4,755 research outputs found

    College of Health Sciences Annual Report for FY2017

    Get PDF
    Annual report for the College of Health Sciences of the University of Rhode Island for the year 2016-2017. Includes information listing faculty publications, grants and awards

    Smart nudging: How cognitive technologies enable choice architectures for value co-creation

    Get PDF
    Abstract People make decisions and take actions to improve their viability everyday, and they increasingly turn to artificial intelligence (AI) to assist with their decision making. Such trends suggest the need to determine how AI and other cognitive technologies affect value co-creation. An integrative framework, based on the service-dominant logic and nudge theory, conceptualizes smart nudging as uses of cognitive technologies to affect people's behaviour predictably, without limiting their options or altering their economic incentives. Several choice architectures and nudges affect value co-creation, by (1) widening resource accessibility, (2) extending engagement, or (3) augmenting human actors' agency. Although cognitive technologies are unlikely to engender smart outcomes alone, they enable designs of conditions and contexts that promote smart behaviours, by amplifying capacities for self-understanding, control, and action. This study offers a conceptualization of actors' value co-creation prompted by AI-driven nudged choices, in terms of re-institutionalizing processes that affect agency and practices

    Social Media Analytics in Food Innovation and Production: a Review

    Get PDF
    Until recently social media and social media analytics (SMA) were basically used only for communication and marketing purposes. However, thanks to advances in digital technologies and big data analytics, potential applications of SMA extend now to production processes and overall business management. As a result, SMA has become an important tool for gaining and sustaining competitive advantage across various sectors, industries and end-markets. Yet, the food industry still lags behind when it comes to the use of digital technologies and advanced data analytics. A part of the explanation lies in the limited knowledge of potential applications of SMA in food innovation and production. The aim of this paper is to provide a review of literature on possible uses of SMA in the food industry sector and to discuss both the benefits, risks, and limitations of SMA in food innovation and production. Based on the literature review, it is concluded that mining social media data for insights can create significant business value for the food industry enterprises and food service sector organizations. On the other hand, many proposals for using SMA in the food domain still await direct experimental tests. More research and insights concerning risks and limitations of SMA in the food sector would be also needed. The issue of responsible data analytics as part of Corporate Digital Responsibility and Corporate Social Responsibility of enterprises using social media data for food innovation and production also requires a greater attention

    Optimization of what? For-profit health apps as manipulative digital environments

    Get PDF
    Mobile health applications (‘health apps’) that promise the user to help her with some aspect of her health are very popular: for-profit apps such as MyFitnessPal, Fitbit, or Headspace have tens of millions of users each. For-profit health apps are designed and run as optimization systems. One would expect that these health apps aim to optimize the health of the user, but in reality they aim to optimize user engagement and, in effect, conversion. This is problematic, I argue, because digital health environments that aim to optimize user engagement risk being manipulative. To develop this argument, I first provide a brief analysis of the underlying business models and the resulting designs of the digital environments provided by popular for-profit health apps. In a second step, I present a concept of manipulation that can help analyze digital environments such as health apps. In the last part of the article, I use my concept of manipulation to analyze the manipulative potential of for-profit health apps. Although for-profit health can certainly empower their users, the conditions for empowerment also largely overlap with the conditions for manipulation. As a result, we should be cautious when embracing the empowerment discourse surrounding health apps. An additional aim of this article is to contribute to the rapidly growing literature on digital choice architectures and the ethics of influencing behavior through such choice architectures. I take health apps to be a paradigmatic example of digital choice architectures that give rise to ethical questions, so my analysis of the manipulative potential of health apps can also inform the larger literature on digital choice architectures

    Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data

    Get PDF
    [EN]At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be e ective. However, emerging technological solutions based on wearables and mobile devices can be useful in promoting healthy habits. These applications generate a considerable amount of tracked activity data. Consequently, our approach is based on the quantified-self model for recommending healthy activities. Gamification can also be used as a mechanism to enhance personalization, increasing user motivation. This paper describes the quantified-self model and its data sources, the activity recommender system, and the PROVITAO App user experience model. Furthermore, it presents the results of a gamified program applied for three years in children with obesity and the process of evaluating the quantified-self model with experts. Positive outcomes were obtained in children’s medical parameters and health habits
    • …
    corecore