970 research outputs found
Exploiting Vector and Multicore Parallelism for Recursive, Data- and Task-Parallel Programs
Modern hardware contains parallel execution resources that are well-suited for data-parallelism vector units and task parallelism multicores. However, most work on parallel scheduling focuses on one type of hardware or the other. In this work, we present a scheduling framework that allows for a unified treatment of task- and data-parallelism. Our key insight is an abstraction, task blocks, that uniformly handles data-parallel iterations and task-parallel tasks, allowing them to be scheduled on vector units or executed independently as multicores. Our framework allows us to define schedulers that can dynamically select between executing task blocks on vector units or multicores. We show that these schedulers are asymptotically optimal, and deliver the maximum amount of parallelism available in computation trees. To evaluate our schedulers, we develop program transformations that can convert mixed data- and task-parallel programs into task block based programs. Using a prototype instantiation of our scheduling framework, we show that, on an 8-core system, we can simultaneously exploit vector and multicore parallelism to achieve 14 x-108 x speedup over sequential baselines
Extracting correlated parameters on multicore architectures
16 pagesInternational audienceIn this paper, we present a new approach relevant to the discovery of correlated patterns, based on the use of multicore architectures. Our work rests on a full KDD system and allows one to extract Decision Correlation Rules based on the Chi-squared criterion that include a target column from any database. To achieve this objective, we use a levelwise algorithm as well as contingency vectors, an alternate and more powerful representation of contingency tables, in order to prune the search space. The goal is to parallelize the processing associated with the extraction of relevant rules. The parallelization invokes the PPL (Parallel Patterns Library), which allows a simultaneous access to the whole available cores / processors on modern computers. We nally present rst results on the reached performance gains
An Incremental Parallel PGAS-based Tree Search Algorithm
International audienceIn this work, we show that the Chapel high-productivity language is suitable for the design and implementation of all aspects involved in the conception of parallel tree search algorithms for solving combinatorial problems. Initially, it is possible to hand-optimize the data structures involved in the search process in a way equivalent to C. As a consequence, the single-threaded search in Chapel is on average only 7% slower than its counterpart written in C. Whereas programming a multicore tree search in Chapel is equivalent to C-OpenMP in terms of performance and programmability, its productivity-aware features for distributed programming stand out. It is possible to incrementally conceive a distributed tree search algorithm starting from its multicore counterpart by adding few lines of code. The distributed implementation performs load balancing among different computer nodes and also exploits all CPU cores of the system. Chapel presents an interesting trade-off between programmability and performance despite the high level of its features. The distributed tree search in Chapel is on average 16% slower and reaches up to 80% of the scalability achieved by its C-MPI+OpenMP counterpart
C Language Extensions for Hybrid CPU/GPU Programming with StarPU
Modern platforms used for high-performance computing (HPC) include machines
with both general-purpose CPUs, and "accelerators", often in the form of
graphical processing units (GPUs). StarPU is a C library to exploit such
platforms. It provides users with ways to define "tasks" to be executed on CPUs
or GPUs, along with the dependencies among them, and by automatically
scheduling them over all the available processing units. In doing so, it also
relieves programmers from the need to know the underlying architecture details:
it adapts to the available CPUs and GPUs, and automatically transfers data
between main memory and GPUs as needed. While StarPU's approach is successful
at addressing run-time scheduling issues, being a C library makes for a poor
and error-prone programming interface. This paper presents an effort started in
2011 to promote some of the concepts exported by the library as C language
constructs, by means of an extension of the GCC compiler suite. Our main
contribution is the design and implementation of language extensions that map
to StarPU's task programming paradigm. We argue that the proposed extensions
make it easier to get started with StarPU,eliminate errors that can occur when
using the C library, and help diagnose possible mistakes. We conclude on future
work
Improving the scalability of parallel N-body applications with an event driven constraint based execution model
The scalability and efficiency of graph applications are significantly
constrained by conventional systems and their supporting programming models.
Technology trends like multicore, manycore, and heterogeneous system
architectures are introducing further challenges and possibilities for emerging
application domains such as graph applications. This paper explores the space
of effective parallel execution of ephemeral graphs that are dynamically
generated using the Barnes-Hut algorithm to exemplify dynamic workloads. The
workloads are expressed using the semantics of an Exascale computing execution
model called ParalleX. For comparison, results using conventional execution
model semantics are also presented. We find improved load balancing during
runtime and automatic parallelism discovery improving efficiency using the
advanced semantics for Exascale computing.Comment: 11 figure
Characterization of vectorization strategies for recursive algorithms
A successful architectural trend in parallelism is the emphasis on data parallelism with SIMD hardware. Since SIMD extensions on commodity processors tend to require relatively little extra hardware, executing a SIMD instruction is essentially free from a power perspective, making vector computation an attractive target for parallelism. SIMD instructions are designed to accelerate the performance of applications such as motion video, real-time physics and graphics. Such applications perform repetitive operations on large arrays of numbers. While the key idea is to parallelize significant portions of data that get operated by several sequential instructions into a single instruction, not every application can be parallelized automatically. Regular applications with dense matrices and arrays are easier to vectorize compared to irregular applications that involve pointer based data structures like trees and graphs. Programmers are burdened with the arduous task of manually tuning such applications for better performance. One such class of applications are recursive programs. While they are not traditional serial instruction sequences, they follow a serialized pattern in their control flow graph and exhibit dependencies. They can be visualized to be directed trees data structures. Vectorizing recursive applications with SIMD hardware cannot be achieved by using the existing intrinsic directly because of the nature of these algorithms. In this dissertation, we argue that, for an important subset of recursive programs which arise in many domains, there exists general techniques to efficiently vectorize the program to operate on SIMD architecture. Recursive algorithms are very popular in graph problems, tree traversal algorithms, gaming applications et al. While multi-core and GPU implementation of such algorithms have been explored, methods to execute them efficiently on vector units like SIMD and AVX have not been explored. We investigate techniques for work generation and efficient vectorization to enable vectorization in recursion. We further implement a generic tree model that allows us to guarantee lower bounds on its utilization efficiency
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