68 research outputs found

    Joy Learning: Smartphone Application For Children With Parkinson Disease

    Full text link
    Parkinson's is a Neurologic disorder that not only affects the human body but also their social and personal life. Especially children having the Parkinson's disease come up with infinite difficulties in different areas of life mostly in social interaction, communication, connectedness, and other skills such as thinking, reasoning, learning, remembering. This study gives the solution to learning social skills by using smartphone applications. The children having Parkinson's disease (juvenile) can learn to solve social and common problems by observing real-life situations that cannot be explained properly by instructors. The result shows that the application will enhance their involvement in learning and solving a complex problem

    Future Opportunities for IoT to Support People with Parkinson’s

    Get PDF
    Recent years have seen an explosion of internet of things (IoT) technologies being released to the market. There has also been an emerging interest in the potentials of IoT devices to support people with chronic health conditions. In this paper, we describe the results of engagements to scope the future potentials of IoT for supporting people with Parkinson’s. We ran a 2-day multi-disciplinary event with professionals with expertise in Parkinson’s and IoT, to explore the opportunities, challenges and benefits. We then ran 4 workshops, engaging 13 people with Parkinson’s and caregivers, to scope out the needs, values and desires that the community has for utilizing IoT to monitor their symptoms. This work contributes a set of considerations for future IoT solutions that might support people with Parkinson’s in better understanding their condition, through the provision of objective measurements that correspond to their, currently unmeasured, subjective experiences

    Evaluating the Possibility of Integrating Augmented Reality and Internet of Things Technologies to Help Patients with Alzheimer's Disease

    Full text link
    People suffering from Alzheimer's disease (AD) and their caregivers seek different approaches to cope with memory loss. Although AD patients want to live independently, they often need help from caregivers. In this situation, caregivers may attach notes on every single object or take out the contents of a drawer to make them visible before leaving the patient alone at home. This study reports preliminary results on an Ambient Assisted Living (AAL) real-time system, achieved through the Internet of Things (IoT) and Augmented Reality (AR) concepts, aimed at helping people suffering from AD. The system has two main sections: the smartphone or windows application allows caregivers to monitor patients' status at home and be notified if patients are at risk. The second part allows patients to use smart glasses to recognize QR codes in the environment and receive information related to tags in the form of audio, text, or three-dimensional image. This work presents preliminary results and investigates the possibility of implementing such a system.Comment: 5 pages, 5 figure

    Exploring glass as a novel method for hands-free data entry in flexible cystoscopy

    Get PDF
    We present a way to annotate cystoscopy finding on Google Glass in a reproducible and hands free manner for use by surgeons during operations in the sterile environment inspired by the current practice of hand-drawn sketches. We developed three data entry variants based on speech and head movements. We assessed the feasibility, benefits and drawbacks of the system with 8 surgeons and Foundation Doctors having up to 30 years' cystoscopy experience at a UK hospital in laboratory trials. We report data entry speed and error rate of input modalities and contrast it with the participants' feedback on their perception of usability, acceptance, and suitability for deployment. The results are supportive of new data entry technologies and point out directions for future improvement of eyewear computers. The findings can be generalised to other endoscopic procedures (e.g. OGD/laryngoscopy) and could be included within hospital IT in the future

    Design and Development of Google Glass-Based Campus Navigation System

    Get PDF
    This paper investigates the feasibility of a Google Glass-based campus navigation system for both indoor and outdoor areas. The Indoor Positioning System (IPS) of the proposed system utilizes the magnetic positioning technology of IndoorAtlas Maps™ API which depends on structure's magnetic field fluctuations or geomagnetic fingerprints. The outdoor navigation mechanism simply consists of a map displayed within the Google Glass app with an augmented routing path leading to the set destination, while the indoor navigation interface displays a blue dot indicator of the current position on top of the augmented map with minimum spanning tree route. Furthermore, a data logging feature is incorporated for logging the movements of the user through the use of QR coded checkpoints for outdoor location monitoring and indoorto-outdoor navigation transitions. The proposed system was tested in De La Salle University (DLSU) - Manila Campus, where 30 participants (15 DLSU and 15 Non-DLSU) were invited to utilize the proposed system navigating from an entry point to a set destination. The proposed Google Glass-based navigation system was found to have an average error of 1.77 meters (indoor) and around 77% of the users who utilized the application responded with a positive feedback. However, Google glass’ limited battery life and high cost are among the barriers to adaptation. These results could provide empirical evidence supporting the feasibility of Google glass-based navigation deployment in other public areas, e.g. malls, government buildings, hospitals, etc

    Exploring the Use of Google Glass in Wet Laboratories

    Full text link

    New Interactions: The relationship between journalists and audiences mediated by Google Glass

    Get PDF
    From the first studies of wearables inside MIT’s Media Lab decades ago to the smartwatches and smartglasses sold these days as consumer devices, wearables provide clues to better understand new paths to record and distribute information. Google Glass was one of the first immersive products, allowing users to capture and stream information to the Web, creating screen-based micro-interactions displayed in front of the user’s eye or sent to their smartphone. The first-person perspective is not new, but network-enabled Glass creates a novel state of streamed information and images, potentially making the journalist an avatar of the audience. Possibilities also lay in the development of Glass-specific ambient or calm communications—providing users with seamless information updates. Our study explores how Glass, attached to the head of the journalist-broadcaster, creates alternative behaviours in those captured due to its almost-invisible camera. These and other aspects of Glass will be explored during this paper, recalling experiences made across multiple test beds in the United Kingdom, Porto Alegre, Brazil and the Sahara Desert. The lessons acquired from these experiences allow us to understand not only new ways to inform, but new relationships between journalists, newsrooms and the public

    Enabling the Participation of People with Parkinson's and Their Caregivers in Co-Inquiry around Collectivist Health Technologies

    Get PDF
    While user participation is central to HCI, co-inquiry takes this further by having participants direct and control research from conceptualisation to completion. We describe a co-inquiry, conducted over 16 months with a Parkinson's support group. We explored how the participation of members might be enabled across multiple stages of a research project, from the generation of research questions to the development of a prototype. Participants directed the research into developing alternative modes of information provision, resulting in ‘Parkinson’s Radio’ — a collectivist health information service produced and edited by members of the support group. We reflect on how we supported participation at different stages of the project and the successes and challenges faced by the team. We contribute insights into the design of collectivist health technologies for this group, and discuss opportunities and tensions for conducting co-inquiry in HCI research
    • …
    corecore