3,577 research outputs found

    Fault-free performance validation of fault-tolerant multiprocessors

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    A validation methodology for testing the performance of fault-tolerant computer systems was developed and applied to the Fault-Tolerant Multiprocessor (FTMP) at NASA-Langley's AIRLAB facility. This methodology was claimed to be general enough to apply to any ultrareliable computer system. The goal of this research was to extend the validation methodology and to demonstrate the robustness of the validation methodology by its more extensive application to NASA's Fault-Tolerant Multiprocessor System (FTMP) and to the Software Implemented Fault-Tolerance (SIFT) Computer System. Furthermore, the performance of these two multiprocessors was compared by conducting similar experiments. An analysis of the results shows high level language instruction execution times for both SIFT and FTMP were consistent and predictable, with SIFT having greater throughput. At the operating system level, FTMP consumes 60% of the throughput for its real-time dispatcher and 5% on fault-handling tasks. In contrast, SIFT consumes 16% of its throughput for the dispatcher, but consumes 66% in fault-handling software overhead

    3E: Energy-Efficient Elastic Scheduling for Independent Tasks in Heterogeneous Computing Systems

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    Reducing energy consumption is a major design constraint for modern heterogeneous computing systems to minimize electricity cost, improve system reliability and protect environment. Conventional energy-efficient scheduling strategies developed on these systems do not sufficiently exploit the system elasticity and adaptability for maximum energy savings, and do not simultaneously take account of user expected finish time. In this paper, we develop a novel scheduling strategy named energy-efficient elastic (3E) scheduling for aperiodic, independent and non-real-time tasks with user expected finish times on DVFS-enabled heterogeneous computing systems. The 3E strategy adjusts processors’ supply voltages and frequencies according to the system workload, and makes trade-offs between energy consumption and user expected finish times. Compared with other energy-efficient strategies, 3E significantly improves the scheduling quality and effectively enhances the system elasticity

    A Backward Algorithm for the Multiprocessor Online Feasibility of Sporadic Tasks

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    The online feasibility problem (for a set of sporadic tasks) asks whether there is a scheduler that always prevents deadline misses (if any), whatever the sequence of job releases, which is a priori} unknown to the scheduler. In the multiprocessor setting, this problem is notoriously difficult. The only exact test for this problem has been proposed by Bonifaci and Marchetti-Spaccamela: it consists in modelling all the possible behaviours of the scheduler and of the tasks as a graph; and to interpret this graph as a game between the tasks and the scheduler, which are seen as antagonistic players. Then, computing a correct scheduler is equivalent to finding a winning strategy for the `scheduler player', whose objective in the game is to avoid deadline misses. In practice, however this approach is limited by the intractable size of the graph. In this work, we consider the classical attractor algorithm to solve such games, and introduce antichain techniques to optimise its performance in practice and overcome the huge size of the game graph. These techniques are inspired from results from the formal methods community, and exploit the specific structure of the feasibility problem. We demonstrate empirically that our approach allows to dramatically improve the performance of the game solving algorithm.Comment: Long version of a conference paper accepted to ACSD 201

    Scalable parallel communications

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    Coarse-grain parallelism in networking (that is, the use of multiple protocol processors running replicated software sending over several physical channels) can be used to provide gigabit communications for a single application. Since parallel network performance is highly dependent on real issues such as hardware properties (e.g., memory speeds and cache hit rates), operating system overhead (e.g., interrupt handling), and protocol performance (e.g., effect of timeouts), we have performed detailed simulations studies of both a bus-based multiprocessor workstation node (based on the Sun Galaxy MP multiprocessor) and a distributed-memory parallel computer node (based on the Touchstone DELTA) to evaluate the behavior of coarse-grain parallelism. Our results indicate: (1) coarse-grain parallelism can deliver multiple 100 Mbps with currently available hardware platforms and existing networking protocols (such as Transmission Control Protocol/Internet Protocol (TCP/IP) and parallel Fiber Distributed Data Interface (FDDI) rings); (2) scale-up is near linear in n, the number of protocol processors, and channels (for small n and up to a few hundred Mbps); and (3) since these results are based on existing hardware without specialized devices (except perhaps for some simple modifications of the FDDI boards), this is a low cost solution to providing multiple 100 Mbps on current machines. In addition, from both the performance analysis and the properties of these architectures, we conclude: (1) multiple processors providing identical services and the use of space division multiplexing for the physical channels can provide better reliability than monolithic approaches (it also provides graceful degradation and low-cost load balancing); (2) coarse-grain parallelism supports running several transport protocols in parallel to provide different types of service (for example, one TCP handles small messages for many users, other TCP's running in parallel provide high bandwidth service to a single application); and (3) coarse grain parallelism will be able to incorporate many future improvements from related work (e.g., reduced data movement, fast TCP, fine-grain parallelism) also with near linear speed-ups
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