25,414 research outputs found

    Development of Brain-Computer Interfaces using Evolvable Hardware

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    Brain-Computer Interfaces are usually tackled from a medical point of view, correlating observed phenomena to physical facts known about the brain. Existing methods of classification lie in the application of deterministic algorithms and depend on certain degree of knowledge about the underlying phenomena so as to process data. In this demo, different architectures for an evolvable hardware classifier implemented on an FPGA are proposed, in line with the objective of generalizing evolutionary algorithms regardless of the application

    Evolutionary Algorithms with Linkage Information for Feature Selection in Brain Computer Interfaces

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    Abstract Brain Computer Interfaces are an essential technology for the advancement of prosthetic limbs, but current signal acquisition methods are hindered by a number of factors, not least, noise. In this context, Feature Selection is required to choose the important signal features and improve classifier accuracy. Evolutionary algorithms have proven to outperform filtering methods (in terms of accuracy) for Feature Selection. This paper applies a single-point heuristic search method, Iterated Local Search (ILS), and compares it to a genetic algorithm (GA) and a memetic algorithm (MA). It then further attempts to utilise Linkage between features to guide search operators in the algorithms stated. The GA was found to outperform ILS. Counter-intuitively, linkage-guided algorithms resulted in higher classification error rates than their unguided alternatives. Explanations for this are explored

    Neurocomputation as brain inspired informatics: methods, systems, applications

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    Neuromputation is concerned with methods, systems and applications inspired by the principles of information processing in the brain. The talk presents a brief overview of methods of neurocomputation, including: traditional neural networks; evolving connections systems (ECOS) and evolving neuro-fuzzy systems [1]; spiking neural networks (SNN) [2-5]; evolutionary and neurogenetic systems [6]; quantum inspired evolutionary computation [7,8]; rule extraction from SNN [9]. These methods are suitable for incremental adaptive, on-line learning. They are illustrated on spatio-temporal pattern recognition problems such as: EEG pattern recognition; brain-computer interfaces [10]; ecological and environmental modeling [11]. Future directions are discussed. Materials related to the lecture, such as papers, data and software systems can be found from www.kedri.aut.ac.nz and also from: www.theneucom.com and http://ncs.ethz.ch/projects/evospike/

    Playing Smart - Another Look at Artificial Intelligence in Computer Games

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    Personalised tiling paradigm for motor impaired users

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    Playing Smart - Artificial Intelligence in Computer Games

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    Abstract: With this document we will present an overview of artificial intelligence in general and artificial intelligence in the context of its use in modern computer games in particular. To this end we will firstly provide an introduction to the terminology of artificial intelligence, followed by a brief history of this field of computer science and finally we will discuss the impact which this science has had on the development of computer games. This will be further illustrated by a number of case studies, looking at how artificially intelligent behaviour has been achieved in selected games
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