191 research outputs found

    Designing and evaluating emotional student models for game-based learning

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    Preparing for racial discrimination : the role of cognition and emotion in the proactive coping process of African American college students.

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    Traditionally, conceptual models of racial discrimination have characterized the reactive experiences of African Americans, particularly identifying how African Americans cognitively, emotionally, and behaviorally respond to racial stress. The current study extends beyond the reactive coping experience and identifies nuances in the anticipatory and preparatory coping processes associated with racial discrimination. Methods: 62 African American college students participated in a stress induction experiment that prompted anticipatory judgments of discrimination. The full sample completed quantitative self-report questionnaires about their anticipatory thoughts (SAM; Peacock & Wong, 1990; Roesch & Rowley, 2005), state-based affect (PANAS-X; Watson & Clark, 1994), and proactive coping behaviors (PPCB; adapted from Mallet & Swim, 2009). A subset of the full sample (25 students) completed one-on-one interviews that captured their anticipatory thoughts, feelings, and preparatory behaviors. Results: Threat-oriented thinking and negative affect were experienced in anticipation of racial discrimination; however, the endorsement of challenge-oriented thinking and positive affect were better predictors of how the current sample planned to use proactive coping behaviors to manage the anticipated racial stress. Implications: The current findings expands the discriminatory coping narrative by capturing how the expression of optimism, perceived control, self-confidence, goal attainability, and positive emotion in anticipation of racial discrimination increases one’s intention to implement coping strategies to minimize the impact of racial stress on task completion. Such findings provide cognitive and emotional targets for assessment when attempting to understand how African Americans are preparing themselves to manage anticipated racial stressors

    Social Intelligence Design 2007. Proceedings Sixth Workshop on Social Intelligence Design

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    Implementing Lexical And Creative Intentionality In Synthetic Personality

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    Creating engaging, interactive, and immersive synthetic characters is a difficult task and evaluating the success of a synthetic character is often even more difficult. The later problem is solved by extending Turing\u27s Imitation Game thusly: computational construct should be evaluated based on the criteria of how well the character can mimic a human. In order to accomplish a successful evaluation of the proposed metric, synthetic characters must be consistently believable and capable of role-appropriate emotional expression. The author believes traditional synthetic characters must be improved to meet this goal. For a synthetic character to be believable, human users must be able to perceive a link between the mental state of the character and its behaviors. That is to say, synthetic characters must possess intentionality. In addition to intentionality, the mental state of the character must be human-like in order to provide an adequate frame of reference for the human users\u27 internal simulations, to wit, the character\u27s mental state must be comprised of a synthetic model of personality, of personality dynamics, and of cognition, each of which must be psychologically valid and of sufficient fidelity for the type of character represented. The author proposes that synthetic characters possessing these three models are more accurately described as synthetic personalities. The author proposes and implements computational models of personality, personality dynamics, and cognition in order to evaluate the psychological veracity of these models and computational equivalence between the models and the implementation as a first step in the process of creating believable synthetic personalities

    What do Collaborations with the Arts Have to Say About Human-Robot Interaction?

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    This is a collection of papers presented at the workshop What Do Collaborations with the Arts Have to Say About HRI , held at the 2010 Human-Robot Interaction Conference, in Osaka, Japan
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