97 research outputs found

    Error control on mobile station sides in collaborative multiple-input multiple-output systems

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    Collaboration between mobile stations (MSs) may lead to a new form of wireless communication. Collaboration on MS sides considerably improves signal detection performance, especially for multiple-input multiple-output (MIMO) transmission systems. In this study, a novel detector collaboration system is proposed to reduce the traffic volume on inter-MS collaboration links. Multiple MSs in the immediate vicinity are used to collaboratively decode the MIMO signals received from a base station. Furthermore, we consider a distributed detection system, in which multiple detection MSs decode the MIMO signals independently. Multiple decision results are exploited to improve the error performance. Residual interference coefficients were used to finalize the decision results. The error ratio performance and the traffic volume over collaboration wireless links were compared with those of two combining schemes through computer simulations and field experiments. The results revealed that the proposed error control scheme on mobile station sides offers a better tradeoff between the error performance and the traffic volume on the collaboration wireless links

    Cooperative Radio Communications for Green Smart Environments

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    The demand for mobile connectivity is continuously increasing, and by 2020 Mobile and Wireless Communications will serve not only very dense populations of mobile phones and nomadic computers, but also the expected multiplicity of devices and sensors located in machines, vehicles, health systems and city infrastructures. Future Mobile Networks are then faced with many new scenarios and use cases, which will load the networks with different data traffic patterns, in new or shared spectrum bands, creating new specific requirements. This book addresses both the techniques to model, analyse and optimise the radio links and transmission systems in such scenarios, together with the most advanced radio access, resource management and mobile networking technologies. This text summarises the work performed by more than 500 researchers from more than 120 institutions in Europe, America and Asia, from both academia and industries, within the framework of the COST IC1004 Action on "Cooperative Radio Communications for Green and Smart Environments". The book will have appeal to graduates and researchers in the Radio Communications area, and also to engineers working in the Wireless industry. Topics discussed in this book include: • Radio waves propagation phenomena in diverse urban, indoor, vehicular and body environments• Measurements, characterization, and modelling of radio channels beyond 4G networks• Key issues in Vehicle (V2X) communication• Wireless Body Area Networks, including specific Radio Channel Models for WBANs• Energy efficiency and resource management enhancements in Radio Access Networks• Definitions and models for the virtualised and cloud RAN architectures• Advances on feasible indoor localization and tracking techniques• Recent findings and innovations in antenna systems for communications• Physical Layer Network Coding for next generation wireless systems• Methods and techniques for MIMO Over the Air (OTA) testin

    Cooperative Radio Communications for Green Smart Environments

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    The demand for mobile connectivity is continuously increasing, and by 2020 Mobile and Wireless Communications will serve not only very dense populations of mobile phones and nomadic computers, but also the expected multiplicity of devices and sensors located in machines, vehicles, health systems and city infrastructures. Future Mobile Networks are then faced with many new scenarios and use cases, which will load the networks with different data traffic patterns, in new or shared spectrum bands, creating new specific requirements. This book addresses both the techniques to model, analyse and optimise the radio links and transmission systems in such scenarios, together with the most advanced radio access, resource management and mobile networking technologies. This text summarises the work performed by more than 500 researchers from more than 120 institutions in Europe, America and Asia, from both academia and industries, within the framework of the COST IC1004 Action on "Cooperative Radio Communications for Green and Smart Environments". The book will have appeal to graduates and researchers in the Radio Communications area, and also to engineers working in the Wireless industry. Topics discussed in this book include: • Radio waves propagation phenomena in diverse urban, indoor, vehicular and body environments• Measurements, characterization, and modelling of radio channels beyond 4G networks• Key issues in Vehicle (V2X) communication• Wireless Body Area Networks, including specific Radio Channel Models for WBANs• Energy efficiency and resource management enhancements in Radio Access Networks• Definitions and models for the virtualised and cloud RAN architectures• Advances on feasible indoor localization and tracking techniques• Recent findings and innovations in antenna systems for communications• Physical Layer Network Coding for next generation wireless systems• Methods and techniques for MIMO Over the Air (OTA) testin

    Intelligent Circuits and Systems

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    ICICS-2020 is the third conference initiated by the School of Electronics and Electrical Engineering at Lovely Professional University that explored recent innovations of researchers working for the development of smart and green technologies in the fields of Energy, Electronics, Communications, Computers, and Control. ICICS provides innovators to identify new opportunities for the social and economic benefits of society.  This conference bridges the gap between academics and R&D institutions, social visionaries, and experts from all strata of society to present their ongoing research activities and foster research relations between them. It provides opportunities for the exchange of new ideas, applications, and experiences in the field of smart technologies and finding global partners for future collaboration. The ICICS-2020 was conducted in two broad categories, Intelligent Circuits & Intelligent Systems and Emerging Technologies in Electrical Engineering

    AN EFFICIENT INTERFERENCE AVOIDANCE SCHEME FOR DEVICE-TODEVICE ENABLED FIFTH GENERATION NARROWBAND INTERNET OF THINGS NETWOKS’

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    Narrowband Internet of Things (NB-IoT) is a low-power wide-area (LPWA) technology built on long-term evolution (LTE) functionalities and standardized by the 3rd-Generation Partnership Project (3GPP). Due to its support for massive machine-type communication (mMTC) and different IoT use cases with rigorous standards in terms of connection, energy efficiency, reachability, reliability, and latency, NB-IoT has attracted the research community. However, as the capacity needs for various IoT use cases expand, the LTE evolved packet core (EPC) system's numerous functionalities may become overburdened and suboptimal. Several research efforts are currently in progress to address these challenges. As a result, an overview of these efforts with a specific focus on the optimized architecture of the LTE EPC functionalities, the 5G architectural design for NB-IoT integration, the enabling technologies necessary for 5G NB-IoT, 5G new radio (NR) coexistence with NB-IoT, and feasible architectural deployment schemes of NB-IoT with cellular networks is discussed. This thesis also presents cloud-assisted relay with backscatter communication as part of a detailed study of the technical performance attributes and channel communication characteristics from the physical (PHY) and medium access control (MAC) layers of the NB-IoT, with a focus on 5G. The numerous drawbacks that come with simulating these systems are explored. The enabling market for NB-IoT, the benefits for a few use cases, and the potential critical challenges associated with their deployment are all highlighted. Fortunately, the cyclic prefix orthogonal frequency division multiplexing (CPOFDM) based waveform by 3GPP NR for improved mobile broadband (eMBB) services does not prohibit the use of other waveforms in other services, such as the NB-IoT service for mMTC. As a result, the coexistence of 5G NR and NB-IoT must be manageably orthogonal (or quasi-orthogonal) to minimize mutual interference that limits the form of freedom in the waveform's overall design. As a result, 5G coexistence with NB-IoT will introduce a new interference challenge, distinct from that of the legacy network, even though the NR's coexistence with NB-IoT is believed to improve network capacity and expand the coverage of the user data rate, as well as improves robust communication through frequency reuse. Interference challenges may make channel estimation difficult for NB-IoT devices, limiting the user performance and spectral efficiency. Various existing interference mitigation solutions either add to the network's overhead, computational complexity and delay or are hampered by low data rate and coverage. These algorithms are unsuitable for an NB-IoT network owing to the low-complexity nature. As a result, a D2D communication based interference-control technique becomes an effective strategy for addressing this problem. This thesis used D2D communication to decrease the network bottleneck in dense 5G NBIoT networks prone to interference. For D2D-enabled 5G NB-IoT systems, the thesis presents an interference-avoidance resource allocation that considers the less favourable cell edge NUEs. To simplify the algorithm's computing complexity and reduce interference power, the system divides the optimization problem into three sub-problems. First, in an orthogonal deployment technique using channel state information (CSI), the channel gain factor is leveraged by selecting a probable reuse channel with higher QoS control. Second, a bisection search approach is used to find the best power control that maximizes the network sum rate, and third, the Hungarian algorithm is used to build a maximum bipartite matching strategy to choose the optimal pairing pattern between the sets of NUEs and the D2D pairs. The proposed approach improves the D2D sum rate and overall network SINR of the 5G NB-IoT system, according to the numerical data. The maximum power constraint of the D2D pair, D2D's location, Pico-base station (PBS) cell radius, number of potential reuse channels, and cluster distance impact the D2D pair's performance. The simulation results achieve 28.35%, 31.33%, and 39% SINR performance higher than the ARSAD, DCORA, and RRA algorithms when the number of NUEs is twice the number of D2D pairs, and 2.52%, 14.80%, and 39.89% SINR performance higher than the ARSAD, RRA, and DCORA when the number of NUEs and D2D pairs are equal. As a result, a D2D sum rate increase of 9.23%, 11.26%, and 13.92% higher than the ARSAD, DCORA, and RRA when the NUE’s number is twice the number of D2D pairs, and a D2D’s sum rate increase of 1.18%, 4.64% and 15.93% higher than the ARSAD, RRA and DCORA respectively, with an equal number of NUEs and D2D pairs is achieved. The results demonstrate the efficacy of the proposed scheme. The thesis also addressed the problem where the cell-edge NUE's QoS is critical to challenges such as long-distance transmission, delays, low bandwidth utilization, and high system overhead that affect 5G NB-IoT network performance. In this case, most cell-edge NUEs boost their transmit power to maximize network throughput. Integrating cooperating D2D relaying technique into 5G NB-IoT heterogeneous network (HetNet) uplink spectrum sharing increases the system's spectral efficiency and interference power, further degrading the network. Using a max-max SINR (Max-SINR) approach, this thesis proposed an interference-aware D2D relaying strategy for 5G NB-IoT QoS improvement for a cell-edge NUE to achieve optimum system performance. The Lagrangian-dual technique is used to optimize the transmit power of the cell-edge NUE to the relay based on the average interference power constraint, while the relay to the NB-IoT base station (NBS) employs a fixed transmit power. To choose an optimal D2D relay node, the channel-to-interference plus noise ratio (CINR) of all available D2D relays is used to maximize the minimum cell-edge NUE's data rate while ensuring the cellular NUEs' QoS requirements are satisfied. Best harmonic mean, best-worst, half-duplex relay selection, and a D2D communication scheme were among the other relaying selection strategies studied. The simulation results reveal that the Max-SINR selection scheme outperforms all other selection schemes due to the high channel gain between the two communication devices except for the D2D communication scheme. The proposed algorithm achieves 21.27% SINR performance, which is nearly identical to the half-duplex scheme, but outperforms the best-worst and harmonic selection techniques by 81.27% and 40.29%, respectively. As a result, as the number of D2D relays increases, the capacity increases by 14.10% and 47.19%, respectively, over harmonic and half-duplex techniques. Finally, the thesis presents future research works on interference control in addition with the open research directions on PHY and MAC properties and a SWOT (Strengths, Weaknesses, Opportunities, and Threats) analysis presented in Chapter 2 to encourage further study on 5G NB-IoT

    Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems

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    [ES] La quinta generación de comunicaciones móviles, 5G, promete ser una revolución tecnológica que vaya más allá de multiplicar la velocidad de transmisión de datos de sus predecesoras. Pretende soportar una gran cantidad de dispositivos y alcanzar latencias muy cercanas a 1 milisegundo. Para satisfacer estos ambiciosos requisitos, se han investigado nuevas tecnologías habilitadoras. Una de ellas es el uso de las bandas de ondas milimétricas (mmW) en las cuales hay una gran cantidad de espectro disponible. Para predecir las características del canal radio y evaluar las prestaciones de la 5G de forma fiable en las bandas mmW se requieren modelos de canal complejos. Concretamente, los modelos de propagación más precisos son los basados en trazado de rayos, pero su alto costo computacional los hacen inviables para la caracterización del canal radio en escenarios complejos. Por otro lado, en los últimos años, la tecnología de videojuegos ha desarrollado potentes herramientas para modelar la propagación de la luz en escenarios superrealistas. Dada la cercanía espectral entre el espectro visible y las ondas mmW, la presente Tesis ha estudiado la aplicación de las herramientas de modelado de propagación de la luz de los motores de juego para el modelado del canal radio en mmW. Esta Tesis propone un modelo de estimación de las pérdidas de propagación en mmW llamado "Modelo de Intensidad de Luz'' (LIM). Usando este modelo, basado en los procesos de iluminación realizados por los motores de juego, los transmisores de señal se sustituyen por focos de luz y la intensidad lumínica recibida en un punto se traduce a potencia de señal en milimétricas a través de una función polinómica sencilla. Una de las ventajas de usar los motores de juego es su gran capacidad y la facilidad que tiene el usuario para crear escenarios superrealistas que representen fielmente la geometría de escenarios donde se quiera evaluar el canal radio. De esta forma se pueden obtener estimaciones precisas de las pérdidas de propagación. La estimación de las pérdidas de propagación con LIM ha sido comparada con campañas de medida en las bandas de 28 GHz y 73 GHz y con otros modelos de propagación. Como resultado, el error de estimación de LIM es menor que los modelos estocásticos actuales y es comparable con el modelo de trazado de rayos. Y, además, el coste computacional de LIM comparado con el trazado de rayos es 130 veces menor, lo que posibilita el uso de LIM en escenarios altamente complejos para la estimación del canal radio en tiempo real. Los motores de juego permiten caracterizar de forma diferente la interacción de los materiales con la luz configurando el mapa de normales de sus superficies y sus funciones de dispersión y reflexión. En esta Tesis se ha determinado la caracterización de varios materiales que mejor se ajusta a medidas de laboratorio realizadas en un escenario controlado en la banda de 28 GHz. El modelo de LIM empleando materiales con esta caracterización óptima reduce más de un 50\% su error de estimación con respecto a la aplicación de LIM con los materiales por defecto, mientras que su coste computacional sigue siendo 26 veces menor que el modelo de trazado de rayos. Finalmente, se ha desarrollado sobre un motor de juego una primera versión de plataforma para la emulación de los sistemas 5G que es el punto de partida para un emulador completo de 5G. Esta plataforma no sólo contiene el modelo de LIM sino que incluye varios casos de uso de la 5G en entornos superrealistas. La plataforma, que se basa en el concepto de "Serious Game Engineering", rompe las limitaciones de los simuladores de redes móviles en cuanto a las capacidades de visualización e interacción del usuario con los componentes de la red en tiempo real.[CA] La cinquena generació de comunicacions mòbils, 5G, promet ser una revolució tecnològica que vaja més enllà de multiplicar la velocitat de transmissió de dades de les seues predecessores. Pretén suportar una gran quantitat de dispositius i aconseguir latències molt pròximes a 1 mil·lisegon. Per a satisfer aquests ambiciosos requisits, s'han investigat noves tecnologies habilitadores. Una d'elles és l'ús de les bandes d'ones mil·limètriques (mmW) en les quals hi ha una gran quantitat d'espectre disponible. Per a predir les característiques del canal ràdio i avaluar les prestacions de la 5G de forma fiable en les bandes mmW es requereixen models de canal complexos. Concretament, els models de propagació més precisos són els basats en traçat de rajos, però el seu alt cost computacional els fan inviables per a la caracterització del canal ràdio en escenaris complexos. D'altra banda, en els últims anys, la tecnologia de videojocs ha desenvolupat potents eines per a modelar la propagació de la llum en escenaris superrealistes. Donada la proximitat espectral entre l'espectre visible i les ones mmW, la present Tesi ha estudiat l'aplicació de les eines de modelatge de propagació de la llum dels motors de joc per al modelatge del canal radie en mmW. Aquesta Tesi proposa un model d'estimació de les pèrdues de propagació en mmW anomenat "Model d'Intensitat de Llum'' (LIM). Usant aquest model, basat en els processos d'il·luminació realitzats pels motors de joc, els transmissors de senyal se substitueixen per focus de llum i la intensitat lumínica rebuda en un punt es tradueix a potència de senyal en mil·limètriques a través d'una funció polinòmica senzilla. Una dels avantatges d'usar els motors de joc és la seua gran capacitat i la facilitat que té l'usuari per a crear escenaris superrealistes que representen fidelment la geometria d'escenaris on es vulga avaluar el canal ràdio. D'aquesta forma es poden obtindre estimacions precises de les pèrdues de propagació. L'estimació de les pèrdues de propagació amb LIM ha sigut comparada amb campanyes de mesura en les bandes de 28~GHz i 73~GHz i amb altres models de propagació. Com a resultat, l'error d'estimació de LIM és menor que els models estocàstics actuals i és comparable amb el model de traçat de rajos. I, a més, el cost computacional de LIM comparat amb el traçat de rajos és 130 vegades menor, la qual cosa possibilita l'ús de LIM en escenaris altament complexos per a l'estimació del canal ràdio en temps real. Els motors de joc permeten caracteritzar de forma diferent la interacció dels materials amb la llum configurant el mapa de normals de les seues superfícies i les seues funcions de dispersió i reflexió. En aquesta Tesi s'ha determinat la caracterització de diversos materials que s'ajusta millor a mesures de laboratori realitzades en un escenari controlat en la banda de 28 GHz. El model de LIM emprant materials amb aquesta caracterització òptima redueix més d'un 50 % el seu error d'estimació respecte a l'aplicació de LIM amb els materials per defecte, mentre que el seu cost computacional continua sent 26 vegades menor que el model de traçat de rajos. Finalment, s'ha desenvolupat sobre un motor de joc una primera versió de plataforma per a l'emulació dels sistemes 5G que és el punt de partida per a un emulador complet de 5G. Aquesta plataforma no solament conté el model de LIM sinó que inclou diversos casos d'ús de la 5G en entorns superrealistes. La plataforma, que es basa en el concepte de "Serious Game Engineering", trenca les limitacions dels simuladors de xarxes mòbils quant a les capacitats de visualització i interacció de l'usuari amb els components de la xarxa en temps real.[EN] The fifth generation of mobile communications, 5G, promises to be a technological revolution that goes beyond multiplying the data transmission speed of its predecessors. It aims to support a large number of devices and reach latencies very close to 1 millisecond. To meet these ambitious requirements, new enabling technologies have been researched. One of these is the use of millimetre-wave bands (mmW) in which a large amount of spectrum is available. Complex channel models are required to predict radio channel characteristics and reliably evaluate 5G performance in the mmW bands. Specifically, the most accurate propagation models are those based on ray tracing, but their high computational cost makes them unfeasible for radio channel characterization in complex scenarios. On the other hand, in recent years, video game technology has developed powerful tools to model the propagation of light in super realistic scenarios. Given the spectral closeness between the visible spectrum and the mmW waves, the present Thesis has studied the application of light propagation modeling tools from game engines for radio channel modeling in mmW. This Thesis proposes a model for estimating propagation losses in mmW called "Light Intensity Model'' (LIM). Using this model, based on the lighting processes performed by the game engines, the signal transmitters are replaced by light sources and the light intensity received at a point is translated into signal strength in mmW through a simple polynomial function. One of the advantages of using the game engines is their great capacity and the ease with which the user can create super realistic scenarios that faithfully represent the geometry of scenarios where the radio channel is to be evaluated. In this way, accurate estimates of propagation losses can be obtained. The estimation of propagation losses with LIM has been compared with measurement campaigns in the 28 GHz and 73 GHz bands and with other propagation models. As a result, the LIM estimation error is smaller than the current stochastic models and is comparable with the ray tracing model. In addition, the computational cost of LIM compared to ray tracing is 130 times lower, allowing the use of LIM in highly complex scenarios for real-time radio channel estimation. The game engines allow to characterize in a different way the interaction of the materials with the light configuring the normal map of their surfaces and their scattering and reflection functions. In this Thesis it has been determined the characterization of several materials that best fits to laboratory measurements made in a controlled scenario in the 28 GHz band. The LIM model using materials with this optimal characterization reduces by more than 50% its estimation error with respect to the application of LIM with default materials, while its computational cost remains 26 times lower than the ray tracing model. Finally, a first version of a platform for the emulation of 5G systems has been developed on a game engine, which is the starting point for a complete 5G emulator. This platform not only contains the LIM model but also includes several 5G use cases in super realistic environments. The platform, which is based on the concept of "`Serious Game Engineering", breaks the limitations of mobile network simulators in terms of visualization capabilities and user interaction with network components in real time.Inca Sánchez, SA. (2019). Serious Game Engineering and Lighting Models for the Realistic Emulation of 5G Systems [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/132695TESI

    Terahertz Communications and Sensing for 6G and Beyond: A Comprehensive View

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    The next-generation wireless technologies, commonly referred to as the sixth generation (6G), are envisioned to support extreme communications capacity and in particular disruption in the network sensing capabilities. The terahertz (THz) band is one potential enabler for those due to the enormous unused frequency bands and the high spatial resolution enabled by both short wavelengths and bandwidths. Different from earlier surveys, this paper presents a comprehensive treatment and technology survey on THz communications and sensing in terms of the advantages, applications, propagation characterization, channel modeling, measurement campaigns, antennas, transceiver devices, beamforming, networking, the integration of communications and sensing, and experimental testbeds. Starting from the motivation and use cases, we survey the development and historical perspective of THz communications and sensing with the anticipated 6G requirements. We explore the radio propagation, channel modeling, and measurements for THz band. The transceiver requirements, architectures, technological challenges, and approaches together with means to compensate for the high propagation losses by appropriate antenna and beamforming solutions. We survey also several system technologies required by or beneficial for THz systems. The synergistic design of sensing and communications is explored with depth. Practical trials, demonstrations, and experiments are also summarized. The paper gives a holistic view of the current state of the art and highlights the issues and challenges that are open for further research towards 6G.Comment: 55 pages, 10 figures, 8 tables, submitted to IEEE Communications Surveys & Tutorial

    1-D broadside-radiating leaky-wave antenna based on a numerically synthesized impedance surface

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    A newly-developed deterministic numerical technique for the automated design of metasurface antennas is applied here for the first time to the design of a 1-D printed Leaky-Wave Antenna (LWA) for broadside radiation. The surface impedance synthesis process does not require any a priori knowledge on the impedance pattern, and starts from a mask constraint on the desired far-field and practical bounds on the unit cell impedance values. The designed reactance surface for broadside radiation exhibits a non conventional patterning; this highlights the merit of using an automated design process for a design well known to be challenging for analytical methods. The antenna is physically implemented with an array of metal strips with varying gap widths and simulation results show very good agreement with the predicted performance

    Beam scanning by liquid-crystal biasing in a modified SIW structure

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    A fixed-frequency beam-scanning 1D antenna based on Liquid Crystals (LCs) is designed for application in 2D scanning with lateral alignment. The 2D array environment imposes full decoupling of adjacent 1D antennas, which often conflicts with the LC requirement of DC biasing: the proposed design accommodates both. The LC medium is placed inside a Substrate Integrated Waveguide (SIW) modified to work as a Groove Gap Waveguide, with radiating slots etched on the upper broad wall, that radiates as a Leaky-Wave Antenna (LWA). This allows effective application of the DC bias voltage needed for tuning the LCs. At the same time, the RF field remains laterally confined, enabling the possibility to lay several antennas in parallel and achieve 2D beam scanning. The design is validated by simulation employing the actual properties of a commercial LC medium
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