561 research outputs found

    Exploring resource/performance trade-offs for streaming applications on embedded multiprocessors

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    Embedded system design is challenged by the gap between the ever-increasing customer demands and the limited resource budgets. The tough competition demands ever-shortening time-to-market and product lifecycles. To solve or, at least to alleviate, the aforementioned issues, designers and manufacturers need model-based quantitative analysis techniques for early design-space exploration to study trade-offs of different implementation candidates. Moreover, modern embedded applications, especially the streaming applications addressed in this thesis, face more and more dynamic input contents, and the platforms that they are running on are more flexible and allow runtime configuration. Quantitative analysis techniques for embedded system design have to be able to handle such dynamic adaptable systems. This thesis has the following contributions: - A resource-aware extension to the Synchronous Dataflow (SDF) model of computation. - Trade-off analysis techniques, both in the time-domain and in the iterationdomain (i.e., on an SDF iteration basis), with support for resource sharing. - Bottleneck-driven design-space exploration techniques for resource-aware SDF. - A game-theoretic approach to controller synthesis, guaranteeing performance under dynamic input. As a first contribution, we propose a new model, as an extension of static synchronous dataflow graphs (SDF) that allows the explicit modeling of resources with consistency checking. The model is called resource-aware SDF (RASDF). The extension enables us to investigate resource sharing and to explore different scheduling options (ways to allocate the resources to the different tasks) using state-space exploration techniques. Consistent SDF and RASDF graphs have the property that an execution occurs in so-called iterations. An iteration typically corresponds to the processing of a meaningful piece of data, and it returns the graph to its initial state. On multiprocessor platforms, iterations may be executed in a pipelined fashion, which makes performance analysis challenging. As the second contribution, this thesis develops trade-off analysis techniques for RASDF, both in the time-domain and in the iteration-domain (i.e., on an SDF iteration basis), to dimension resources on platforms. The time-domain analysis allows interleaving of different iterations, but the size of the explored state space grows quickly. The iteration-based technique trades the potential of interleaving of iterations for a compact size of the iteration state space. An efficient bottleneck-driven designspace exploration technique for streaming applications, the third main contribution in this thesis, is derived from analysis of the critical cycle of the state space, to reveal bottleneck resources that are limiting the throughput. All techniques are based on state-based exploration. They enable system designers to tailor their platform to the required applications, based on their own specific performance requirements. Pruning techniques for efficient exploration of the state space have been developed. Pareto dominance in terms of performance and resource usage is used for exact pruning, and approximation techniques are used for heuristic pruning. Finally, the thesis investigates dynamic scheduling techniques to respond to dynamic changes in input streams. The fourth contribution in this thesis is a game-theoretic approach to tackle controller synthesis to select the appropriate schedules in response to dynamic inputs from the environment. The approach transforms the explored iteration state space of a scenario- and resource-aware SDF (SARA SDF) graph to a bipartite game graph, and maps the controller synthesis problem to the problem of finding a winning positional strategy in a classical mean payoff game. A winning strategy of the game can be used to synthesize the controller of schedules for the system that is guaranteed to satisfy the throughput requirement given by the designer

    Modeling and Mapping of Optimized Schedules for Embedded Signal Processing Systems

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    The demand for Digital Signal Processing (DSP) in embedded systems has been increasing rapidly due to the proliferation of multimedia- and communication-intensive devices such as pervasive tablets and smart phones. Efficient implementation of embedded DSP systems requires integration of diverse hardware and software components, as well as dynamic workload distribution across heterogeneous computational resources. The former implies increased complexity of application modeling and analysis, but also brings enhanced potential for achieving improved energy consumption, cost or performance. The latter results from the increased use of dynamic behavior in embedded DSP applications. Furthermore, parallel programming is highly relevant in many embedded DSP areas due to the development and use of Multiprocessor System-On-Chip (MPSoC) technology. The need for efficient cooperation among different devices supporting diverse parallel embedded computations motivates high-level modeling that expresses dynamic signal processing behaviors and supports efficient task scheduling and hardware mapping. Starting with dynamic modeling, this thesis develops a systematic design methodology that supports functional simulation and hardware mapping of dynamic reconfiguration based on Parameterized Synchronous Dataflow (PSDF) graphs. By building on the DIF (Dataflow Interchange Format), which is a design language and associated software package for developing and experimenting with dataflow-based design techniques for signal processing systems, we have developed a novel tool for functional simulation of PSDF specifications. This simulation tool allows designers to model applications in PSDF and simulate their functionality, including use of the dynamic parameter reconfiguration capabilities offered by PSDF. With the help of this simulation tool, our design methodology helps to map PSDF specifications into efficient implementations on field programmable gate arrays (FPGAs). Furthermore, valid schedules can be derived from the PSDF models at runtime to adapt hardware configurations based on changing data characteristics or operational requirements. Under certain conditions, efficient quasi-static schedules can be applied to reduce overhead and enhance predictability in the scheduling process. Motivated by the fact that scheduling is critical to performance and to efficient use of dynamic reconfiguration, we have focused on a methodology for schedule design, which complements the emphasis on automated schedule construction in the existing literature on dataflow-based design and implementation. In particular, we have proposed a dataflow-based schedule design framework called the dataflow schedule graph (DSG), which provides a graphical framework for schedule construction based on dataflow semantics, and can also be used as an intermediate representation target for automated schedule generation. Our approach to applying the DSG in this thesis emphasizes schedule construction as a design process rather than an outcome of the synthesis process. Our approach employs dataflow graphs for representing both application models and schedules that are derived from them. By providing a dataflow-integrated framework for unambiguously representing, analyzing, manipulating, and interchanging schedules, the DSG facilitates effective codesign of dataflow-based application models and schedules for execution of these models. As multicore processors are deployed in an increasing variety of embedded image processing systems, effective utilization of resources such as multiprocessor systemon-chip (MPSoC) devices, and effective handling of implementation concerns such as memory management and I/O become critical to developing efficient embedded implementations. However, the diversity and complexity of applications and architectures in embedded image processing systems make the mapping of applications onto MPSoCs difficult. We help to address this challenge through a structured design methodology that is built upon the DSG modeling framework. We refer to this methodology as the DEIPS methodology (DSG-based design and implementation of Embedded Image Processing Systems). The DEIPS methodology provides a unified framework for joint consideration of DSG structures and the application graphs from which they are derived, which allows designers to integrate considerations of parallelization and resource constraints together with the application modeling process. We demonstrate the DEIPS methodology through cases studies on practical embedded image processing systems

    Exploring trade-offs in buffer requirements and throughput constraints for synchronous dataflow graphs

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    DESIGN SPACE EXPLORATION FOR SIGNAL PROCESSING SYSTEMS USING LIGHTWEIGHT DATAFLOW GRAPHS

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    Digital signal processing (DSP) is widely used in many types of devices, including mobile phones, tablets, personal computers, and numerous forms of embedded systems. Implementation of modern DSP applications is very challenging in part due to the complex design spaces that are involved. These design spaces involve many kinds of configurable parameters associated with the signal processing algorithms that are used, as well as different ways of mapping the algorithms onto the targeted platforms. In this thesis, we develop new algorithms, software tools and design methodologies to systematically explore the complex design spaces that are involved in design and implementation of signal processing systems. To improve the efficiency of design space exploration, we develop and apply compact system level models, which are carefully formulated to concisely capture key properties of signal processing algorithms, target platforms, and algorithm-platform interactions. Throughout the thesis, we develop design methodologies and tools for integrating new compact system level models and design space exploration methods with lightweight dataflow (LWDF) techniques for design and implementation of signal processing systems. LWDF is a previously-introduced approach for integrating new forms of design space exploration and system-level optimization into design processes for DSP systems. LWDF provides a compact set of retargetable application programming interfaces (APIs) that facilitates the integration of dataflow-based models and methods. Dataflow provides an important formal foundation for advanced DSP system design, and the flexible support for dataflow in LWDF facilitates experimentation with and application of novel design methods that are founded in dataflow concepts. Our developed methodologies apply LWDF programming to facilitate their application to different types of platforms and their efficient integration with platform-based tools for hardware/software implementation. Additionally, we introduce novel extensions to LWDF to improve its utility for digital hardware design and adaptive signal processing implementation. To address the aforementioned challenges of design space exploration and system optimization, we present a systematic multiobjective optimization framework for dataflow-based architectures. This framework builds on the methodology of multiobjective evolutionary algorithms and derives key system parameters subject to time-varying and multidimensional constraints on system performance. We demonstrate the framework by applying LWDF techniques to develop a dataflow-based architecture that can be dynamically reconfigured to realize strategic configurations in the underlying parameter space based on changing operational requirements. Secondly, we apply Markov decision processes (MDPs) for design space exploration in adaptive embedded signal processing systems. We propose a framework, known as the Hierarchical MDP framework for Compact System-level Modeling (HMCSM), which embraces MDPs to enable autonomous adaptation of embedded signal processing under multidimensional constraints and optimization objectives. The framework integrates automated, MDP-based generation of optimal reconfiguration policies, dataflow-based application modeling, and implementation of embedded control software that carries out the generated reconfiguration policies. Third, we present a new methodology for design and implementation of signal processing systems that are targeted to system-on-chip (SoC) platforms. The methodology is centered on the use of LWDF concepts and methods for applying principles of dataflow design at different layers of abstraction. The development processes integrated in our approach are software implementation, hardware implementation, hardware-software co-design, and optimized application mapping. The proposed methodology facilitates development and integration of signal processing hardware and software modules that involve heterogeneous programming languages and platforms. Through three case studies involving complex applications, we demonstrate the effectiveness of the proposed contributions for compact system level design and design space exploration: a digital predistortion (DPD) system, a reconfigurable channelizer for wireless communication, and a deep neural network (DNN) for vehicle classification

    MULTI-SCALE SCHEDULING TECHNIQUES FOR SIGNAL PROCESSING SYSTEMS

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    A variety of hardware platforms for signal processing has emerged, from distributed systems such as Wireless Sensor Networks (WSNs) to parallel systems such as Multicore Programmable Digital Signal Processors (PDSPs), Multicore General Purpose Processors (GPPs), and Graphics Processing Units (GPUs) to heterogeneous combinations of parallel and distributed devices. When a signal processing application is implemented on one of those platforms, the performance critically depends on the scheduling techniques, which in general allocate computation and communication resources for competing processing tasks in the application to optimize performance metrics such as power consumption, throughput, latency, and accuracy. Signal processing systems implemented on such platforms typically involve multiple levels of processing and communication hierarchy, such as network-level, chip-level, and processor-level in a structural context, and application-level, subsystem-level, component-level, and operation- or instruction-level in a behavioral context. In this thesis, we target scheduling issues that carefully address and integrate scheduling considerations at different levels of these structural and behavioral hierarchies. The core contributions of the thesis include the following. Considering both the network-level and chip-level, we have proposed an adaptive scheduling algorithm for wireless sensor networks (WSNs) designed for event detection. Our algorithm exploits discrepancies among the detection accuracy of individual sensors, which are derived from a collaborative training process, to allow each sensor to operate in a more energy efficient manner while the network satisfies given constraints on overall detection accuracy. Considering the chip-level and processor-level, we incorporated both temperature and process variations to develop new scheduling methods for throughput maximization on multicore processors. In particular, we studied how to process a large number of threads with high speed and without violating a given maximum temperature constraint. We targeted our methods to multicore processors in which the cores may operate at different frequencies and different levels of leakage. We develop speed selection and thread assignment schedulers based on the notion of a core's steady state temperature. Considering the application-level, component-level and operation-level, we developed a new dataflow based design flow within the targeted dataflow interchange format (TDIF) design tool. Our new multiprocessor system-on-chip (MPSoC)-oriented design flow, called TDIF-PPG, is geared towards analysis and mapping of embedded DSP applications on MPSoCs. An important feature of TDIF-PPG is its capability to integrate graph level parallelism and actor level parallelism into the application mapping process. Here, graph level parallelism is exposed by the dataflow graph application representation in TDIF, and actor level parallelism is modeled by a novel model for multiprocessor dataflow graph implementation that we call the Parallel Processing Group (PPG) model. Building on the contribution above, we formulated a new type of parallel task scheduling problem called Parallel Actor Scheduling (PAS) for chip-level MPSoC mapping of DSP systems that are represented as synchronous dataflow (SDF) graphs. In contrast to traditional SDF-based scheduling techniques, which focus on exploiting graph level (inter-actor) parallelism, the PAS problem targets the integrated exploitation of both intra- and inter-actor parallelism for platforms in which individual actors can be parallelized across multiple processing units. We address a special case of the PAS problem in which all of the actors in the DSP application or subsystem being optimized can be parallelized. For this special case, we develop and experimentally evaluate a two-phase scheduling framework with three work flows --- particle swarm optimization with a mixed integer programming formulation, particle swarm optimization with a simulated annealing engine, and particle swarm optimization with a fast heuristic based on list scheduling. Then, we extend our scheduling framework to support general PAS problem which considers the actors cannot be parallelized

    Predictable mapping of streaming applications on multiprocessors

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    Het ontwerp van nieuwe consumentenelektronica wordt voortdurend complexer omdat er steeds meer functionaliteit in deze apparaten ge¨integreerd wordt. Een voorspelbaar ontwerptraject is nodig om deze complexiteit te beheersen. Het resultaat van dit ontwerptraject zou een systeem moeten zijn, waarin iedere applicatie zijn eigen taken binnen een strikte tijdslimiet kan uitvoeren, onafhankelijk van andere applicaties die hetzelfde systeem gebruiken. Dit vereist dat het tijdsgedrag van de hardware, de software, evenals hun interactie kan worden voorspeld. Er wordt vaak voorgesteld om een heterogeen multi-processor systeem (MPSoC) te gebruiken in moderne elektronische systemen. Een MP-SoC heeft voor veel applicaties een goede verhouding tussen rekenkracht en energiegebruik. Onchip netwerken (NoCs) worden voorgesteld als interconnect in deze systemen. Een NoC is schaalbaar en het biedt garanties wat betreft de hoeveelheid tijd die er nodig is om gegevens te communiceren tussen verschillende processoren en geheugens. Door het NoC te combineren met een voorspelbare strategie om de processoren en geheugens te delen, ontstaat een hardware platform met een voorspelbaar tijdsgedrag. Om een voorspelbaar systeem te verkrijgen moet ook het tijdsgedrag van een applicatie die wordt uitgevoerd op het platform voorspelbaar en analyseerbaar zijn. Het Synchronous Dataflow (SDF) model is erg geschikt voor het modelleren van applicaties die werken met gegevensstromen. Het model kan vele ontwerpbeslissingen modelleren en het is mogelijk om tijdens het ontwerptraject het tijdsgedrag van het systeem te analyseren. Dit proefschrift probeert om applicaties die gemodelleerd zijn met SDF grafen op een zodanige manier af te beelden op een NoC-gebaseerd MP-SoC, dat garanties op het tijdsgedrag van individuele applicaties gegeven kunnen worden. De doorstroomsnelheid van een applicatie is vaak een van de belangrijkste eisen bij het ontwerpen van systemen voor applicaties die werken met gegevensstromen. Deze doorstroomsnelheid wordt in hoge mate be¨invloed door de beschikbare ruimte om resultaten (gegevens) op te slaan. De opslagruimte in een SDF graaf wordt gemodelleerd door de pijlen in de graaf. Het probleem is dat er een vaste grootte voor de opslagruimte aan de pijlen van een SDF graaf moet worden toegewezen. Deze grootte moet zodanig worden gekozen dat de vereiste doorstroomsnelheid van het systeem gehaald wordt, terwijl de benodigde opslagruimte geminimaliseerd wordt. De eerste belangrijkste bijdrage van dit proefschrift is een techniek om de minimale opslagruimte voor iedere mogelijke doorstroomsnelheid van een applicatie te vinden. Ondanks de theoretische complexiteit van dit probleem presteert de techniek in praktijk goed. Doordat de techniek alle mogelijke minimale combinaties van opslagruimte en doorstroomsnelheid vindt, is het mogelijk om met situaties om te gaan waarin nog niet alle ontwerpbeslissingen zijn genomen. De ontwerpbeslissingen om twee taken van een applicatie op ´e´en processor uit te voeren, zou bijvoorbeeld de doorstroomsnelheid kunnen be¨invloeden. Hierdoor is er een onzekerheid in het begin van het ontwerptraject tussen de berekende doorstroomsnelheid en de doorstroomsnelheid die daadwerkelijk gerealiseerd kan worden als alle ontwerpbeslissingen zijn genomen. Tijdens het ontwerptraject moeten de taken waaruit een applicatie is opgebouwd toegewezen worden aan de verschillende processoren en geheugens in het systeem. Indien meerdere taken een processor delen, moet ook de volgorde bepaald worden waarin deze taken worden uitgevoerd. Een belangrijke bijdrage van dit proefschrift is een techniek die deze toewijzing uitvoert en die de volgorde bepaalt waarin taken worden uitgevoerd. Bestaande technieken kunnen alleen omgaan met taken die een ´e´en-op-´e´en relatie met elkaar hebben, dat wil zeggen, taken die een gelijk aantal keren uitgevoerd worden. In een SDF graaf kunnen ook complexere relaties worden uitgedrukt. Deze relaties kunnen omgeschreven worden naar een ´e´en-op-´e´en relatie, maar dat kan leiden tot een exponenti¨ele groei van het aantal taken in de graaf. Hierdoor kan het onmogelijk worden om in een beperkte tijd alle taken aan de processoren toe te wijzen en om de volgorde te bepalen waarin deze taken worden uitgevoerd. De techniek die in dit proefschrift wordt gepresenteerd, kan omgaan met de complexe relaties tussen taken in een SDF graaf zonder de vertaling naar de ´e´en-op-´e´en relaties te maken. Dit is mogelijk dankzij een nieuwe, effici¨ente techniek om de doorstroomsnelheid van SDF grafen te bepalen. Nadat de taken van een applicatie toegewezen zijn aan de processoren in het hardware platform moet de communicatie tussen deze taken op het NoC gepland worden. In deze planning moet voor ieder bericht dat tussen de taken wordt verstuurd, worden bepaald welke route er gebruikt wordt en wanneer de communicatie gestart wordt. Dit proefschrift introduceert drie strategie¨en voor het versturen van berichten met een strikte tijdslimiet. Alle drie de strategie¨en maken maximaal gebruik van de beschikbare vrijheid die moderne NoCs bieden. Experimenten tonen aan dat deze strategie¨en hierdoor effici¨enter omgaan met de beschikbare hardware dan bestaande strategie¨en. Naast deze strategie¨en wordt er een techniek gepresenteerd om uit de ontwerpbeslissingen die gemaakt zijn tijdens het toewijzen van taken aan de processoren alle tijdslimieten af te leiden waarbinnen de berichten over het NoC gecommuniceerd moeten worden. Deze techniek koppelt de eerder genoemde techniek voor het toewijzen van taken aan processoren aan de drie strategie¨en om berichten te versturen over het NoC. Tenslotte worden de verschillende technieken die in dit proefschrift worden ge¨introduceerd gecombineerd tot een compleet ontwerptraject. Het startpunt is een SDF graaf die een applicatie modelleert en een NoC-gebaseerd MP-SoC platform met een voorspelbaar tijdsgedrag. Het doel van het ontwerptraject is het op een zodanige manier afbeelden van de applicatie op het platform dat de doorstroomsnelheid van de applicatie gegarandeerd kan worden. Daarnaast probeert het ontwerptraject de hoeveelheid hardware die gebruikt wordt te minimaliseren. Er wordt een experiment gepresenteerd waarin drie verschillende multimedia applicaties (H.263 encoder/decoder en een MP3 decoder) op een NoCgebaseerd MP-SoC worden afgebeeld. Dit experiment toont aan dat de technieken die in dit proefschrift worden voorgesteld, gebruikt kunnen worden voor het ontwerpen van systemen met een voorspelbaar tijdsgedrag. Hiermee is het voorgestelde ontwerptraject het eerste traject dat een met een SDF-gemodelleerde applicatie op een NoC-gebaseerd MP-SoC kan afbeelden, terwijl er garanties worden gegeven over de doorstroomsnelheid van de applicatie

    SCALABLE TECHNIQUES FOR SCHEDULING AND MAPPING DSP APPLICATIONS ONTO EMBEDDED MULTIPROCESSOR PLATFORMS

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    A variety of multiprocessor architectures has proliferated even for off-the-shelf computing platforms. To make use of these platforms, traditional implementation frameworks focus on implementing Digital Signal Processing (DSP) applications using special platform features to achieve high performance. However, due to the fast evolution of the underlying architectures, solution redevelopment is error prone and re-usability of existing solutions and libraries is limited. In this thesis, we facilitate an efficient migration of DSP systems to multiprocessor platforms while systematically leveraging previous investment in optimized library kernels using dataflow design frameworks. We make these library elements, which are typically tailored to specialized architectures, more amenable to extensive analysis and optimization using an efficient and systematic process. In this thesis we provide techniques to allow such migration through four basic contributions: 1. We propose and develop a framework to explore efficient utilization of Single Instruction Multiple Data (SIMD) cores and accelerators available in heterogeneous multiprocessor platforms consisting of General Purpose Processors (GPPs) and Graphics Processing Units (GPUs). We also propose new scheduling techniques by applying extensive block processing in conjunction with appropriate task mapping and task ordering methods that match efficiently with the underlying architecture. The approach gives the developer the ability to prototype a GPU-accelerated application and explore its design space efficiently and effectively. 2. We introduce the concept of Partial Expansion Graphs (PEGs) as an implementation model and associated class of scheduling strategies. PEGs are designed to help realize DSP systems in terms of forms and granularities of parallelism that are well matched to the given applications and targeted platforms. PEGs also facilitate derivation of both static and dynamic scheduling techniques, depending on the amount of variability in task execution times and other operating conditions. We show how to implement efficient PEG-based scheduling methods using real time operating systems, and to re-use pre-optimized libraries of DSP components within such implementations. 3. We develop new algorithms for scheduling and mapping systems implemented using PEGs. Collectively, these algorithms operate in three steps. First, the amount of data parallelism in the application graph is tuned systematically over many iterations to profit from the available cores in the target platform. Then a mapping algorithm that uses graph analysis is developed to distribute data and task parallel instances over different cores while trying to balance the load of all processing units to make use of pipeline parallelism. Finally, we use a novel technique for performance evaluation by implementing the scheduler and a customizable solution on the programmable platform. This allows accurate fitness functions to be measured and used to drive runtime adaptation of schedules. 4. In addition to providing scheduling techniques for the mentioned applications and platforms, we also show how to integrate the resulting solution in the underlying environment. This is achieved by leveraging existing libraries and applying the GPP-GPU scheduling framework to augment a popular existing Software Defined Radio (SDR) development environment -- GNU Radio -- with a dataflow foundation and a stand-alone GPU-accelerated library. We also show how to realize the PEG model on real time operating system libraries, such as the Texas Instruments DSP/BIOS. A code generator that accepts a manual system designer solution as well as automatically configured solutions is provided to complete the design flow starting from application model to running system

    Design methodology for embedded computer vision systems

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    Computer vision has emerged as one of the most popular domains of embedded appli¬cations. Though various new powerful embedded platforms to support such applica¬tions have emerged in recent years, there is a distinct lack of efficient domain-specific synthesis techniques for optimized implementation of such systems. In this thesis, four different aspects that contribute to efficient design and synthesis of such systems are explored: (1) Graph Transformations: Dataflow modeling is widely used in digital signal processing (DSP) systems. However, support for dynamic behavior in such systems exists mainly at the modeling level and there is a lack of optimized synthesis tech¬niques for these models. New transformation techniques for efficient system-on-chip (SoC) design methods are proposed and implemented for cyclo-static dataflow and its parameterized version (parameterized cyclo-static dataflow) -- two powerful models that allow dynamic reconfigurability and phased behavior in DSP systems. (2) Design Space Exploration: The broad range of target platforms along with the complexity of applications provides a vast design space, calling for efficient tools to explore this space and produce effective design choices. A novel architectural level design methodology based on a formalism called multirate synchronization graphs is presented along with methods for performance evaluation. (3) Multiprocessor Communication Interface: Efficient code synthesis for emerg¬ing new parallel architectures is an important and sparsely-explored problem. A widely-encountered problem in this regard is efficient communication between pro¬cessors running different sub-systems. A widely used tool in the domain of general-purpose multiprocessor clusters is MPI (Message Passing Interface). However, this does not scale well for embedded DSP systems. A new, powerful and highly optimized communication interface for multiprocessor signal processing systems is presented in this work that is based on the integration of relevant properties of MPI with dataflow semantics. (4) Parameterized Design Framework for Particle Filters: Particle filter systems constitute an important class of applications used in a wide number of fields. An effi¬cient design and implementation framework for such systems has been implemented based on the observation that a large number of such applications exhibit similar prop¬erties. The key properties of such applications are identified and parameterized appro¬priately to realize different systems that represent useful trade-off points in the space of possible implementations
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