294,119 research outputs found

    Emergence and repetition: teaching food and culture using a foods lab

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    For almost a decade, a small group of teachers and hundreds of students at the University of Vermont have been involved in building an innovative pedagogy that combines learning about food (and associated issues) with learning how to cook. ‘Innovative’ might sound presumptuous, given the history of home economics courses in primary, secondary and post‐secondary American education since the early 20th century. However, our pedagogy, developed in a former home economics kitchen/classroom, integrates more recent theories as to the merits of experiential education, thus moving beyond the didactic instruction typical of home economics courses over the past fifty years. We have created a learning environment in the kitchen/classroom that more easily fits into a continuum between service learning, study abroad, and the newer ‘maker spaces’ now popular in business and engineering programs. The pedagogy for this Food and Culture course involves the clear, constant, and consistent integration of thematic concepts (most consistently from anthropology, environmental studies, and food science) with a set of skills that enables students to develop a ‘trained practice,’ or an embodied form of knowledge. This pedagogy allows for an enactment of a complete experience that is often difficult to sustain in the traditional organization of higher education. One important consequence of integrating the learning, cooking, and eating of food lies in the creation of a community through shared practices and commensality. Making and eating food together enhances learning, certainly by allowing a more complete engagement but also by creating or recreating familial spaces that are often missing in students’ everyday lives. After teaching Food and Culture for many years and instructing hundreds of students, the time has come to figure out just what is so unique and important about what happens in foods lab. Why is the transformation of a student into a cook so pedagogically powerful? Why do we, as teachers, have such a sense of satisfaction at the end of each course, with strong student engagement, excellent assessments and clear group cohesion? Finally, is there a larger potential for this approach, beyond The University of Vermont, involving courses other than Food and Culture? We explore these questions, individually and as a group, in this essay

    From Gatekeeping to Engagement: A Multicontextual, Mixed Method Study of Student Academic Engagement in Introductory STEM Courses.

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    The lack of academic engagement in introductory science courses is considered by some to be a primary reason why students switch out of science majors. This study employed a sequential, explanatory mixed methods approach to provide a richer understanding of the relationship between student engagement and introductory science instruction. Quantitative survey data were drawn from 2,873 students within 73 introductory science, technology, engineering, and mathematics (STEM) courses across 15 colleges and universities, and qualitative data were collected from 41 student focus groups at eight of these institutions. The findings indicate that students tended to be more engaged in courses where the instructor consistently signaled an openness to student questions and recognizes her/his role in helping students succeed. Likewise, students who reported feeling comfortable asking questions in class, seeking out tutoring, attending supplemental instruction sessions, and collaborating with other students in the course were also more likely to be engaged. Instructional implications for improving students' levels of academic engagement are discussed

    Computing as the 4th “R”: a general education approach to computing education

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    Computing and computation are increasingly pervading our lives, careers, and societies - a change driving interest in computing education at the secondary level. But what should define a "general education" computing course at this level? That is, what would you want every person to know, assuming they never take another computing course? We identify possible outcomes for such a course through the experience of designing and implementing a general education university course utilizing best-practice pedagogies. Though we nominally taught programming, the design of the course led students to report gaining core, transferable skills and the confidence to employ them in their future. We discuss how various aspects of the course likely contributed to these gains. Finally, we encourage the community to embrace the challenge of teaching general education computing in contrast to and in conjunction with existing curricula designed primarily to interest students in the field

    E-learning at University of the Arts London

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    This report is a systematic exploration of staff relationships with e-learning. It presents a renewed evidence base from which e-learning provision and related support can be planned particularly in a rapidly changing HE terrain and an institutional context where e-learning and academic structures are emerging from large change programmes. The research is based on 25 interviews with programme directors (PD) evenly distributed across the 4 colleges, with representatives from all discipline groups, and levels of study. The interviewees provided rich insights into attitudes to, practices in and aspirations for e-learning, but in some instances, were also limited by the newness of the PD role. While some PDs had an intimate understanding of their programme areas, others, understandably, given the newness of posts, were in the process of familiarising themselves with the work of their teams

    Are SREB States Making Progress? Tapping, Preparing and Licensing School Leaders Who Can Influence Student Achievement

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    Looks at the progress SREB states are making in developing systems to identify, prepare, and assess future school leaders

    Meeting technological challenges? Design and technology in schools 2007–10

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    Using evidence from Her Majesty’s Inspectors’ focused surveys of primary and secondary schools, this report evaluates the provision of design and technology (D&T) in the curriculum. Most pupils in all of the schools visited enjoyed designing and making products, solving problems and seeing their ideas taking shape. Achievement and provision in D&T were good in about two thirds of the primary schools and just under half of the secondary schools, particularly where up-to-date technologies were used and explained accurately to pupils. However, a lack of subject-specific training for teachers undermined efforts to develop pupils’ knowledge and skills, particularly in using electronics, developing control systems and using computers to aid designing and making. The report also addresses the challenges presented to schools in modernising the D&T curriculum so that it keeps pace with global technological development

    Taking the lead: learners’ experiences across the disciplines

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    The first year at university is a time of significant flux for students, as they adjust to unfamiliar environments, encounter new approaches to teaching and develop fresh learning strategies on the road to becoming self-directed learners. This sense of uncertainty may be compounded by the need to interact with unfamiliar and frequently complex online systems and technologies, possibly even before arrival. Furthermore, although technology is embedded seamlessly into the personal lives of many of today’s students, recent reports have questioned the widespread assumption that young adults have the sophisticated information skills and digital literacy needed to become autonomous learners. In this paper we present findings from a recently-completed study addressing these important issues. We investigated the utilisation of ICT and learning technologies by first-year undergraduates from a variety of different entry routes and academic disciplines, including Physics, Divinity and Veterinary Medicine, at the University of Edinburgh. The focus of the work was on the impact of technology on students’ transition to university and how this changed as they progressed through their first year. The overall shape of the research was based on a student-centred approach, with students’ own views and opinions placed central to the study; and used a holistic approach in which students’ use of e-learning and technology was set within the context of their learning experiences as a whole. To capture the breadth and complexity of their experiences we used a mixed-mode approach, including a series of reflective diaries recorded by learners (in video, audio or text format) together with surveys and focus groups. Students do not form a homogenous group, and findings in this area are inevitably complex. They have high expectations and are generally confident with technology; however, they may not always recognise technology’s potential to support and enhance learning. The term e-learning does not mean much to them; there is simply learning with strands of technology running through. This is reflected in a strong desire for face-to-face contact, with technology used to supplement and enhance this. Students are social, with informal group learning often facilitated by technology. They find their comfort zones and ways of working that are personal to them, and use technology to suit their own way of learning

    Good Principals Are the Key to Successful Schools: Six Strategies to Prepare More Good Principals

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    Defines strategies that state and local leaders can use to secure enough highly qualified principals. Draws from research and direct experiences in helping schools, universities, and state agencies rethink and redesign educational leadership programs

    Webs of activity in online course design and teaching

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    In this study, we followed three faculty members' experiences with designing and teaching online courses for the first time. In order to complete the activity, the faculty members had to work -collaboratively with others across the university. Activity theory provided a framework within which to study faculty members' collaborative activities with members of different activity systems that had different goals, tools, divisions of labor and accountabilities. In concordance with activity theory, such differences led to contradictions, disturbances, and transformations in thinking and work activities. The results of the study have implications for individuals and systems undertaking technology integration in teaching

    Designing for innovation around OER

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    This paper argues that designing collections of 'closed' educational resources (content and technologies) for use by specific student cohorts and collections of open educational resources for use by any 'learner' require different design approaches. Learning design for formal courses has been a research topic for over 10 years as the ever growing range of digital content and technologies has potentially offered new opportunities for constructing effective learning experiences, primarily through greater sharing and re-use of such content and technologies. While progress in adopting learning design by teaching practitioners has appeared slow so far the advent of open educational resources (OER) has provided a substantive boost to such sharing activity and a subsequent need for employing learning design in practice. Nevertheless there appears to be a paradox in that learning design assumes a reasonably well known and well defined student audience with presumed learning needs and mediating technologies while OER are exposed to a multitude of potential learners, both formal and informal, with unknown learning needs and using diverse technologies. It can be argued that innovative designs for formal courses involve creating structured pathways through a mixture of existing and new content and activities using a mixture of media and technologies in the process. This type of 'configurational' design that blends together given items to meet a particular need, rather than designing something fully de novo is typical in many areas of work and not just teaching. Such designs work very well when there is a small set of users of the innovation or their use of the innovation is narrow. However many innovations in information, communication and computing technologies often have multiple types of users and many more layers of complexity. In these cases, rather than heavily pre-define an innovative solution just to meet certain user requirements, it is necessary to design for greater flexibility so as to allow the users to adapt their use of the innovative solution for their own requirements once it has been deployed. The use of such an 'innofusion' approach for OER is highlighted using the case study of OpenLearn (www.open.ac.uk/openlearn)
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