663 research outputs found

    Recent progress in exact geometric computation

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    AbstractComputational geometry has produced an impressive wealth of efficient algorithms. The robust implementation of these algorithms remains a major issue. Among the many proposed approaches for solving numerical non-robustness, Exact Geometric Computation (EGC) has emerged as one of the most successful. This survey describes recent progress in EGC research in three key areas: constructive zero bounds, approximate expression evaluation and numerical filters

    A view of Estimation of Distribution Algorithms through the lens of Expectation-Maximization

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    We show that a large class of Estimation of Distribution Algorithms, including, but not limited to, Covariance Matrix Adaption, can be written as a Monte Carlo Expectation-Maximization algorithm, and as exact EM in the limit of infinite samples. Because EM sits on a rigorous statistical foundation and has been thoroughly analyzed, this connection provides a new coherent framework with which to reason about EDAs

    Parallel Algorithms for Summing Floating-Point Numbers

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    The problem of exactly summing n floating-point numbers is a fundamental problem that has many applications in large-scale simulations and computational geometry. Unfortunately, due to the round-off error in standard floating-point operations, this problem becomes very challenging. Moreover, all existing solutions rely on sequential algorithms which cannot scale to the huge datasets that need to be processed. In this paper, we provide several efficient parallel algorithms for summing n floating point numbers, so as to produce a faithfully rounded floating-point representation of the sum. We present algorithms in PRAM, external-memory, and MapReduce models, and we also provide an experimental analysis of our MapReduce algorithms, due to their simplicity and practical efficiency.Comment: Conference version appears in SPAA 201

    Evaluating Signs of Determinants Using Single-Precision Arithmetic

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    We propose a method of evaluating signs of 2×2 and 3×3 determinants with b-bit integer entries using only b and (b + 1)-bit arithmetic, respectively. This algorithm has numerous applications in geometric computation and provides a general and practical approach to robustness. The algorithm has been implemented and compared with other exact computation methods

    Robustness and Randomness

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    Robustness problems of computational geometry algorithms is a topic that has been subject to intensive research efforts from both computer science and mathematics communities. Robustness problems are caused by the lack of precision in computations involving floating-point instead of real numbers. This paper reviews methods dealing with robustness and inaccuracy problems. It discussed approaches based on exact arithmetic, interval arithmetic and probabilistic methods. The paper investigates the possibility to use randomness at certain levels of reasoning to make geometric constructions more robust
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