4,703 research outputs found
Activity-driven content adaptation for effective video summarisation
In this paper, we present a novel method for content adaptation and video summarization fully implemented in compressed-domain. Firstly, summarization of generic videos is modeled as the process of extracted human objects under various activities/events. Accordingly, frames are classified into five categories via fuzzy decision including shot changes (cut and gradual transitions), motion activities (camera motion and object motion) and others by using two inter-frame measurements. Secondly, human objects are detected using Haar-like features. With the detected human objects and attained frame categories, activity levels for each frame are determined to adapt with video contents. Continuous frames belonging to same category are grouped to form one activity entry as content of interest (COI) which will convert the original video into a series of activities. An overall adjustable quota is used to control the size of generated summarization for efficient streaming purpose. Upon this quota, the frames selected for summarization are determined by evenly sampling the accumulated activity levels for content adaptation. Quantitative evaluations have proved the effectiveness and efficiency of our proposed approach, which provides a more flexible and general solution for this topic as domain-specific tasks such as accurate recognition of objects can be avoided
Access to recorded interviews: A research agenda
Recorded interviews form a rich basis for scholarly inquiry. Examples include oral histories, community memory projects, and interviews conducted for broadcast media. Emerging technologies offer the potential to radically transform the way in which recorded interviews are made accessible, but this vision will demand substantial investments from a broad range of research communities. This article reviews the present state of practice for making recorded interviews available and the state-of-the-art for key component technologies. A large number of important research issues are identified, and from that set of issues, a coherent research agenda is proposed
Spott : on-the-spot e-commerce for television using deep learning-based video analysis techniques
Spott is an innovative second screen mobile multimedia application which offers viewers relevant information on objects (e.g., clothing, furniture, food) they see and like on their television screens. The application enables interaction between TV audiences and brands, so producers and advertisers can offer potential consumers tailored promotions, e-shop items, and/or free samples. In line with the current views on innovation management, the technological excellence of the Spott application is coupled with iterative user involvement throughout the entire development process. This article discusses both of these aspects and how they impact each other. First, we focus on the technological building blocks that facilitate the (semi-) automatic interactive tagging process of objects in the video streams. The majority of these building blocks extensively make use of novel and state-of-the-art deep learning concepts and methodologies. We show how these deep learning based video analysis techniques facilitate video summarization, semantic keyframe clustering, and (similar) object retrieval. Secondly, we provide insights in user tests that have been performed to evaluate and optimize the application's user experience. The lessons learned from these open field tests have already been an essential input in the technology development and will further shape the future modifications to the Spott application
Interactive Search and Exploration in Online Discussion Forums Using Multimodal Embeddings
In this paper we present a novel interactive multimodal learning system,
which facilitates search and exploration in large networks of social multimedia
users. It allows the analyst to identify and select users of interest, and to
find similar users in an interactive learning setting. Our approach is based on
novel multimodal representations of users, words and concepts, which we
simultaneously learn by deploying a general-purpose neural embedding model. We
show these representations to be useful not only for categorizing users, but
also for automatically generating user and community profiles. Inspired by
traditional summarization approaches, we create the profiles by selecting
diverse and representative content from all available modalities, i.e. the
text, image and user modality. The usefulness of the approach is evaluated
using artificial actors, which simulate user behavior in a relevance feedback
scenario. Multiple experiments were conducted in order to evaluate the quality
of our multimodal representations, to compare different embedding strategies,
and to determine the importance of different modalities. We demonstrate the
capabilities of the proposed approach on two different multimedia collections
originating from the violent online extremism forum Stormfront and the
microblogging platform Twitter, which are particularly interesting due to the
high semantic level of the discussions they feature
Video summarisation: A conceptual framework and survey of the state of the art
This is the post-print (final draft post-refereeing) version of the article. Copyright @ 2007 Elsevier Inc.Video summaries provide condensed and succinct representations of the content of a video stream through a combination of still images, video segments, graphical representations and textual descriptors. This paper presents a conceptual framework for video summarisation derived from the research literature and used as a means for surveying the research literature. The framework distinguishes between video summarisation techniques (the methods used to process content from a source video stream to achieve a summarisation of that stream) and video summaries (outputs of video summarisation techniques). Video summarisation techniques are considered within three broad categories: internal (analyse information sourced directly from the video stream), external (analyse information not sourced directly from the video stream) and hybrid (analyse a combination of internal and external information). Video summaries are considered as a function of the type of content they are derived from (object, event, perception or feature based) and the functionality offered to the user for their consumption (interactive or static, personalised or generic). It is argued that video summarisation would benefit from greater incorporation of external information, particularly user based information that is unobtrusively sourced, in order to overcome longstanding challenges such as the semantic gap and providing video summaries that have greater relevance to individual users
Semantics-Consistent Cross-domain Summarization via Optimal Transport Alignment
Multimedia summarization with multimodal output (MSMO) is a recently explored
application in language grounding. It plays an essential role in real-world
applications, i.e., automatically generating cover images and titles for news
articles or providing introductions to online videos. However, existing methods
extract features from the whole video and article and use fusion methods to
select the representative one, thus usually ignoring the critical structure and
varying semantics. In this work, we propose a Semantics-Consistent Cross-domain
Summarization (SCCS) model based on optimal transport alignment with visual and
textual segmentation. In specific, our method first decomposes both video and
article into segments in order to capture the structural semantics,
respectively. Then SCCS follows a cross-domain alignment objective with optimal
transport distance, which leverages multimodal interaction to match and select
the visual and textual summary. We evaluated our method on three recent
multimodal datasets and demonstrated the effectiveness of our method in
producing high-quality multimodal summaries
Exploring the usage of a video application tool: Experiences in film studies
This paper explores our experiences in deploying a video application tool in film studies, and its evaluation in terms of realistic contextual end-users who have real tasks to perform in a real environment. We demonstrate our experiences and core lesson learnt in deploying our novel movie browser application with undergraduate and graduate students completing a Film Studies course in Dublin City University over a semester. We developed a system called MOVIEBROWSER2 that has two types of browsing modes: Advanced and Basic. In general, students found that the features we provided were beneficial for their studies. Some issues or mismatches arose during the trial. A ‘wish-list’ was drawn up that might be useful for the future system developer. The contribution and achievements reported in this article are on the demonstration and exploration of how advances in technology can be deployed, and media can be accessed in the context of a real user community. Exploring the usage indicates a positive acceptance among students, besides lessons learned that are important for further investigation
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