10,163 research outputs found

    Evolving chess playing programs

    Get PDF
    This contribution introduces a hybrid GP/ES system for the evolution of chess playing computer programs. We discuss the basic system and examine its performance in comparison to pre-existing algorithms of the type alpha-beta and its improved variants. We can show that evolution is able to outperform these algorithms both in terms of efficiency and strength

    Menjana pemodulatan lebar denyut (PWM) penyongsang tiga fasa menggunakan pemproses isyarat digital (DSP)

    Get PDF
    Baru-baru ini, penyongsang digunakan secara meluas dalam aplikasi industri. Walaubagaimanapun, teknik Pemodulatan Lebar Denyut (PWM) diperlukan untuk mengawal voltan keluaran dan frekuensi penyongsang. Dalam tesis ini, untuk Pemodulatan Lebar Denyut Sinus Unipolar (SPWM) penyongsang tiga fasa adalah dicadang menggunakan Pemproses Isyarat Digital (DSP). Satu model simulasi menggunakan MATLAB Simulink dibangunkan untuk menentukan program Pemodulatan Lebar Denyut Sinus Unipolar (SPWM) Program ini kemudian dibangunkan dalam Pemproses Isyarat Digital (DSP) TMS320f28335. Hasilnya menunjukkan bahawa voltan keluaran penyongsang tiga fasa boleh dikendalikan

    Statistical Feature Combination for the Evaluation of Game Positions

    Full text link
    This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent meaning are estimated by means of logistic regression, Fisher's linear discriminant, and the quadratic discriminant function for normally distributed features. Thereafter, the playing strengths are compared by means of tournaments between the resulting versions of a world-class Othello program. In this application, logistic regression - which is used here for the first time in the context of game playing - leads to better results than the other approaches.Comment: See http://www.jair.org/ for any accompanying file

    AI Researchers, Video Games Are Your Friends!

    Full text link
    If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question "what can video games do for AI", and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question "what can AI do for video games", and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.Comment: in Studies in Computational Intelligence Studies in Computational Intelligence, Volume 669 2017. Springe
    corecore