3,517 research outputs found

    Involving External Stakeholders in Project Courses

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    Problem: The involvement of external stakeholders in capstone projects and project courses is desirable due to its potential positive effects on the students. Capstone projects particularly profit from the inclusion of an industrial partner to make the project relevant and help students acquire professional skills. In addition, an increasing push towards education that is aligned with industry and incorporates industrial partners can be observed. However, the involvement of external stakeholders in teaching moments can create friction and could, in the worst case, lead to frustration of all involved parties. Contribution: We developed a model that allows analysing the involvement of external stakeholders in university courses both in a retrospective fashion, to gain insights from past course instances, and in a constructive fashion, to plan the involvement of external stakeholders. Key Concepts: The conceptual model and the accompanying guideline guide the teachers in their analysis of stakeholder involvement. The model is comprised of several activities (define, execute, and evaluate the collaboration). The guideline provides questions that the teachers should answer for each of these activities. In the constructive use, the model allows teachers to define an action plan based on an analysis of potential stakeholders and the pedagogical objectives. In the retrospective use, the model allows teachers to identify issues that appeared during the project and their underlying causes. Drawing from ideas of the reflective practitioner, the model contains an emphasis on reflection and interpretation of the observations made by the teacher and other groups involved in the courses. Key Lessons: Applying the model retrospectively to a total of eight courses shows that it is possible to reveal hitherto implicit risks and assumptions and to gain a better insight into the interaction...Comment: Abstract shortened since arxiv.org limits length of abstracts. See paper/pdf for full abstract. Paper is forthcoming, accepted August 2017. Arxiv version 2 corrects misspelled author nam

    Innovative Trends in Process-Oriented Quality Management within Railway Transport

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    It is currently a pressing problem to identify quality not only before the start of transportation and during it but also after the end of transportation. Apparently, in the area of service provision in railway transport, it is important to take into account the fact that customers’ requirements change over time, and thus a new software approach is required. Therefore, this paper is focused on the newest solution to monitoring process quality applied to railway companies by using various types of appropriate software. This approach is particularly significant within the whole transportation chain and also through division into its single constituent stages. In comparison with previously used methods, the established research methodology is unique, universal, and applicable to various types of companies in the context of the introduction of new trends in process-oriented quality management. Consequently, it was supported by software solutions using various quality areas defined within the research and software support, namely through Business Process Modelling Notation, Event-Driven Process Chain, and Unified Modelling Language with links to brand-new software. This focus, therefore, involves more than just knowing what customer requirements are about, but understanding how it is possible to accomplish quality targets and which operational failure should be solved in the first place

    Into the future : inspiring and stimulating users\u27 creativity

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    This paper proposes a new approach to engaging and stimulating users in the requirements analysis process when developing a new information system &ndash; an ICT innovation for business. The approach is based on a synthesis of a constructivist learning theory and a creativity education theory. In contrast to previous approaches in which the systems analyst elicits requirements from the user, in the proposed approach, the user is engaged and stimulated to become a proactive and creative learner in the process of identifying and discovering their business problem as well as exploring opportunities to apply ICT innovations to solve the problem.Two experiential digital simulations are described as a proof of concept to demonstrate the proposed approach a learning environment. Learning from the case study suggests that both systems analyst and business users can be stimulated to be active learners in their discovery of problem, creative ideas and problem solutions in requirements elicitation and discovery.<br /

    Mobile Plus Expressways Travel Assistant Assistant System (M-PEX)

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    Most frequent PLUS Expressways users found it was difficult for them to access point-of-need information (e.g. toll fare, RSA, Touch ‘n Go and etc.) while travelling on the expressways. Currently, the only way to do so was through the web based application.Thus, the purpose of this study is to develop a mobile application, Mobile PLUS Expressways Travel Assistant System (M-PEX) that will be able to assist PLUS Expressways users by providing on the spot information. M-PEX will focus on five main functions which are toll fare calculation, travel duration calculation,facilities,services provided by PLUS and PLUS user guide. M-PEX was developed using Rational Unified Process (RUP) methodology. A user acceptance testing and evaluation has been high reliability of M-PEX’s ability to assist user by providing on the spot information. They also show some interesting differences in user response between the users who owns transportation and users who does not owns transportation, due to differences in the frequency of using PLUS Expressways

    Overview on agent-based social modelling and the use of formal languages

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    Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft

    Agent Oriented Software Engineering (AOSE) Approach to Game Development Methodology

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    This thesis investigates existing game development methodologies, through the process of researching game and system development models. The results indicate that these methodologies are engineered to solve specific problems, and most are suitable only for specific game genres. Different approaches to building games have been proposed in recent years. However, most of these methodologies focus on the design and implementation phase. This research aims to enhance game development methodologies by proposing a novel game development methodology, with the ability to function in generic game genres, thereby guiding game developers and designers from the start of the game development phase to the end of the implementation and testing phase. On a positive note, aligning development practice with universal standards makes it far easier to incorporate extra team members at short notice. This increased the confidence when working in the same environment as super developers. In the gaming industry, most game development proceeds directly from game design to the implementation phase, and the researcher observes that this is the only industry in which this occurs. It is a consequence of the game industry’s failure to integrate with modern development techniques. The ultimate aim of this research to apply a new game development methodology using most game elements to enhance success. This development model will align with different game genres, and resolve the gap between industry and research area, so that game developers can focus on the important business of creating games. The primary aim of Agent Oriented Agile Base (AOAB) game development methodology is to present game development techniques in sequential steps to facilitate game creation and close the gap in the existing game development methodologies. Agent technology is used in complex domains such as e-commerce, health, manufacturing, games, etc. In this thesis we are interested in the game domain, which comprises a unique set of characteristics such as automata, collaboration etc. Our AOAB will be based on a predictive approach after adaptation of MaSE methodology, and an adaptive approach using Agile methodology. To ensure proof of concept, AOAB game development methodology will be evaluated against industry principles, providing an industry case study to create a driving test game, which was the problem motivating this research. Furthermore, we conducted two workshops to introduce our methodology to both academic and industry participants. Finally, we prepared an academic experiment to use AOAB in the academic sector. We have analyzed the feedbacks and comments and concluded the strengths and weakness of the AOAB methodology. The research achievements are summarized and proposals for future work outlined

    Software Process Modeling with Eclipse Process Framework

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    The software development industry is constantly evolving. The rise of the agile methodologies in the late 1990s, and new development tools and technologies require growing attention for everybody working within this industry. The organizations have, however, had a mixture of various processes and different process languages since a standard software development process language has not been available. A promising process meta-model called Software & Systems Process Engineering Meta- Model (SPEM) 2.0 has been released recently. This is applied by tools such as Eclipse Process Framework Composer, which is designed for implementing and maintaining processes and method content. Its aim is to support a broad variety of project types and development styles. This thesis presents the concepts of software processes, models, traditional and agile approaches, method engineering, and software process improvement. Some of the most well-known methodologies (RUP, OpenUP, OpenMethod, XP and Scrum) are also introduced with a comparison provided between them. The main focus is on the Eclipse Process Framework and SPEM 2.0, their capabilities, usage and modeling. As a proof of concept, I present a case study of modeling OpenMethod with EPF Composer and SPEM 2.0. The results show that the new meta-model and tool have made it possible to easily manage method content, publish versions with customized content, and connect project tools (such as MS Project) with the process content. The software process modeling also acts as a process improvement activity.Ohjelmistoprosessin mallinnus Eclipse Process Frameworkilla ja SPEM 2.0 metamallilla Ohjelmistot ja ohjelmistoteollisuus kehittyvĂ€t jatkuvasti. Ketterien menetelmien tulo 1990-luvun loppupuolella, uudet kehitystyökalut ja teknologiat vaativat yhĂ€ enemmĂ€n huomiota alalla työskenteleviltĂ€ ihmisiltĂ€. Organisaatioilla on kuitenkin ollut sekalainen kirjo prosesseja ja erilaisia prosessikuvauskieliĂ€, koska standardia kuvauskieltĂ€ ei ole ollut saatavilla. Prosessimetamalli SPEM 2.0 julkaistiin hiljattain. TĂ€tĂ€ mallia hyödyntÀÀ mm. Eclipse Process Framework Composer (EPFC) –työkalu, joka on suunniteltu prosessien ja menetelmĂ€sisĂ€llön kehittĂ€miseen ja yllĂ€pitoon. Työkalun tavoitteena on tukea useita erilaisia projektityyppejĂ€ ja kehitystyylejĂ€. TĂ€ssĂ€ työssĂ€ esitellÀÀn seuraavat aiheet ja kĂ€sitteet: ohjelmistoprosessit, mallit, perinteiset ja ketterĂ€t lĂ€hestymistavat, metoditekniikkaa sekĂ€ prosessien kehittĂ€minen. LisĂ€ksi tutustutaan muutamiin tunnetuimmista metodologioista (RUP, OpenUP, OpenMethod, XP ja Scrum) ja vertaillaan nĂ€itĂ€. TyössĂ€ tutkitaan tarkemmin Eclipse Process Framework Composer –työkalua, SPEM 2.0 metamallia, nĂ€iden ominaisuuksia, kĂ€yttöÀ sekĂ€ mallintamista. EsitĂ€n tutkimustulokset ja tutkimuksenkulun OpenMethodin mallintamisesta EPFC –työkalulla sekĂ€ SPEM 2.0 -metamallilla. Tulokset osoittavat, ettĂ€ uusi metamalli ja työkalu helpottavat prosessin ja menetelmĂ€sisĂ€llön hallintaa, mahdollistavat rÀÀtĂ€löityjen julkaisujen teon sisĂ€llöstĂ€, sekĂ€ yhdistĂ€vĂ€t prosessin projektityökaluihin kuten MS Projectiin. Mallinnus voidaan lisĂ€ksi ymmĂ€rtÀÀ osana prosessin kehittĂ€mistĂ€.Siirretty Doriast
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