216 research outputs found

    Exploiting Sensor Symmetry for Generalized Tactile Perception in Biomimetic Touch

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    From pixels to percepts: Highly robust edge perception and contour following using deep learning and an optical biomimetic tactile sensor

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    Deep learning has the potential to have the impact on robot touch that it has had on robot vision. Optical tactile sensors act as a bridge between the subjects by allowing techniques from vision to be applied to touch. In this paper, we apply deep learning to an optical biomimetic tactile sensor, the TacTip, which images an array of papillae (pins) inside its sensing surface analogous to structures within human skin. Our main result is that the application of a deep CNN can give reliable edge perception and thus a robust policy for planning contact points to move around object contours. Robustness is demonstrated over several irregular and compliant objects with both tapping and continuous sliding, using a model trained only by tapping onto a disk. These results relied on using techniques to encourage generalization to tasks beyond which the model was trained. We expect this is a generic problem in practical applications of tactile sensing that deep learning will solve. A video demonstrating the approach can be found at https://www.youtube.com/watch?v=QHrGsG9AHtsComment: Accepted in RAL and ICRA 2019. N. Lepora and J. Lloyd contributed equally to this wor

    TactileGCN: A Graph Convolutional Network for Predicting Grasp Stability with Tactile Sensors

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    Tactile sensors provide useful contact data during the interaction with an object which can be used to accurately learn to determine the stability of a grasp. Most of the works in the literature represented tactile readings as plain feature vectors or matrix-like tactile images, using them to train machine learning models. In this work, we explore an alternative way of exploiting tactile information to predict grasp stability by leveraging graph-like representations of tactile data, which preserve the actual spatial arrangement of the sensor's taxels and their locality. In experimentation, we trained a Graph Neural Network to binary classify grasps as stable or slippery ones. To train such network and prove its predictive capabilities for the problem at hand, we captured a novel dataset of approximately 5000 three-fingered grasps across 41 objects for training and 1000 grasps with 10 unknown objects for testing. Our experiments prove that this novel approach can be effectively used to predict grasp stability

    Grasping and Manipulation of Unknown Objects Based on Visual and Tactile Feedback

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    Haschke R. Grasping and Manipulation of Unknown Objects Based on Visual and Tactile Feedback. In: Carbone G, Gomez-Bravo F, eds. Motion and Operation Planning of Robotic Systems. Mechanisms and Machine Science. Vol 29. Switzerland: Springer; 2015: 522.The sense of touch allows humans and higher animals to perform coordinated and efficient interactions within their environment. Recently, tactile sensor arrays providing high force, spatial, and temporal resolution became available for robotics, which allows us to consider new control strategies to exploit this important and valuable sensory channel for grasping and manipulation tasks. Successful dexterous manipulation strongly depends on tight feedback loops integrating proprioceptive, visual, and tactile feedback. We introduce a framework for tactile servoing that can realize specific tactile interaction patterns, for example to establish and maintain contact (grasping) or to explore and manipulate objects. We demonstrate and evaluate the capabilities of the proposed control framework in a series of preliminary experiments employing a 16 Ɨ 16 tactile sensor array attached to a Kuka LWR arm as a large fingertip

    The TacTip Family : Soft Optical Tactile Sensors with 3D-Printed Biomimetic Morphologies

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    The authors thank Sam Coupland, Gareth Griffiths, and Samuel Forbes for their help with 3D printing and Jason Welsby for his assistance with electronics. N.L. was supported, in part, by a Leverhulme Trust Research Leadership Award on ā€œA biomimetic forebrain for robot touchā€ (RL-2016-039), and N.L. and M.E.G. were supported, in part, by an EPSRC grant on Tactile Super-resolution Sensing (EP/M02993X/1). L.C. was supported by the EPSRC Centre for Doctoral Training in Future Autonomous and Robotic Systems (FARSCOPE).Peer reviewedPublisher PD

    On the Evolutionary Co-Adaptation of Morphology and Distributed Neural Controllers in Adaptive Agents

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    The attempt to evolve complete embodied and situated artiļ¬cial creatures in which both morphological and control characteristics are adapted during the evolutionary process has been and still represents a long term goal key for the artiļ¬cial life and the evolutionary robotics community. Loosely inspired by ancient biological organisms which are not provided with a central nervous system and by simple organisms such as stick insects, this thesis proposes a new genotype encoding which allows development and evolution of mor- phology and neural controller in artiļ¬cial agents provided with a distributed neural network. In order to understand if this kind of network is appropriate for the evolution of non trivial behaviours in artiļ¬cial agents, two experiments (description and results will be shown in chapter 3) in which evolution was applied only to the controllerā€™s parameters were performed. The results obtained in the ļ¬rst experiment demonstrated how distributed neural networks can achieve a good level of organization by synchronizing the output of oscillatory elements exploiting acceleration/deceleration mechanisms based on local interactions. In the second experiment few variants on the topology of neural architecture were introduced. Results showed how this new control system was able to coordinate the legs of a simulated hexapod robot on two diļ¬€erent gaits on the basis of the external circumstances. After this preliminary and successful investigation, a new genotype encoding able to develop and evolve artiļ¬cial agents with no ļ¬xed morphology and with a distributed neural controller was proposed. A second set of experiments was thus performed and the results obtained conļ¬rmed both the eļ¬€ectiveness of genotype encoding and the ability of distributed neural network to perform the given task. The results have also shown the strength of genotype both in generating a wide range of diļ¬€erent morphological structures and in favouring a direct co-adaptation between neural controller and morphology during the evolutionary process. Furthermore the simplicity of the proposed model has showed the eļ¬€ective role of speciļ¬c elements in evolutionary experiments. In particular it has demonstrated the importance of the environment and its complexity in evolving non-trivial behaviours and also how adding an independent component to the ļ¬tness function could help the evolutionary process exploring a larger space solutions avoiding a premature convergence towards suboptimal solutions

    Learning to stop: a unifying principle for legged locomotion in varying environments.

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    Evolutionary studies have unequivocally proven the transition of living organisms from water to land. Consequently, it can be deduced that locomotion strategies must have evolved from one environment to the other. However, the mechanism by which this transition happened and its implications on bio-mechanical studies and robotics research have not been explored in detail. This paper presents a unifying control strategy for locomotion in varying environments based on the principle of 'learning to stop'. Using a common reinforcement learning framework, deep deterministic policy gradient, we show that our proposed learning strategy facilitates a fast and safe methodology for transferring learned controllers from the facile water environment to the harsh land environment. Our results not only propose a plausible mechanism for safe and quick transition of locomotion strategies from a water to land environment but also provide a novel alternative for safer and faster training of robots

    Wetting on micro-structured surfaces: modelling and optimization

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