3,025 research outputs found

    Joint Multi-Pitch Detection Using Harmonic Envelope Estimation for Polyphonic Music Transcription

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    In this paper, a method for automatic transcription of music signals based on joint multiple-F0 estimation is proposed. As a time-frequency representation, the constant-Q resonator time-frequency image is employed, while a novel noise suppression technique based on pink noise assumption is applied in a preprocessing step. In the multiple-F0 estimation stage, the optimal tuning and inharmonicity parameters are computed and a salience function is proposed in order to select pitch candidates. For each pitch candidate combination, an overlapping partial treatment procedure is used, which is based on a novel spectral envelope estimation procedure for the log-frequency domain, in order to compute the harmonic envelope of candidate pitches. In order to select the optimal pitch combination for each time frame, a score function is proposed which combines spectral and temporal characteristics of the candidate pitches and also aims to suppress harmonic errors. For postprocessing, hidden Markov models (HMMs) and conditional random fields (CRFs) trained on MIDI data are employed, in order to boost transcription accuracy. The system was trained on isolated piano sounds from the MAPS database and was tested on classic and jazz recordings from the RWC database, as well as on recordings from a Disklavier piano. A comparison with several state-of-the-art systems is provided using a variety of error metrics, where encouraging results are indicated

    Drum Transcription via Classification of Bar-level Rhythmic Patterns

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    acceptedMatthias Mauch is supported by a Royal Academy of Engineering Research Fellowshi

    VGM-RNN: Recurrent Neural Networks for Video Game Music Generation

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    The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music

    MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment

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    Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments/tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative adversarial networks (GANs). The three models, which differ in the underlying assumptions and accordingly the network architectures, are referred to as the jamming model, the composer model and the hybrid model. We trained the proposed models on a dataset of over one hundred thousand bars of rock music and applied them to generate piano-rolls of five tracks: bass, drums, guitar, piano and strings. A few intra-track and inter-track objective metrics are also proposed to evaluate the generative results, in addition to a subjective user study. We show that our models can generate coherent music of four bars right from scratch (i.e. without human inputs). We also extend our models to human-AI cooperative music generation: given a specific track composed by human, we can generate four additional tracks to accompany it. All code, the dataset and the rendered audio samples are available at https://salu133445.github.io/musegan/ .Comment: to appear at AAAI 201
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