44,923 research outputs found
Exploring key determinants of virtual worlds \ud business success based on users' experience and\ud perception
Given the growth and popularity of virtual worlds, companies have a\ud
strong interest in presenting themselves successfully in virtual worlds. We\ud
designed an experimental study to identify the key determinants of virtual worlds\ud
business success based on usersâ experience and perception. The preliminary\ud
results indicate that Starbucks, McDonalds, and Paris are the 3 most favorite sites.\ud
Furthermore, 5 key determinants (entertainment, functionality, interactivity,\ud
reality, and sociality) of business success in virtual worlds are identified in this\ud
study. We conclude the practical and theoretical implications of the findings of\ud
this study.\u
Exploring online community participation
Firm-hosted online brand communities, in which consumers interact regarding brand-centric
topics, represent a fascinating context to study the motives of participation within the
community. Theories of social capital and collective action are extended to begin
understanding why individuals contribute, as they receive no immediate benefit, and âlurkersâ
have the same access to that contributed knowledge as everyone else. Building on the
concept of means-end chain, that is we seek out certain attributes as a means to achieve a
desired end state, the linkage between online brand community attributes, individual need,
and personal values is ethnographically examined. By way of in-depth laddering interviews,
why individuals participate will be answered through understanding how that participation
fulfils individual need and enhances personal value.
The main study comprises two approaches â participant observation in the community, and
individual in-depth interviews with 32 community members. Over 2222 data points and 750
ladders were discovered and analysed using the laddering technique. Seven themes
emerged as to why individuals actively participate in an online brand community â belonging,
recognition, helping others, knowledge, professional advancement, personal development,
and entertainment
Exploring social gambling: scoping, classification and evidence review
The aim of this report is to speculate on the level of concern we might have regarding consumer risk in relation to âsocial gambling.â In doing so, this report is intended to help form the basis to initiate debate around a new and under-researched social issue; assist in setting a scientific research agenda; and, where appropriate, highlight concerns about any potential areas that need to be considered in terms of precautionary regulation. This report does not present a set of empirical research findings regarding âsocial gamblingâ but rather gathers information to improve stakeholder understanding
DEVELOPING AND VALIDATING A QUALITY ASSESSMENT SCALE FOR WEB PORTALS
The Web portals business model has spread rapidly over the last few years. Despite this, there have been very few scholarly findings about which services and characteristics make a Web site a portal and which dimensions determine the customersâ evaluation of the portalâs quality. Taking the example of financial portals, the authors develop a theoretical framework of the Web portal quality construct by determining the number and nature of corresponding dimensions, which are: security and trust, basic services quality, cross-buying services quality, added values, transaction support and relationship quality. To measure the six portal quality dimensions, multi item measurement scales are developed and validated.Construct Validation, Customer Retention, E-Banking, E- Loyalty, Service Quality, Web Portals
Peer mentoring in assisting retention â is a virtual form of support a viable alternative?
Support systems are vital for university entrants and one established means of support is peer mentoring, which has the potential to improve student engagement and retention. Peer mentoring models are generally based on face-to-face contact. However, given the increasing number of higher education institutions using social media, might online models be beneficial in a peer mentoring context? This article describes a literature review and case study that considers the advantages and disadvantages of three potential virtual models to facilitate a peer mentoring scheme. The case study, undertaken at Northumbria University, UK, involved an investigation of mentoring needs and current usage of electronic media where special attention is afforded to a diverse student body. The three models discussed are virtual learning environments (VLE), social networking sites and virtual worlds. We find that the VLE is established within institutions but lacks excitement; social networking is popular particularly with younger students but there may be resentment if this appears to be appropriated by the institution; whilst virtual worlds are unfamiliar to many students and require advanced skills to use successfully. Based on these findings the social networking model is now being run as a pilot study by business programmes at Northumbria University
Knowledge sharing by entrepreneurs in a virtual community of practice (VCoP)
PurposeThis paper examines how entrepreneurs engage in a Virtual Community of Practice (VCoP) to share knowledge. Intensity of engagement is taken as a proxy to measure the strength of knowledge sharing.Design/methodology/approachThe archival data spanning over a three-year period from âStart-up-Nation©â (a VCoP purposefully setup for entrepreneurs) is used for analysis. A set of indices are introduced to measure participantsâ intensity of engagement in terms of message length, message frequency and reciprocity in the knowledge sharing process. Content analysis is employed to test a sample of âhighly engagedâ, âmoderately engagedâ, âlow engagedâ and ânot engagedâ discussion topics as part of the on-line discourse.FindingsWe find that entrepreneurs normally use short (fewer than 100 words) or medium (fewer than 250 words) message size to contribute to the discussions. In addition, we find that senior members and discussion moderators play important roles in igniting the âreciprocityâ behaviour in stimulating the interest of the community with the topic discussion. We also findthat highly engaged topics usually lead to further discussion threads.Originality/valueThis is the first study of its kind to explore how entrepreneurs engage in a VCoP to share their knowledge and experiences. The set of measurement indices tested here provide a tool for the owner, designer and moderator of the VCoP to measure the utility of their website in terms of its membersâ participation. In addition, the set of textual and subjective interventions identified here enable the moderator (administrator) of a VCoP to design effective interventions to facilitate on-line discourse and augment the knowledge sharing process amongst its community members
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Culture or social interaction? A study of influential factors on weblog design
The importance of blogs and social networking as medium of interactions had gain substantial popularity in mainstream media. Such popularity is due to blogs timely publication, ease of use and wide availability. Blogs hypertext and hyperlinks spread information and influence through an underlying social network. Taking into consideration that past studies on web design have focused on cultural traits on design elements, this paper aims to analyse the patterns on blog design from the perspectives of social influence and interactions. Examining design patterns from five networks of blogs using content analysis method, the results show that design of blogs in an online network shares similar elements and the pattern is different from one network to the other
Virtual Team Collaboration: A Review of Literature and Perspectives
Along with the widespread use of information technologies (IT) and the increasing geographical span of tasks held by various organizations, Virtual Teams (VTs) rose as an alternative organizational form which has the potential to deeply change the workplace. This article provides a review of previously published work on collaboration in VTs. The review is organized around two perspectives adopted by scholars, namely technological and managerial. This analysis underlines two major constructs that leads to an efficient VT collaboration, i.e. the context in which the collaboration is held and the collaboration style. While the former is illustrated by knowledge and team characteristics, the latter is identified by technological media and leadership. Building on this classification, we suggest a model and explore future research directions with a particular attention to the implications for collaboration in organizations.Collaboration, Virtual Team, Knowledge Sharing, Literature Review
Antecedents of customer citizenship behavior among automobile online brand community in Malaysia
This study intends to explore the antecedents of customer citizenship behavior (CCB) in Malaysia. CCB has been frequently debated in the last few decades, but researchers have not reached consensus on the definitions of various extra-role behavior because due to the inconsistent terminologies of CCB. The systematic sampling among 156 members of automobile online brand communities revealed that brand trust and brand love has a significant relationship on customer citizenship behavior
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