7 research outputs found
Balancing Selection Pressures, Multiple Objectives, and Neural Modularity to Coevolve Cooperative Agent Behavior
Previous research using evolutionary computation in Multi-Agent Systems
indicates that assigning fitness based on team vs.\ individual behavior has a
strong impact on the ability of evolved teams of artificial agents to exhibit
teamwork in challenging tasks. However, such research only made use of
single-objective evolution. In contrast, when a multiobjective evolutionary
algorithm is used, populations can be subject to individual-level objectives,
team-level objectives, or combinations of the two. This paper explores the
performance of cooperatively coevolved teams of agents controlled by artificial
neural networks subject to these types of objectives. Specifically, predator
agents are evolved to capture scripted prey agents in a torus-shaped grid
world. Because of the tension between individual and team behaviors, multiple
modes of behavior can be useful, and thus the effect of modular neural networks
is also explored. Results demonstrate that fitness rewarding individual
behavior is superior to fitness rewarding team behavior, despite being applied
to a cooperative task. However, the use of networks with multiple modules
allows predators to discover intelligent behavior, regardless of which type of
objectives are used
Novelty-driven cooperative coevolution
Cooperative coevolutionary algorithms (CCEAs) rely on multiple coevolving populations for the evolution of solutions composed of coadapted components. CCEAs enable, for instance, the evolution of cooperative multiagent systems composed of heterogeneous agents, where each agent is modelled as a component of the solution. Previous works have, however, shown that CCEAs are biased toward stability: the evolutionary process tends to converge prematurely to stable states instead of (near-)optimal solutions. In this study, we show how novelty search can be used to avoid the counterproductive attraction to stable states in coevolution. Novelty search is an evolutionary technique that drives evolution toward behavioural novelty and diversity rather than exclusively pursuing a static objective. We evaluate three novelty-based approaches that rely on, respectively (1) the novelty of the team as a whole, (2) the novelty of the agents’ individual behaviour, and (3) the combination of the two. We compare the proposed approaches with traditional fitness-driven cooperative coevolution in three simulated multirobot tasks. Our results show that team-level novelty scoring is the most effective approach, significantly outperforming fitness-driven coevolution at multiple levels. Novelty-driven cooperative coevolution can substantially increase the potential of CCEAs while maintaining a computational complexity that scales well with the number of populations.info:eu-repo/semantics/publishedVersio
Deep multiagent reinforcement learning: challenges and directions
This paper surveys the field of deep multiagent reinforcement learning (RL). The combination of deep neural networks with RL has gained increased traction in recent years and is slowly shifting the focus from single-agent to multiagent environments. Dealing with multiple agents is inherently more complex as (a) the future rewards depend on multiple players' joint actions and (b) the computational complexity increases. We present the most common multiagent problem representations and their main challenges, and identify five research areas that address one or more of these challenges: centralised training and decentralised execution, opponent modelling, communication, efficient coordination, and reward shaping. We find that many computational studies rely on unrealistic assumptions or are not generalisable to other settings; they struggle to overcome the curse of dimensionality or nonstationarity. Approaches from psychology and sociology capture promising relevant behaviours, such as communication and coordination, to help agents achieve better performance in multiagent settings. We suggest that, for multiagent RL to be successful, future research should address these challenges with an interdisciplinary approach to open up new possibilities in multiagent RL.Algorithms and the Foundations of Software technolog
Evolving team behaviors with specialization
This article evaluates Collective Neuro-Evolution (CONE), a cooperative co-evolutionary method for solving collective behavior tasks and increasing task performance via facilitating behavioral specialization in agent teams. Specialization is used as a problem solving mechanism, and its emergence is guided and regulated by CONE. CONE is comparatively evaluated with related methods in a simulated evolutionary robotics pursuit-evasion task. This task required multiple pursuer robots to cooperatively capture evader robots. Results indicate that CONE is appropriate for evolving specialized behaviors. The interaction of specialized behaviors produces behavioral heterogeneity in teams and collective prey capture behaviors that yield significantly higher performances compared to related methods. © Springer Science+Business Media, LLC 2012