3,612 research outputs found

    Accelerating iterative CT reconstruction algorithms using Tensor Cores

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    Tensor Cores are specialized hardware units added to recent NVIDIA GPUs to speed up matrix multiplication-related tasks, such as convolutions and densely connected layers in neural networks. Due to their specific hardware implementation and programming model, Tensor Cores cannot be straightforwardly applied to other applications outside machine learning. In this paper, we demonstrate the feasibility of using NVIDIA Tensor Cores for the acceleration of a non-machine learning application: iterative Computed Tomography (CT) reconstruction. For large CT images and real-time CT scanning, the reconstruction time for many existing iterative reconstruction methods is relatively high, ranging from seconds to minutes, depending on the size of the image. Therefore, CT reconstruction is an application area that could potentially benefit from Tensor Core hardware acceleration. We first studied the reconstruction algorithm's performance as a function of the hardware related parameters and proposed an approach to accelerate reconstruction on Tensor Cores. The results show that the proposed method provides about 5 x increase in speed and energy saving using the NVIDIA RTX 2080 Ti GPU for the parallel projection of 32 images of size 512 x 512. The relative reconstruction error due to the mixed-precision computations was almost equal to the error of single-precision (32-bit) floating- point computations. We then presented an approach for real-time and memory-limited applications by exploiting the symmetry of the system (i.e., the acquisition geometry). As the proposed approach is based on the conjugate gradient method, it can be generalized to extend its application to many research and industrial fields

    White Paper from Workshop on Large-scale Parallel Numerical Computing Technology (LSPANC 2020): HPC and Computer Arithmetic toward Minimal-Precision Computing

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    In numerical computations, precision of floating-point computations is a key factor to determine the performance (speed and energy-efficiency) as well as the reliability (accuracy and reproducibility). However, precision generally plays a contrary role for both. Therefore, the ultimate concept for maximizing both at the same time is the minimal-precision computing through precision-tuning, which adjusts the optimal precision for each operation and data. Several studies have been already conducted for it so far (e.g. Precimoniuos and Verrou), but the scope of those studies is limited to the precision-tuning alone. Hence, we aim to propose a broader concept of the minimal-precision computing system with precision-tuning, involving both hardware and software stack. In 2019, we have started the Minimal-Precision Computing project to propose a more broad concept of the minimal-precision computing system with precision-tuning, involving both hardware and software stack. Specifically, our system combines (1) a precision-tuning method based on Discrete Stochastic Arithmetic (DSA), (2) arbitrary-precision arithmetic libraries, (3) fast and accurate numerical libraries, and (4) Field-Programmable Gate Array (FPGA) with High-Level Synthesis (HLS). In this white paper, we aim to provide an overview of various technologies related to minimal- and mixed-precision, to outline the future direction of the project, as well as to discuss current challenges together with our project members and guest speakers at the LSPANC 2020 workshop; https://www.r-ccs.riken.jp/labs/lpnctrt/lspanc2020jan/

    Approximate Computing Survey, Part II: Application-Specific & Architectural Approximation Techniques and Applications

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    The challenging deployment of compute-intensive applications from domains such Artificial Intelligence (AI) and Digital Signal Processing (DSP), forces the community of computing systems to explore new design approaches. Approximate Computing appears as an emerging solution, allowing to tune the quality of results in the design of a system in order to improve the energy efficiency and/or performance. This radical paradigm shift has attracted interest from both academia and industry, resulting in significant research on approximation techniques and methodologies at different design layers (from system down to integrated circuits). Motivated by the wide appeal of Approximate Computing over the last 10 years, we conduct a two-part survey to cover key aspects (e.g., terminology and applications) and review the state-of-the art approximation techniques from all layers of the traditional computing stack. In Part II of our survey, we classify and present the technical details of application-specific and architectural approximation techniques, which both target the design of resource-efficient processors/accelerators & systems. Moreover, we present a detailed analysis of the application spectrum of Approximate Computing and discuss open challenges and future directions.Comment: Under Review at ACM Computing Survey

    An efficient mixed-precision, hybrid CPU-GPU implementation of a fully implicit particle-in-cell algorithm

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    Recently, a fully implicit, energy- and charge-conserving particle-in-cell method has been proposed for multi-scale, full-f kinetic simulations [G. Chen, et al., J. Comput. Phys. 230,18 (2011)]. The method employs a Jacobian-free Newton-Krylov (JFNK) solver, capable of using very large timesteps without loss of numerical stability or accuracy. A fundamental feature of the method is the segregation of particle-orbit computations from the field solver, while remaining fully self-consistent. This paper describes a very efficient, mixed-precision hybrid CPU-GPU implementation of the implicit PIC algorithm exploiting this feature. The JFNK solver is kept on the CPU in double precision (DP), while the implicit, charge-conserving, and adaptive particle mover is implemented on a GPU (graphics processing unit) using CUDA in single-precision (SP). Performance-oriented optimizations are introduced with the aid of the roofline model. The implicit particle mover algorithm is shown to achieve up to 400 GOp/s on a Nvidia GeForce GTX580. This corresponds to 25% absolute GPU efficiency against the peak theoretical performance, and is about 300 times faster than an equivalent serial CPU (Intel Xeon X5460) execution. For the test case chosen, the mixed-precision hybrid CPU-GPU solver is shown to over-perform the DP CPU-only serial version by a factor of \sim 100, without apparent loss of robustness or accuracy in a challenging long-timescale ion acoustic wave simulation.Comment: 25 pages, 6 figures, submitted to J. Comput. Phy
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