ ์‹œ์Šคํ…œ์˜ ๊ด€์„ฑ ์ฐจ์ด ๋ฐ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋น„ํ™€๋กœ๋…ธ๋ฏน ์ œํ•œ ์กฐ๊ฑด ๋“ฑ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ๊ธฐ๊ตฌํ•™์  ๋ฐ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค์„ ๊ณ ๋ คํ•˜์—ฌ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ „์‹  ๋™์ž‘ ์ƒ์„ฑ ์ „๋žต์„ ์ œ์•ˆํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋จผ์ €, ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๊ฐ€ ์ดˆ๊ธฐ ์œ„์น˜์—์„œ ๋ฌธ์„ ํ†ต๊ณผํ•˜์—ฌ ๋ชฉํ‘œ ์œ„์น˜์— ๋„๋‹ฌํ•˜๊ธฐ ์œ„ํ•œ ์ „์‹  ๊ฒฝ๋กœ๋ฅผ ๊ณ„์‚ฐํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ด ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๋กœ๋ด‡๊ณผ ๋ฌธ์— ์˜ํ•ด ์ƒ๊ธฐ๋Š” ๊ธฐ๊ตฌํ•™์  ์ œํ•œ์กฐ๊ฑด์„ ๊ณ ๋ คํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๋‘ ๋‹จ๊ณ„๋ฅผ ๊ฑฐ์ณ ์ „์‹ ์˜ ๊ฒฝ๋กœ๋ฅผ ์–ป์Šต๋‹ˆ๋‹ค. ์ฒซ ๋ฒˆ์งธ ๋‹จ๊ณ„์—์„œ๋Š” ๊ทธ๋ž˜ํ”„ ํƒ์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•˜์—ฌ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ž์„ธ ๊ฒฝ๋กœ์™€ ๋ฌธ์˜ ๊ฐ๋„ ๊ฒฝ๋กœ๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ํŠนํžˆ, ๊ทธ๋ž˜ํ”„ ํƒ์ƒ‰์—์„œ area indicator๋ผ๋Š” ์ •์ˆ˜ ๋ณ€์ˆ˜๋ฅผ ์ƒํƒœ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋กœ์„œ ์ •์˜ํ•˜๋Š”๋ฐ, ์ด๋Š” ๋ฌธ์— ๋Œ€ํ•œ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ƒ๋Œ€์  ์œ„์น˜๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ๋‹จ๊ณ„์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๊ฒฝ๋กœ์™€ ๋ฌธ์˜ ๊ฐ๋„๋ฅผ ํ†ตํ•ด ๋ฌธ์˜ ์†์žก์ด ์œ„์น˜๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ  ์—ญ๊ธฐ๊ตฌํ•™์„ ํ™œ์šฉํ•˜์—ฌ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ๊ด€์ ˆ ์œ„์น˜๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ํ”„๋ ˆ์ž„์›Œํฌ์˜ ํšจ์œจ์„ฑ์€ ๋น„ํ™€๋กœ๋…ธ๋ฏน ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐ ์‹ค์ œ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋‘˜ ์งธ, ์ตœ์ ํ™” ๋ฐฉ๋ฒ•์„ ๊ธฐ๋ฐ˜์œผ๋กœํ•œ ์ „์‹  ์ œ์–ด๊ธฐ๋ฅผ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋“ฑ์‹ ๋ฐ ๋ถ€๋“ฑ์‹ ์ œํ•œ์กฐ๊ฑด ๋ชจ๋‘์— ๋Œ€ํ•ด ๊ฐ€์ค‘ ํ–‰๋ ฌ์„ ๋ฐ˜์˜ํ•œ ๊ณ„์ธต์  ์ตœ์ ํ™” ๋ฌธ์ œ์˜ ํ•ด๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ ๋˜๋Š” ํœด๋จธ๋…ธ์ด๋“œ์™€ ๊ฐ™์ด ์ž์œ ๋„๊ฐ€ ๋งŽ์€ ๋กœ๋ด‡์˜ ์—ฌ์ž์œ ๋„๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๊ฐœ๋ฐœ๋˜์–ด ์ž‘์—… ์šฐ์„  ์ˆœ์œ„์— ๋”ฐ๋ผ ๊ฐ€์ค‘์น˜๊ฐ€ ๋‹ค๋ฅธ ๊ด€์ ˆ ๋™์ž‘์œผ๋กœ ์—ฌ๋Ÿฌ ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ฐ€์ค‘ ํ–‰๋ ฌ์„ ์ตœ์ ํ™” ๋ฌธ์ œ์˜ 1์ฐจ ์ตœ์  ์กฐ๊ฑด์„ ๋งŒ์กฑํ•˜๋„๋ก ํ•˜๋ฉฐ, Active-set ๋ฐฉ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ๋“ฑ์‹ ๋ฐ ๋ถ€๋“ฑ์‹ ์ž‘์—…์„ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ, ๋Œ€์นญ์ ์ธ ์˜๊ณต๊ฐ„ ์‚ฌ์˜ ํ–‰๋ ฌ์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ณ„์‚ฐ์ƒ ํšจ์œจ์ ์ž…๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ, ์ œ์•ˆ๋œ ์ œ์–ด๊ธฐ๋ฅผ ํ™œ์šฉํ•˜๋Š” ๋กœ๋ด‡์€ ์šฐ์„  ์ˆœ์œ„์— ๋”ฐ๋ผ ๊ฐœ๋ณ„์ ์ธ ๊ด€์ ˆ ๊ฐ€์ค‘์น˜๋ฅผ ๋ฐ˜์˜ํ•˜์—ฌ ์ „์‹  ์›€์ง์ž„์„ ํšจ๊ณผ์ ์œผ๋กœ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ์ œ์–ด๊ธฐ์˜ ํšจ์šฉ์„ฑ์€ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ํœด๋จธ๋…ธ์ด๋“œ๋ฅผ ์ด์šฉํ•œ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค ์ค‘ ํ•˜๋‚˜๋กœ์„œ ์ž๊ฐ€ ์ถฉ๋Œ ํšŒํ”ผ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡ ๊ฐ„์˜ ์ž๊ฐ€ ์ถฉ๋Œ์— ์ค‘์ ์„ ๋‘ก๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋ฒ„ํผ ์˜์—ญ์„ ๋‘˜๋Ÿฌ์‹ธ๋Š” 3์ฐจ์› ๊ณก๋ฉด์ธ distance buffer border์˜ ๊ฐœ๋…์„ ์ •์˜ํ•ฉ๋‹ˆ๋‹ค. ๋ฒ„ํผ ์˜์—ญ์˜ ๋‘๊ป˜๋Š” ๋ฒ„ํผ ๊ฑฐ๋ฆฌ์ž…๋‹ˆ๋‹ค. ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๊ฐ€ ๋ฒ„ํผ ๊ฑฐ๋ฆฌ๋ณด๋‹ค ์ž‘์€ ๊ฒฝ์šฐ, ์ฆ‰ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๊ฐ€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋ฒ„ํผ ์˜์—ญ ๋‚ด๋ถ€์— ์žˆ๋Š” ๊ฒฝ์šฐ ์ œ์•ˆ๋œ ์ „๋žต์€ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋ฅผ ๋ฒ„ํผ ์˜์—ญ ๋ฐ–์œผ๋กœ ๋‚ด๋ณด๋‚ด๊ธฐ ์œ„ํ•ด ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์›€์ง์ž„์„ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๋ฏธ๋ฆฌ ์ •์˜๋œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์›€์ง์ž„์„ ์ˆ˜์ •ํ•˜์ง€ ์•Š๊ณ ๋„ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡๊ณผ์˜ ์ž๊ฐ€ ์ถฉ๋Œ์„ ํ”ผํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์›€์ง์ž„์€ ๊ฐ€์ƒ์˜ ํž˜์„ ๊ฐ€ํ•จ์œผ๋กœ์จ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค. ํŠนํžˆ, ํž˜์˜ ๋ฐฉํ–ฅ์€ ์ฐจ๋™ ๊ตฌ๋™ ์ด๋™ ๋กœ๋ด‡์˜ ๋น„ํ™€๋กœ๋…ธ๋ฏน ์ œ์•ฝ ๋ฐ ์กฐ์ž‘๊ธฐ์˜ ๋„๋‹ฌ ๊ฐ€๋Šฅ์„ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ๊ฒฐ์ •๋ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ 7์ž์œ ๋„ ๋กœ๋ด‡ํŒ”์„ ๊ฐ€์ง„ ์ฐจ๋™ ๊ตฌ๋™ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์— ์ ์šฉํ•˜์—ฌ ๋‹ค์–‘ํ•œ ์‹คํ—˜ ์‹œ๋‚˜๋ฆฌ์˜ค์—์„œ ์ž…์ฆ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.A mobile manipulator is a manipulator mounted on a mobile robot. Compared to a fixed-base manipulator, the mobile manipulator can perform various and complex tasks because the mobility is offered by the mobile robot. However, combining two different systems causes several features to be considered when generating the whole-body motion of the mobile manipulator. The features include redundancy, inertia difference, and non-holonomic constraint. The purpose of this thesis is to propose the whole-body motion generation strategy of the mobile manipulator for considering kinematic and dynamic constraints. First, a planning framework is proposed that computes a path for the whole-body configuration of the mobile manipulator to navigate from the initial position, traverse through the door, and arrive at the target position. The framework handles the kinematic constraint imposed by the closed-chain between the robot and door. The proposed framework obtains the path of the whole-body configuration in two steps. First, the path for the pose of the mobile robot and the path for the door angle are computed by using the graph search algorithm. In graph search, an integer variable called area indicator is introduced as an element of state, which indicates where the robot is located relative to the door. Especially, the area indicator expresses a process of door traversal. In the second step, the configuration of the manipulator is computed by the inverse kinematics (IK) solver from the path of the mobile robot and door angle. The proposed framework has a distinct advantage over the existing methods that manually determine several parameters such as which direction to approach the door and the angle of the door required for passage. The effectiveness of the proposed framework was validated through experiments with a nonholonomic mobile manipulator. Second, a whole-body controller is presented based on the optimization method that can consider both equality and inequality constraints. The method computes the optimal solution of the weighted hierarchical optimization problem. The method is developed to resolve the redundancy of robots with a large number of Degrees of Freedom (DOFs), such as a mobile manipulator or a humanoid, so that they can execute multiple tasks with differently weighted joint motion for each task priority. The proposed method incorporates the weighting matrix into the first-order optimality condition of the optimization problem and leverages an active-set method to handle equality and inequality constraints. In addition, it is computationally efficient because the solution is calculated in a weighted joint space with symmetric null-space projection matrices for propagating recursively to a low priority task. Consequently, robots that utilize the proposed controller effectively show whole-body motions handling prioritized tasks with differently weighted joint spaces. The effectiveness of the proposed controller was validated through experiments with a nonholonomic mobile manipulator as well as a humanoid. Lastly, as one of dynamic constraints for the mobile manipulator, a reactive self-collision avoidance algorithm is developed. The proposed method mainly focuses on self-collision between a manipulator and the mobile robot. We introduce the concept of a distance buffer border (DBB), which is a 3D curved surface enclosing a buffer region of the mobile robot. The region has the thickness equal to buffer distance. When the distance between the manipulator and mobile robot is less than the buffer distance, i.e. the manipulator lies inside the buffer region of the mobile robot, the proposed strategy is to move the mobile robot away from the manipulator in order for the manipulator to be placed outside the border of the region, the DBB. The strategy is achieved by exerting force on the mobile robot. Therefore, the manipulator can avoid self-collision with the mobile robot without modifying the predefined motion of the manipulator in a world Cartesian coordinate frame. In particular, the direction of the force is determined by considering the non-holonomic constraint of the differentially driven mobile robot. Additionally, the reachability of the manipulator is considered to arrive at a configuration in which the manipulator can be more maneuverable. To realize the desired force and resulting torque, an avoidance task is constructed by converting them into the accelerations of the mobile robot and smoothly inserted with a top priority into the controller. The proposed algorithm was implemented on a differentially driven mobile robot with a 7-DOFs robotic arm and its performance was demonstrated in various experimental scenarios.1 INTRODUCTION 1 1.1 Motivation 1 1.2 Contributions of thesis 2 1.3 Overview of thesis 3 2 WHOLE-BODY MOTION PLANNER : APPLICATION TO NAVIGATION INCLUDING DOOR TRAVERSAL 5 2.1 Background & related works 7 2.2 Proposed framework 9 2.2.1 Computing path for mobile robot and door angle - S1 10 2.2.1.1 State 10 2.2.1.2 Action 13 2.2.1.3 Cost 15 2.2.1.4 Search 18 2.2.2 Computing path for arm configuration - S2 20 2.3 Results 21 2.3.1 Application to pull and push-type door 21 2.3.2 Experiment in cluttered environment 22 2.3.3 Experiment with different robot platform 23 2.3.4 Comparison with separate planning by existing works 24 2.3.5 Experiment with real robot 29 2.4 Conclusion 29 3 WHOLE-BODY CONTROLLER : WEIGHTED HIERARCHICAL QUADRATIC PROGRAMMING 31 3.1 Related works 32 3.2 Problem statement 34 3.2.1 Pseudo-inverse with weighted least-squares norm for each task 35 3.2.2 Problem statement 37 3.3 WHQP with equality constraints 37 3.4 WHQP with inequality constraints 45 3.5 Experimental results 48 3.5.1 Simulation experiment with nonholonomic mobile manipulator 48 3.5.1.1 Scenario description 48 3.5.1.2 Task and weighting matrix description 49 3.5.1.3 Results 51 3.5.2 Real experiment with nonholonomic mobile manipulator 53 3.5.2.1 Scenario description 53 3.5.2.2 Task and weighting matrix description 53 3.5.2.3 Results 54 3.5.3 Real experiment with humanoid 55 3.5.3.1 Scenario description 55 3.5.3.2 Task and weighting matrix description 55 3.5.3.3 Results 57 3.6 Discussions and implementation details 57 3.6.1 Computation cost 57 3.6.2 Composite weighting matrix in same hierarchy 59 3.6.3 Nullity of WHQP 59 3.7 Conclusion 59 4 WHOLE-BODY CONSTRAINT : SELF-COLLISION AVOIDANCE 61 4.1 Background & related Works 64 4.2 Distance buffer border and its score computation 65 4.2.1 Identification of potentially colliding link pairs 66 4.2.2 Distance buffer border 67 4.2.3 Evaluation of distance buffer border 69 4.2.3.1 Singularity of the differentially driven mobile robot 69 4.2.3.2 Reachability of the manipulator 72 4.2.3.3 Score of the DBB 74 4.3 Self-collision avoidance algorithm 75 4.3.1 Generation of the acceleration for the mobile robot 76 4.3.2 Generation of the repulsive acceleration for the other link pair 82 4.3.3 Construction of an acceleration-based task for self-collision avoidance 83 4.3.4 Insertion of the task in HQP-based controller 83 4.4 Experimental results 86 4.4.1 System overview 87 4.4.2 Experimental results 87 4.4.2.1 Self-collision avoidance while tracking the predefined trajectory 87 4.4.2.2 Self-collision avoidance while manually guiding the end-effector 89 4.4.2.3 Extension to obstacle avoidance when opening the refrigerator 91 4.4.3 Discussion 94 4.5 Conclusion 95 5 CONCLUSIONS 97 Abstract (In Korean) 113 Acknowlegement 116๋ฐ•

    Towards Connecting Control to Perception: High-Performance Whole-Body Collision Avoidance Using Control-Compatible Obstacles

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    One of the most important aspects of autonomous systems is safety. This includes ensuring safe human-robot and safe robot-environment interaction when autonomously performing complex tasks or in collaborative scenarios. Although several methods have been introduced to tackle this, most are unsuitable for real-time applications and require carefully hand-crafted obstacle descriptions. In this work, we propose a method combining high-frequency and real-time self and environment collision avoidance of a robotic manipulator with low-frequency, multimodal, and high-resolution environmental perceptions accumulated in a digital twin system. Our method is based on geometric primitives, so-called primitive skeletons. These, in turn, are information-compressed and real-time compatible digital representations of the robot's body and environment, automatically generated from ultra-realistic virtual replicas of the real world provided by the digital twin. Our approach is a key enabler for closing the loop between environment perception and robot control by providing the millisecond real-time control stage with a current and accurate world description, empowering it to react to environmental changes. We evaluate our whole-body collision avoidance on a 9-DOFs robot system through five experiments, demonstrating the functionality and efficiency of our framework.Comment: Accepted for publication at 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023

    Bridging Vision and Dynamic Legged Locomotion

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    Legged robots have demonstrated remarkable advances regarding robustness and versatility in the past decades. The questions that need to be addressed in this field are increasingly focusing on reasoning about the environment and autonomy rather than locomotion only. To answer some of these questions visual information is essential. If a robot has information about the terrain it can plan and take preventive actions against potential risks. However, building a model of the terrain is often computationally costly, mainly because of the dense nature of visual data. On top of the mapping problem, robots need feasible body trajectories and contact sequences to traverse the terrain safely, which may also require heavy computations. This computational cost has limited the use of visual feedback to contexts that guarantee (quasi-) static stability, or resort to planning schemes where contact sequences and body trajectories are computed before starting to execute motions. In this thesis we propose a set of algorithms that reduces the gap between visual processing and dynamic locomotion. We use machine learning to speed up visual data processing and model predictive control to achieve locomotion robustness. In particular, we devise a novel foothold adaptation strategy that uses a map of the terrain built from on-board vision sensors. This map is sent to a foothold classifier based on a convolutional neural network that allows the robot to adjust the landing position of the feet in a fast and continuous fashion. We then use the convolutional neural network-based classifier to provide safe future contact sequences to a model predictive controller that optimizes target ground reaction forces in order to track a desired center of mass trajectory. We perform simulations and experiments on the hydraulic quadruped robots HyQ and HyQReal. For all experiments the contact sequences, the foothold adaptations, the control inputs and the map are computed and processed entirely on-board. The various tests show that the robot is able to leverage the visual terrain information to handle complex scenarios in a safe, robust and reliable manner

    Kontextsensitive Kรถrperregulierung fรผr redundante Roboter

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    In the past few decades the classical 6 degrees of freedom manipulators' dominance has been challenged by the rise of 7 degrees of freedom redundant robots. Similarly, with increased availability of humanoid robots in academic research, roboticists suddenly have access to highly dexterous platforms with multiple kinematic chains capable of undertaking multiple tasks simultaneously. The execution of lower-priority tasks, however, are often done in task/scenario specific fashion. Consequently, these systems are not scalable and slight changes in the application often implies re-engineering the entire control system and deployment which impedes the development process over time. This thesis introduces an alternative systematic method of addressing the secondary tasks and redundancy resolution called, context aware body regulation. Contexts consist of one or multiple tasks, however, unlike the conventional definitions, the tasks within a context are not rigidly defined and maintain some level of abstraction. For instance, following a particular trajectory constitutes a concrete task while performing a Cartesian motion with the end-effector represents an abstraction of the same task and is more appropriate for context formulation. Furthermore, contexts are often made up of multiple abstract tasks that collectively describe a reoccurring situation. Body regulation is an umbrella term for a collection of schemes for addressing the robots' redundancy when a particular context occurs. Context aware body regulation offers several advantages over traditional methods. Most notably among them are reusability, scalability and composability of contexts and body regulation schemes. These three fundamental concerns are realized theoretically by in-depth study and through mathematical analysis of contexts and regulation strategies; and are practically implemented by a component based software architecture that complements the theoretical aspects. The findings of the thesis are applicable to any redundant manipulator and humanoids, and allow them to be used in real world applications. Proposed methodology presents an alternative approach for the control of robots and offers a new perspective for future deployment of robotic solutions.Im Verlauf der letzten Jahrzehnte wich der Einfluss klassischer Roboterarme mit 6 Freiheitsgraden zunehmend denen neuer und vielfรคltigerer Manipulatoren mit 7 Gelenken. Ebenso stehen der Forschung mit den neuartigen Humanoiden inzwischen auch hoch-redundante Roboterplattformen mit mehreren kinematischen Ketten zur Verfรผgung. Diese รผberaus flexiblen und komplexen Roboter-Kinematiken ermรถglichen generell das gleichzeitige Verfolgen mehrerer priorisierter Bewegungsaufgaben. Die Steuerung der weniger wichtigen Aufgaben erfolgt jedoch oft in anwendungsspezifischer Art und Weise, welche die Skalierung der Regelung zu generellen Kontexten verhindert. Selbst kleine ร„nderungen in der Anwendung bewirken oft schon, dass groรŸe Teile der Robotersteuerung รผberarbeitet werden mรผssen, was wiederum den gesamten Entwicklungsprozess behindert. Diese Dissertation stellt eine alternative, systematische Methode vor um die Redundanz neuer komplexer Robotersysteme zu bewรคltigen und vielfรคltige, priorisierte Bewegungsaufgaben parallel zu steuern: Die so genannte kontextsensitive Kรถrperregulierung. Darin bestehen Kontexte aus einer oder mehreren Bewegungsaufgaben. Anders als in konventionellen Anwendungen sind die Aufgaben nicht fest definiert und beinhalten eine gewisse Abstraktion. Beispielsweise stellt das Folgen einer bestimmten Trajektorie eine sehr konkrete Bewegungsaufgabe dar, wรคhrend die Ausfรผhrung einer Kartesischen Bewegung mit dem Endeffektor eine Abstraktion darstellt, die fรผr die Kontextformulierung besser geeignet ist. Kontexte setzen sich oft aus mehreren solcher abstrakten Aufgaben zusammen und beschreiben kollektiv eine sich wiederholende Situation. Durch die Verwendung der kontextsensitiven Kรถrperregulierung ergeben sich vielfรคltige Vorteile gegenรผber traditionellen Methoden: Wiederverwendbarkeit, Skalierbarkeit, sowie Komponierbarkeit von Konzepten. Diese drei fundamentalen Eigenschaften werden in der vorliegenden Arbeit theoretisch mittels grรผndlicher mathematischer Analyse aufgezeigt und praktisch mittels einer auf Komponenten basierenden Softwarearchitektur realisiert. Die Ergebnisse dieser Dissertation lassen sich auf beliebige redundante Manipulatoren oder humanoide Roboter anwenden und befรคhigen diese damit zur realen Anwendung auรŸerhalb des Labors. Die hier vorgestellte Methode zur Regelung von Robotern stellt damit eine neue Perspektive fรผr die zukรผnftige Entwicklung von robotischen Lรถsungen dar

    A behavior-based framework for safe deployment of humanoid robots

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    We present a complete framework for the safe deployment of humanoid robots in environments containing humans. Proceeding from some general guidelines, we propose several safety behaviors, classified in three categories, i.e., override, temporary override, and proactive. Activation and deactivation of these behaviors is triggered by information coming from the robot sensors and is handled by a state machine. The implementation of our safety framework is discussed with respect to a reference control architecture. In particular, it is shown that an MPC-based gait generator is ideal for realizing all behaviors related to locomotion. Simulation and experimental results on the HRP-4 and NAO humanoids, respectively, are presented to confirm the effectiveness of the proposed method

    Probabilistic movement primitives for coordination of multiple humanโ€“robot collaborative tasks

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    This paper proposes an interaction learning method for collaborative and assistive robots based on movement primitives. The method allows for both action recognition and humanโ€“robot movement coordination. It uses imitation learning to construct a mixture model of humanโ€“robot interaction primitives. This probabilistic model allows the assistive trajectory of the robot to be inferred from human observations. The method is scalable in relation to the number of tasks and can learn nonlinear correlations between the trajectories that describe the humanโ€“robot interaction. We evaluated the method experimentally with a lightweight robot arm in a variety of assistive scenarios, including the coordinated handover of a bottle to a human, and the collaborative assembly of a toolbox. Potential applications of the method are personal caregiver robots, control of intelligent prosthetic devices, and robot coworkers in factories
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