60,774 research outputs found

    A performance of 2 dimensional ultrasonic vibration assisted milling in cutting force reduction, on aluminium AL6061

    Get PDF
    This paper were investigate a performance of 2 Dimensional Ultrasonic Vibration assisted Milling (UVAM) toward Aluminium Al 6061. The focus is to find the performance of reduction of cutting force compared to the conventional machining in the industries shop floor. Due to the major effect of cutting force of production in industries, the excessive cutting force problem must be investigated deeply as it will cause shortens tool life and reduces the production rate. A scientific approach has been found in order to reduce the cutting force during machining which is integrating the ultrasonic concept into workpiece. The modelling of vibration cutting ratio has been simulated to find the time force contact and non-contact. Thus, less cutting force could be found. The ultrasonic vibration platform that generated by XY25XS from Cedrat Technologies is travelled in X direction as a feed movement. Thus, the X and Y axis vibration actuate along the workpiece for the machining process. The performance of UVAM in cutting force reduction found the superior benefits of UVAM is come from the alternating cycle’s between tool and workpiece. The comparison between UVAM and conventional machining in reduction of cutting force is 32%. The potential of the UVAM tool wear and tool life will be discussed deeply in finding and next in the conclusion section

    Domino: exploring mobile collaborative software adaptation

    Get PDF
    Social Proximity Applications (SPAs) are a promising new area for ubicomp software that exploits the everyday changes in the proximity of mobile users. While a number of applications facilitate simple file sharing between co–present users, this paper explores opportunities for recommending and sharing software between users. We describe an architecture that allows the recommendation of new system components from systems with similar histories of use. Software components and usage histories are exchanged between mobile users who are in proximity with each other. We apply this architecture in a mobile strategy game in which players adapt and upgrade their game using components from other players, progressing through the game through sharing tools and history. More broadly, we discuss the general application of this technique as well as the security and privacy challenges to such an approach

    Automated user modeling for personalized digital libraries

    Get PDF
    Digital libraries (DL) have become one of the most typical ways of accessing any kind of digitalized information. Due to this key role, users welcome any improvements on the services they receive from digital libraries. One trend used to improve digital services is through personalization. Up to now, the most common approach for personalization in digital libraries has been user-driven. Nevertheless, the design of efficient personalized services has to be done, at least in part, in an automatic way. In this context, machine learning techniques automate the process of constructing user models. This paper proposes a new approach to construct digital libraries that satisfy user’s necessity for information: Adaptive Digital Libraries, libraries that automatically learn user preferences and goals and personalize their interaction using this information

    Building sustainable learning environments that are ‘fit for the future’ with reference to Egypt

    Get PDF
    Perhaps there is no building type that has a more significant impact on our lives than the Kindergarten to high School (K-12). We continue to carry the memories of our early learning environments through the residue of our lives. It is the quality of those learning environments that play a crucial role in enhancing or hampering our learning experience. Learning spaces are complex spaces where the collective skills, knowledge, and practices of a culture are taught, shaped, encouraged, and transmitted. Comfortable/safe and creative learning spaces can inspire and motivate users, while ugly/unsafe spaces can oppress. Based on these two attitudes, the aims of this paper are to; firstly, developing Sustainable learning environments (SLE) in the Middle-East countries with reference to Egypt. Secondly, to reviewing and extending the planning and design of the internal, external and landscaping features of a proposed eco-class to collectively pass to the learners for enhancing the quality of learning space and thus education. After the Egyptian Revolution on the 25th of January, 2011 and the hopes and dreams this brings with it, for a major transformation in all life sectors, the Egyptian government needs to recognise the right of children and young people to learn in an environment which is safe, healthy and achieves the highest quality possible. We must all be committed to improving the quality, attractiveness and health of the learning and communal spaces in our schools. Environmental factors have significant effects on pupil and teacher wellbeing. In contrast, poor school and classroom design can affect concentration, creativity and general well-being; in addition, poor quality lighting, ventilation, acoustics and furniture all have a negative effect on student achievement and health. Nowadays, Egypt endure deterioration of education quality as a result of deficient learning spaces, high number of pupils in class, insufficient governmental expenditure and funding, and lack of proper research in education developmental strategies. Therefore, new learning spaces should be able to increase flexibility in order to support hands-on and outside-class learning activities. Furthermore, they intend to encourage extra-curricula activities beyond conventional learning times. Currently, these integral learning-components are crucial for socio-cultural sustainability and positive initiatives towards minimizing recent educational underachievement. Undoubtedly, comfortable, safe and creative learning spaces can inspire and motivate users, while ugly/unsafe spaces can depress. Therefore, well-designed learning spaces are able to support creative, productive and efficient learning processes on one hand. On the other hand, ecological design measures became increasingly major keystone for modern sustainable learning-spaces. Thus, learning-spaces’ design process, form, components, materials, features, and energy-saving technologies can generate well-educated, environmental-literate, energy-conscious, and innovative future-generations. (Continued

    Is today's architecture about real space, virtual space or what?

    Get PDF
    Nowadays digital technologies and information and telecommunication technologies are widely used in every aspect of our lives. This article focuses on the digital technologies and their effect on the place-making activities. First an overview of the digital technologies for the creation, occupancy and management of a building is given. Secondly, the concepts of space and virtual space are discussed. Through these discussions, the concept of places and its virtual alternatives and recombination the use of space are described. Finally some concluding remarks are made on whether today’s place making activities about real space or it extends beyond that

    Designing Software Architectures As a Composition of Specializations of Knowledge Domains

    Get PDF
    This paper summarizes our experimental research and software development activities in designing robust, adaptable and reusable software architectures. Several years ago, based on our previous experiences in object-oriented software development, we made the following assumption: ‘A software architecture should be a composition of specializations of knowledge domains’. To verify this assumption we carried out three pilot projects. In addition to the application of some popular domain analysis techniques such as use cases, we identified the invariant compositional structures of the software architectures and the related knowledge domains. Knowledge domains define the boundaries of the adaptability and reusability capabilities of software systems. Next, knowledge domains were mapped to object-oriented concepts. We experienced that some aspects of knowledge could not be directly modeled in terms of object-oriented concepts. In this paper we describe our approach, the pilot projects, the experienced problems and the adopted solutions for realizing the software architectures. We conclude the paper with the lessons that we learned from this experience

    Intelligent protocol adaptation for enhanced medical e-collaboration

    Get PDF
    Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions

    Adapting e-learning and learning services for people with disabilities

    Get PDF
    Providing learning materials and support services that are adapted to the needs of individuals has the potential to enable learners to obtain maximal benefit from university level studies. This paper describes EU4ALL project which has been exploring how to present customized learning materials and services for people with disabilities. A number of the technical components of the EU4ALL framework are described. This is followed with a brief description of prototype implementations. This is then followed by a discussion of a number of research directions that may enhance the adaptability, usability and accessibility of information and support systems can be used and consumed by a diverse user population

    Plot-based urbanism : towards time-consciousness in place-making

    Get PDF
    Some of us have recently argued that what we still miss is the serious consideration of the factor of time in urbanism, or, in other words, a deeper "time conscious" approach (Thwaites, Porta, Romice, & Greaves, 2008). Inevitably, that means focusing on change as the essential dynamic of evolution in the built environment, which in turn leads to re-addressing concepts like control, self-organization and community participation. After time and change have been finally firmly placed at the centre stage, the whole discipline of urban planning and design, its conceptual equipment as well as its operational toolbox, reveals its weaknesses under a new light and calls for the construction of a different scenario. This paper poses the problem of this scenario in disciplinary terms, it argues about its premises and outlines its essential features. The scope of this paper is not to deliver a comprehensive model for a new approach to urban planning and design, but to set the right framework and rise the right questions so that we can start thinking of issues such as urban regeneration, informal settlements and massive urbanization, community participation and representation, beauty and humanity in space, in a different way

    Plot-based urbanism and urban morphometrics : measuring the evolution of blocks, street fronts and plots in cities

    Get PDF
    Generative urban design has been always conceived as a creation-centered process, i.e. a process mainly concerned with the creation phase of a spatial transformation. We argue that, though the way we create a space is important, how that space evolves in time is ways more important when it comes to providing livable places gifted by identity and sense of attachment. We are presenting in this paper this idea and its major consequences for urban design under the title of “Plot-Based Urbanism”. We will argue that however, in order for a place to be adaptable in time, the right structure must be provided “by design” from the outset. We conceive urban design as the activity aimed at designing that structure. The force that shapes (has always shaped) the adaptability in time of livable urban places is the restless activity of ordinary people doing their own ordinary business, a kind of participation to the common good, which has hardly been acknowledged as such, that we term “informal participation”. Investigating what spatial components belong to the spatial structure and how they relate to each other is of crucial importance for urban design and that is the scope of our research. In this paper a methodology to represent and measure form-related properties of streets, blocks, plots and buildings in cities is presented. Several dozens of urban blocks of different historic formation in Milan (IT) and Glasgow (UK) are surveyed and analyzed. Effort is posed to identify those spatial properties that are shared by clusters of cases in history and therefore constitute the set of spatial relationships that determine the morphological identity of places. To do so, we investigate the analogy that links the evolution of urban form as a cultural construct to that of living organisms, outlining a conceptual framework of reference for the further investigation of “the DNA of places”. In this sense, we identify in the year 1950 the nominal watershed that marks the first “speciation” in urban history and we find that factors of location/centrality, scale and street permeability are the main drivers of that transition towards the entirely new urban forms of contemporary cities
    corecore