121,981 research outputs found

    Genuine lab experiences for students in resource constrained environments: The RealLab with integrated intelligent assessment.

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    Laboratory activities are indispensable for developing engineering skills. Computer Aided Learning (CAL) tools can be used to enhance laboratory learning in various ways, the latest approach being the virtual laboratory technique that emulates traditional laboratory processes. This new approach makes it possible to give students complete and genuine laboratory experiences in situations constrained by limited resources in the provision of laboratory facilities and infrastructure and/or where there is need for laboratory education, for large classes, with only one laboratory stand. This may especially be the case in countries in transition. Most existing virtual laboratories are not available for purchase. Where they are, they may not be cost friendly for resource constrained environments. Also, most do not integrate any form of assessment structure. In this paper, we present a very cost friendly virtual laboratory solution for genuine laboratory experiences in resource constrained environments, with integrated intelligent assessment

    Integration of a course management system with interactive educational multimedia

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    With the recent emergence of open source course management systems, learning support infrastructures have received increased attention. More and more organisations adopt these systems to provide their educational services. Often, existing, locally developed learning support software – ranging from delivery support to multimedia content – have to be integrated into these new systems. We will report here on approaches to integrate educational multimedia into a (open source) course management system. We will use our own courseware environment – IDLE, the Interactive Database Learning Environment – and its integration into Moodle – an open source course management systems – to illustrate our experience

    Teaching and learning in virtual worlds: is it worth the effort?

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    Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isn’t without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the question: is it worth the effort

    Transforming pre-service teacher curriculum: observation through a TPACK lens

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    This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In today’s technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning

    Free and open source software in computing education

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    Free and Open Source Software (FOSS) exemplifies the merit and successes of open content, understood broadly as creative work that explicitly allows sharing and further changes by anyone, whether an individual or organization. Although the benefits of improving computing education with open source practices are largely acknowledged, transforming teaching to create effective learning environments has many challenges. The panelists will bring different perspectives on teaching strategies and curricular content they have used in their classrooms. These perspectives will exemplify key issues with FOSS-based education and FOSS-based IT systems. The developer and user communities established around FOSS-based IT systems are of particular interest to the IT discipline because of its focus on user centeredness and advocacy for advancing professional practices in authentic environments
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