13 research outputs found
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Efficient Learning in Heterogeneous Internet of Things Ecosystems
The Internet of Things (IoT) is a growing network of heterogeneous devices, combining various sensing and computing nodes at different scales, which creates a large volume of data. Many IoT applications use machine learning (ML) algorithms to analyze the data. The high computational complexity of ML workloads poses significant computational challenges to IoT computing platforms, which tend to be less-powerful and resource-constrained devices. Transmitting such large volumes of data to the cloud also have various issues such as scalability, security and privacy. In this dissertation, we propose efficient solutions to perform the ML tasks while decreasing power consumption and improving performance. We first leverage the heterogeneous and interconnected nature of the IoT systems, where IoT applications run on many different architectures (e.g., X86 server or ARM-based edge device) while communicating with each other. We present a cross-platform power and performance prediction technique for intelligent task allocation. The proposed technique estimates the time-variant energy consumption with only 7% error across completely different architectures, enabling the intelligent task allocation that saves the energy consumption of 16.5% for state-of-the-art ML workloads.We next show how to further advance the learning procedures towards real-time and online processing by distributing such learning tasks onto the hierarchy of IoT devices. Our solution leverages brain-inspired high-dimensional (HD) computing to derive a new class oflearning algorithms that can easily run on IoT devices, while providing high accuracy comparable to the state-of-the-arts. We present that the HD-based learning algorithms can cover various real-world problems from conventional classification to other cognitive tasks beyond classical MLs such as DNA pattern matching. We demonstrate that the HD-based learning can enable secure, collaborative learning by efficiently distributing a large volume of learning tasks into heterogeneous computing nodes. We have implemented the proposed learning solution on various platforms while offering superior computing efficiency. For example, our solution achieves 486×and 7× performance improvements for each of the training and inference phases on a low-power ARM processor, as compared to state-of-the-art deep learning
Synthesizing play: exploring the use of artificial intelligence to evaluate game user experience
Digital games are a complex interactive medium providing a multitude of different experiences. The field of games user research (GUR) is dedicated to investigating and optimizing user experience in games. Such inquiries are of both commercial and academic importance, enhancing product quality and our understanding of human behaviour. A common GUR methodology is usertesting, where researchers gain insights from human users interacting with products. However, usertesting is expensive in terms of expert labour, time, and resource costs. To address these concerns, we developed PathOS, a free, open-source tool for game testing with AI agents. PathOS simulates player navigation in games using a basic model of human behaviour. We conducted an evaluation of PathOS with developers, finding that it provides valuable predictions of user behaviour in the iterative design process. Ultimately, we aim to give the game development community a useful and versatile augmentation to their testing processes
The relationship between research data management and virtual research environments
The aim of the study was to compile a conceptual model of a Virtual Research Environment (VRE) that indicates the relationship between Research Data Management (RDM) and VREs. The outcome of this study was that VREs are ideal platforms for the management of research data.
In the first part of the study, a literature review was conducted by focusing on four themes: VREs and other concepts related to VREs; VRE components and tools; RDM; and the relationship between VREs and RDM. The first theme included a discussion of definitions of concepts, approaches to VREs, their development, aims, characteristics, similarities and differences of concepts, an overview of the e-Research approaches followed in this study, as well as an overview of concepts used in this study. The second theme consisted of an overview of developments of VREs in four countries (United Kingdom, USA, The Netherlands, and Germany), an indication of the differences and similarities of these programmes, and a discussion on the concept of research lifecycles, as well as VRE components. These components were then matched with possible tools, as well as to research lifecycle stages, which led to the development of a first conceptual VRE framework. The third theme included an overview of the definitions of the concepts ‘data’ and ‘research data’, as well as RDM and related concepts, an investigation of international developments with regards to RDM, an overview of the differences and similarities of approaches followed internationally, and a discussion of RDM developments in South Africa. This was followed by a discussion of the concept ‘research data lifecycles’, their various stages, corresponding processes and the roles various stakeholders can play in each stage. The fourth theme consisted of a discussion of the relationship between research lifecycles and research data lifecycles, a discussion on the role of RDM as a component within a VRE, the management of research data by means of a VRE, as well as the presentation of a possible conceptual model for the management of research data by means of a VRE. This literature review was conducted as a background and basis for this study.
In the second part of the study, the research methodology was outlined. The chosen methodology entailed a non-empirical part consisting of a literature study, and an empirical part consisting of two case studies from a South African University. The two case studies were specifically chosen because each used different methods in conducting research. The one case study used natural science oriented data and laboratory/experimental methods, and the other, human orientated data and survey instruments. The proposed conceptual model derived from the literature study was assessed through these case studies and feedback received was used to modify and/or enhance the conceptual model.
The contribution of this study lies primarily in the presentation of a conceptual VRE model with distinct component layers and generic components, which can be used as technological and collaborative frameworks for the successful management of research data.Thesis (DPhil)--University of Pretoria, 2018.National Research FoundationInformation ScienceDPhilUnrestricte
Saving Bones: a direct comparison of FTIR-ATR, whole bone percent nitrogen, and NIR
89th Annual Meeting of the American-Association-of-Physical-Anthropologists (AAPA), Los Angeles, CA, APR 15-18, 202
Psychological Engagement in Choice and Judgment Under Risk and Uncertainty
Theories of choice and judgment assume that agents behave rationally, choose the higher expected value option, and evaluate the choice consistently (Expected Utility Theory, Von Neumann, & Morgenstern, 1947). However, researchers in decision-making showed that human behaviour is different in choice and judgement tasks (Slovic & Lichtenstein, 1968; 1971; 1973). In this research, we propose that psychological engagement and control deprivation predict behavioural inconsistencies and utilitarian performance with judgment and choice. Moreover, we explore the influences of engagement and control deprivation on agent’s behaviours, while manipulating content of utility (Kusev et al., 2011, Hertwig & Gigerenzer 1999, Tversky & Khaneman, 1996) and
decision reward (Kusev et al, 2013, Shafir et al., 2002)