21,074 research outputs found
Amplifiers of selection for the Moran process with both Birth-death and death-Birth updating
Populations evolve by accumulating advantageous mutations. Every population
has some spatial structure that can be modeled by an underlying network. The
network then influences the probability that new advantageous mutations fixate.
Amplifiers of selection are networks that increase the fixation probability of
advantageous mutants, as compared to the unstructured fully-connected network.
Whether or not a network is an amplifier depends on the choice of the random
process that governs the evolutionary dynamics. Two popular choices are Moran
process with Birth-death updating and Moran process with death-Birth updating.
%Moran process has two popular versions called Birth-death updating and
death-Birth updating. Interestingly, while some networks are amplifiers under
Birth-death updating and other networks are amplifiers under death-Birth
updating, no network is known to function as an amplifier under both types of
updating simultaneously. In this work, we identify networks that act as
amplifiers of selection under both versions of the Moran process. The
amplifiers are robust, modular, and increase fixation probability for any
mutant fitness advantage in a range . To complement this positive
result, we also prove that for certain quantities closely related to fixation
probability, it is impossible to improve them simultaneously for both versions
of the Moran process. Together, our results highlight how the two versions of
the Moran process differ and what they have in common
Discrete stochastic processes, replicator and Fokker-Planck equations of coevolutionary dynamics in finite and infinite populations
Finite-size fluctuations in coevolutionary dynamics arise in models of
biological as well as of social and economic systems. This brief tutorial
review surveys a systematic approach starting from a stochastic process
discrete both in time and state. The limit of an infinite
population can be considered explicitly, generally leading to a replicator-type
equation in zero order, and to a Fokker-Planck-type equation in first order in
. Consequences and relations to some previous approaches are
outlined.Comment: Banach Center publications, in pres
Strategy intervention for the evolution of fairness
Masses of experiments have shown individual preference for fairness which
seems irrational. The reason behind it remains a focus for research. The effect
of spite (individuals are only concerned with their own relative standing) on
the evolution of fairness has attracted increasing attention from experiments,
but only has been implicitly studied in one evolutionary model. The model did
not involve high-offer rejections, which have been found in the form of
non-monotonic rejections (rejecting offers that are too high or too low) in
experiments. Here, we introduce a high offer and a non-monotonic rejection in
structured populations of finite size, and use strategy intervention to
explicitly study how spite influences the evolution of fairness: five
strategies are in sequence added into the competition of a fair strategy and a
selfish strategy. We find that spite promotes fairness, altruism inhibits
fairness, and the non-monotonic rejection can cause fairness to overcome
selfishness, which cannot happen without high-offer rejections. Particularly
for the group-structured population with seven discrete strategies, we
analytically study the effect of population size, mutation, and migration on
fairness, selfishness, altruism, and spite. A larger population size cannot
change the dominance of fairness, but it promotes altruism and inhibits
selfishness and spite. Intermediate mutation maximizes selfishness and
fairness, and minimizes spite; intermediate mutation maximizes altruism for
intermediate migration and minimizes altruism otherwise. The existence of
migration inhibits selfishness and fairness, and promotes altruism; sufficient
migration promotes spite. Our study may provide important insights into the
evolutionary origin of fairness.Comment: 15 pages, 7 figures. Comments welcom
Nongaussian fluctuations arising from finite populations: Exact results for the evolutionary Moran process
The appropriate description of fluctuations within the framework of
evolutionary game theory is a fundamental unsolved problem in the case of
finite populations. The Moran process recently introduced into this context
[Nowak et al., Nature (London) 428, 646 (2004)] defines a promising standard
model of evolutionary game theory in finite populations for which analytical
results are accessible. In this paper, we derive the stationary distribution of
the Moran process population dynamics for arbitrary games for the
finite size case. We show that a nonvanishing background fitness can be
transformed to the vanishing case by rescaling the payoff matrix. In contrast
to the common approach to mimic finite-size fluctuations by Gaussian
distributed noise, the finite size fluctuations can deviate significantly from
a Gaussian distribution.Comment: 4 pages (2 figs). Published in Physical Review E (Rapid
Communications
Evolutionary game dynamics in phenotype space
Evolutionary dynamics can be studied in well-mixed or structured populations.
Population structure typically arises from the heterogeneous distribution of
individuals in physical space or on social networks. Here we introduce a new
type of space to evolutionary game dynamics: phenotype space. The population is
well-mixed in the sense that everyone is equally likely to interact with
everyone else, but the behavioral strategies depend on distance in phenotype
space. Individuals might behave differently towards those who look similar or
dissimilar. Individuals mutate to nearby phenotypes. We study the `phenotypic
space walk' of populations. We present analytic calculations that bring
together ideas from coalescence theory and evolutionary game dynamics. As a
particular example, we investigate the evolution of cooperation in phenotype
space. We obtain a precise condition for natural selection to favor cooperators
over defectors: for a one-dimensional phenotype space and large population size
the critical benefit-to-cost ratio is given by b/c=1+2/sqrt{3}. We derive the
fundamental condition for any evolutionary game and explore higher dimensional
phenotype spaces.Comment: version 2: minor changes; equivalent to final published versio
Stochastic evolutionary game dynamics
In this review, we summarize recent developments in stochastic evolutionary
game dynamics of finite populations.Comment: To appear in "Reviews of Nonlinear Dynamics and Complexity" Vol. II,
Wiley-VCH, 2009, edited by H.-G. Schuste
- …