54 research outputs found

    Real-time Knowledge-based Fuzzy Logic Model for Soft Tissue Deformation

    Get PDF
    In this research, the improved mass spring model is presented to simulate the human liver deformation. The underlying MSM is redesigned where fuzzy knowledge-based approaches are implemented to determine the stiffness values. Results show that fuzzy approaches are in very good agreement to the benchmark model. The novelty of this research is that for liver deformation in particular, no specific contributions in the literature exist reporting on real-time knowledge-based fuzzy MSM for liver deformation

    Haptic Interaction with 3D oriented point clouds on the GPU

    Get PDF
    Real-time point-based rendering and interaction with virtual objects is gaining popularity and importance as di�erent haptic devices and technologies increasingly provide the basis for realistic interaction. Haptic Interaction is being used for a wide range of applications such as medical training, remote robot operators, tactile displays and video games. Virtual object visualization and interaction using haptic devices is the main focus; this process involves several steps such as: Data Acquisition, Graphic Rendering, Haptic Interaction and Data Modi�cation. This work presents a framework for Haptic Interaction using the GPU as a hardware accelerator, and includes an approach for enabling the modi�cation of data during interaction. The results demonstrate the limits and capabilities of these techniques in the context of volume rendering for haptic applications. Also, the use of dynamic parallelism as a technique to scale the number of threads needed from the accelerator according to the interaction requirements is studied allowing the editing of data sets of up to one million points at interactive haptic frame rates

    Real-time hybrid cutting with dynamic fluid visualization for virtual surgery

    Get PDF
    It is widely accepted that a reform in medical teaching must be made to meet today's high volume training requirements. Virtual simulation offers a potential method of providing such trainings and some current medical training simulations integrate haptic and visual feedback to enhance procedure learning. The purpose of this project is to explore the capability of Virtual Reality (VR) technology to develop a training simulator for surgical cutting and bleeding in a general surgery

    VISIO-HAPTIC DEFORMABLE MODEL FOR HAPTIC DOMINANT PALPATION SIMULATOR

    Get PDF
    Vision and haptic are two most important modalities in a medical simulation. While visual cues assist one to see his actions when performing a medical procedure, haptic cues enable feeling the object being manipulated during the interaction. Despite their importance in a computer simulation, the combination of both modalities has not been adequately assessed, especially that in a haptic dominant environment. Thus, resulting in poor emphasis in resource allocation management in terms of effort spent in rendering the two modalities for simulators with realistic real-time interactions. Addressing this problem requires an investigation on whether a single modality (haptic) or a combination of both visual and haptic could be better for learning skills in a haptic dominant environment such as in a palpation simulator. However, before such an investigation could take place one main technical implementation issue in visio-haptic rendering needs to be addresse

    Conical spring and localised region methodologies for modelling of soft tissue deformation.

    Get PDF
    Considerable research efforts have been dedicated to the development of virtual reality simulators that facilitate medical students in learning anatomy and surgery in the virtual environment and to allow surgeons to rehearse the surgical procedures. The level of realism depends upon the simulation accuracy and the computational efficiency of underlying deformable models. Ideally, the deformable models should be able to simulate accurately mechanical behaviours of soft tissues with real-time visual and force feedback. Modelling soft tissue deformation is not an easy task. Due to the complexity of soft tissue properties, many methods have been proposed to model soft tissue properties. One of the most well-known methods is the Finite Element Method (FEM). In this method, the soft tissue is represented by multiple elements that are derived based on complex mathematical formulations. It has been proven that the method is able to simulate soft tissue properties accurately, but it requires high computational cost to produce real-time interaction. In this regard, the Mass Spring Method (MSM) has been proposed as an alternative. The traditional MSM model simulates soft tissue deformation by discretising the soft tissue into several mass points that are connected to each other by linear springs. The major advantage of MSM is it has an excellent computational performance. However, the MSM application is limited to linear deformation, which does not represent the actual behaviour of the soft tissue deformation. In this thesis, an improved MSM model has been proposed to simulate the complex behaviour of soft tissue deformations. The improved MSM model is called conical spring model which considers the general behaviour of soft tissue deformation that is a combination of linear and nonlinear responses. Piecewise approach is used to discretise each response individually, and the conical spring methodology is used to model the deformation behaviours during all the responses. The piecewise approach gives precision in modelling while the conical spring methodology that was founded on stiffness variation, has improved the accuracy of the simulation due to its ability to model any type of linear and nonlinear responses. Moreover, the generated conical spring model is based on the force propagation approach. The computational performance of the model relies on the number of nodes involved in the propagation of the force. Inherently, computational time can be improved by considering the nodes only in a deformation area, and ignoring the other nodes. Soft tissue deformation commonly occurs only within a local region. As the effect of the deformation outside the local region is very little, it can be ignored in real practice. In this thesis, methods to define the local region were proposed. The methods are based on the linear elastic theory. As reported in Chapter 4 of this thesis, the localised region was generated based on displacement value induced when the simulation model was subjected to an external load. The Boussinesq method, which is widely used in the soil mechanics, was used to estimate the induced displacement value. However, the Boussinesq method is limited to the isotropic material. Therefore, as described in Chapter 5, the study has extended the isotropic localised region to anisotropic localised region by introducing an anisotropic factor which was derived based on cross-anisotropic properties. By using the anisotropic factor, the anisotropic localised region is determined from the corresponding isotropic case. Alternatively, in Chapter 6, we have presented a localised region that was generated based on stress value induced during a loading process. It is shown for point load type of contact, in comparison to ABAQUS analysis, stress based localisation has a better accuracy than the displacement based localisation. However, the stress value that is also determined using the Boussinesq method, has no relation to the material properties. Hence, a combination of the Hertzian and the Boussinesq method was used to generate localised regions with respect to the material properties and loading conditions. In the final chapter, contributions of the study were discussed, and some of the future works to expand the research were listed out

    Implementation and validation of a cohesive fracture model through contact mechanics with application to cutting and needle insertion into human skin

    Get PDF
    Understanding the highly non-linear biomechanics of the complex structure of human skin would not only provide valuable information for the development of biological comparable products that could be used for the improvement, restoration or maintenance of the biological tissue or replacement of the whole organ, but would also support the development of an advanced computational model (e.g. finite element skin models) that do not differ (or do not differ very much!) from experimental data. This could be very useful for surgical training, planning and navigation. In particular, the major goal of this thesis was the development of robust and easy to use computational models of the cutting and tearing of soft materials, including large deformations, and the development of repeatable, reproducible and reliable physical skin models in comparison to in-ex vivo human skin samples. In combination with advanced computational/mechanical methods, these could offer many possibilities, such as optimised device design which would be used for effective and reproducible skin penetration in the clinical setting and for in vivo measurements. To be able to carry out experimental cutting tests, physical models of skin were manufactured in the laboratory using silicone rubber. The mechanical properties of the physical models were examined experimentally by applying tensile and indentation tests to the test models using the Zwick universal testing machine and the Digital Image Correlation (DIC) System. To estimate the mechanical properties of the physical models and calculate the quantities, Poisson’s ratio, Young’s modulus and shear modulus -which were used later in computational cutting models - and inverse analyses were performed for each example of manufactured silicone rubber in the laboratory using the analytical study on indentation method, the curve fitting technique and DIC measurements. Then, the results were compared to the mechanical properties of human skin experimentally obtained in vivo/ ex vivo (from published studies). A new large deformation cohesive zone formulation was implemented using contact mechanics, which allows easy definition of crack paths in conventional finite element models. This was implemented in the widely used open source FE package FEBio through modification of the classical contact model to provide a specific implementation of a mesh independent method for straightforward controlling of (non-linear) fracture mechanical processes using the Mixed Mode Cohesive-Zone method. Additionally, new models of friction and thermodynamically coupled friction were developed and implemented. The computational model for the simulation of the cutting process (the finite element (FE) model of cutting) was reduced to the simplified model for the sharp interaction (triangular prisms wedge cutting), where the Neo Hookean hyperelastic material model was chosen to represent the skin layers for the FEM analysis. Practical, analytical and experimental verification tests, alongside convergence analysis, were performed. Comparison of the computational results with the analytical and experimental results revealed that applying the modified contact algorithm to the fracture problem was effective in predicting and simulating the cutting processes

    Improvements to physically based cloth simulation

    Get PDF
    Physically based cloth simulation in computer graphics has come a long way since the 1980s. Although extensive methods have been developed, physically based cloth animation remains challenging in a number of aspects, including the efficient simulation of complex internal dynamics, better performance and the generation of more effects of friction in collisions, to name but a few. These opportunities motivate the work presented in this thesis to improve on current state of the art in cloth simulation by proposing methods for cloth bending deformation simulation, collision detection and friction in collision response. The structure of the thesis is as follows. A literature review of work related to physically based cloth simulation including aspects of internal dynamics, collision handling and GPU computing for cloth simulation is given in Chapter 2. In order to provide a basis for understanding of the work of the subsequent chapters of the thesis, Chapter 3 describes and discusses main components of our physically based cloth simulation framework which can be seen as the basis of our developments, as methods presented in the following chapters use this framework. Chapter 4 presents an approach that effectively models cloth non-linear features in bending behaviour, such as energy dissipation, plasticity and fatigue weakening. This is achieved by a simple mathematical approximation to an ideal hysteresis loop at a high level, while in textile research bending non-linearity is computed using complex internal friction models at the geometric structure level. Due to cloth flexibility and the large quantity of triangles, in a robust cloth system collision detection is the most time consuming task. The approach proposed in Chapter 5 improves performance of collision detection using a GPU-based approach employing spatial subdivision. It addresses a common issue, uneven triangle sizes, which can easily impair the spatial subdivision efficiency. To achieve this, a virtual subdivision scheme with a uniform grid is used to virtually subdivide large triangles, resulting in a more appropriate cell size and thus a more efficient subdivision. The other common issue that limits the subdivision efficiency is uneven triangle spatial distributions, and is difficult to tackle via uniform grids because areas with different triangle densities may require different cell sizes. In order to address this problem, Chapter 6 shows how to build an octree grid to adaptively partition space according to triangle spatial distribution on a GPU, which delivers further improvements in the performance of collision detection. Friction is an important component in collision response. Frictional effects include phenomena that are velocity dependent, such as stiction, Stribeck friction, viscous friction and the stick-slip phenomenon, which are not modelled by the classic Coulomb friction model adopted by existing cloth systems. Chapter 7 reports a more comprehensive friction model to capture these additional effects. Chapter 8 concludes this thesis and briefly discusses potential avenues for future work
    • …
    corecore