844 research outputs found
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
Coalition Formation Game for Cooperative Cognitive Radio Using Gibbs Sampling
This paper considers a cognitive radio network in which each secondary user
selects a primary user to assist in order to get a chance of accessing the
primary user channel. Thus, each group of secondary users assisting the same
primary user forms a coaltion. Within each coalition, sequential relaying is
employed, and a relay ordering algorithm is used to make use of the relays in
an efficient manner. It is required then to find the optimal sets of secondary
users assisting each primary user such that the sum of their rates is
maximized. The problem is formulated as a coalition formation game, and a Gibbs
Sampling based algorithm is used to find the optimal coalition structure.Comment: 7 pages, 2 figure
Coalitional Games with Overlapping Coalitions for Interference Management in Small Cell Networks
In this paper, we study the problem of cooperative interference management in
an OFDMA two-tier small cell network. In particular, we propose a novel
approach for allowing the small cells to cooperate, so as to optimize their
sum-rate, while cooperatively satisfying their maximum transmit power
constraints. Unlike existing work which assumes that only disjoint groups of
cooperative small cells can emerge, we formulate the small cells' cooperation
problem as a coalition formation game with overlapping coalitions. In this
game, each small cell base station can choose to participate in one or more
cooperative groups (or coalitions) simultaneously, so as to optimize the
tradeoff between the benefits and costs associated with cooperation. We study
the properties of the proposed overlapping coalition formation game and we show
that it exhibits negative externalities due to interference. Then, we propose a
novel decentralized algorithm that allows the small cell base stations to
interact and self-organize into a stable overlapping coalitional structure.
Simulation results show that the proposed algorithm results in a notable
performance advantage in terms of the total system sum-rate, relative to the
noncooperative case and the classical algorithms for coalitional games with
non-overlapping coalitions
Coalition Formation Games for Collaborative Spectrum Sensing
Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in
cognitive networks exhibits an inherent tradeoff between minimizing the
probability of missing the detection of the primary user (PU) and maintaining a
reasonable false alarm probability (e.g., for maintaining a good spectrum
utilization). In this paper, we study the impact of this tradeoff on the
network structure and the cooperative incentives of the SUs that seek to
cooperate for improving their detection performance. We model the CSS problem
as a non-transferable coalitional game, and we propose distributed algorithms
for coalition formation. First, we construct a distributed coalition formation
(CF) algorithm that allows the SUs to self-organize into disjoint coalitions
while accounting for the CSS tradeoff. Then, the CF algorithm is complemented
with a coalitional voting game for enabling distributed coalition formation
with detection probability guarantees (CF-PD) when required by the PU. The
CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e.,
coalitions that achieve the target detection probability with minimal costs.
For both algorithms, we study and prove various properties pertaining to
network structure, adaptation to mobility and stability. Simulation results
show that CF reduces the average probability of miss per SU up to 88.45%
relative to the non-cooperative case, while maintaining a desired false alarm.
For CF-PD, the results show that up to 87.25% of the SUs achieve the required
detection probability through MWCComment: IEEE Transactions on Vehicular Technology, to appea
Informational Warfare
Recent empirical and theoretical work suggests that reputation was an important mediator of access to resources in ancestral human environments. Reputations were built and maintained by the collection, analysis, and dissemination of information about the actions and capabilities of group members-that is, by gossiping. Strategic gossiping would have been an excellent strategy for manipulating reputations and thereby competing effectively for resources and for cooperative relationships with group members who could best provide such resources. Coalitions (cliques) may have increased members' abilities to manipulate reputations by gossiping. Because, over evolutionary time, women may have experienced more within-group competition than men, and because female reputations may have been more vulnerable than male reputations to gossip, gossiping may have been a more important strategy for women than men. Consequently, women may have evolved specializations for gossiping alone and in coalitions. We develop and partially test this theory
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