17,306 research outputs found

    Multi-Sensor Context-Awareness in Mobile Devices and Smart Artefacts

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    The use of context in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. In this article we consider how to augment mobile devices with awareness of their environment and situation as context. Most work to date has been based on integration of generic context sensors, in particular for location and visual context. We propose a different approach based on integration of multiple diverse sensors for awareness of situational context that can not be inferred from location, and targeted at mobile device platforms that typically do not permit processing of visual context. We have investigated multi-sensor context-awareness in a series of projects, and report experience from development of a number of device prototypes. These include development of an awareness module for augmentation of a mobile phone, of the Mediacup exemplifying context-enabled everyday artifacts, and of the Smart-Its platform for aware mobile devices. The prototypes have been explored in various applications to validate the multi-sensor approach to awareness, and to develop new perspectives of how embedded context-awareness can be applied in mobile and ubiquitous computing

    The Effect of Pok\'emon Go on The Pulse of the City: A Natural Experiment

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    Pok\'emon Go, a location-based game that uses augmented reality techniques, received unprecedented media coverage due to claims that it allowed for greater access to public spaces, increasing the number of people out on the streets, and generally improving health, social, and security indices. However, the true impact of Pok\'emon Go on people's mobility patterns in a city is still largely unknown. In this paper, we perform a natural experiment using data from mobile phone networks to evaluate the effect of Pok\'emon Go on the pulse of a big city: Santiago, capital of Chile. We found significant effects of the game on the floating population of Santiago compared to movement prior to the game's release in August 2016: in the following week, up to 13.8\% more people spent time outside at certain times of the day, even if they do not seem to go out of their usual way. These effects were found by performing regressions using count models over the states of the cellphone network during each day under study. The models used controlled for land use, daily patterns, and points of interest in the city. Our results indicate that, on business days, there are more people on the street at commuting times, meaning that people did not change their daily routines but slightly adapted them to play the game. Conversely, on Saturday and Sunday night, people indeed went out to play, but favored places close to where they live. Even if the statistical effects of the game do not reflect the massive change in mobility behavior portrayed by the media, at least in terms of expanse, they do show how "the street" may become a new place of leisure. This change should have an impact on long-term infrastructure investment by city officials, and on the drafting of public policies aimed at stimulating pedestrian traffic.Comment: 23 pages, 7 figures. Published at EPJ Data Scienc

    Towards connecting people, locations and real-world events in a cellular network

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    The success of personal mobile communication technologies has led an emerging expansion of the telecommunication infrastructure but also to an explosion to mobile broadband data traffic as more and more people completely rely on their mobile devices, either for work or entertainment. The continuously interaction of their mobile devices with the mobile network infrastructure creates digital traces that can be easily logged by the network operators. These digital traces can be further used, apart from billing and resource management, for large-scale population monitoring using mobile traffic analysis. They could be integrated into intelligent systems that could help at detecting exceptional events such as riots, protests or even at disaster preventions with minimal costs and improve people safety and security, or even save lives. In this paper we study the use of fully anonymized and highly aggregate cellular network data, like Call Detail Records (CDRs) to analyze the telecommunication traffic and connect people, locations and events. The results show that by analyzing the CDR data exceptional spatio-temporal patterns of mobile data can be correlated to real-world events. For example, high user network activity was mapped to religious festivals, such as Ramadan, Le Grand Magal de Touba and the Tivaouane Maouloud festival. During the Ramadan period it was noticed that the communication pattern doubled during the night with a slow start during the morning and along the day. Furthermore, a peak increase in the number of voice calls and voice calls duration in the area of Kafoutine was mapped to the Casamance Conflict in the area which resulted in four deaths. Thus, these observations could be further used to develop an intelligent system that detects exceptional events in real-time from CDRs data monitoring. Such system could be used in intelligent transportation management, urban planning, emergency situations, network resource allocation and performance optimization, etc

    Optimisation of Mobile Communication Networks - OMCO NET

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    The mini conference “Optimisation of Mobile Communication Networks” focuses on advanced methods for search and optimisation applied to wireless communication networks. It is sponsored by Research & Enterprise Fund Southampton Solent University. The conference strives to widen knowledge on advanced search methods capable of optimisation of wireless communications networks. The aim is to provide a forum for exchange of recent knowledge, new ideas and trends in this progressive and challenging area. The conference will popularise new successful approaches on resolving hard tasks such as minimisation of transmit power, cooperative and optimal routing
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