864 research outputs found
The Dagstuhl Beginners Guide to Reproducibility for Experimental Networking Research
© Owner/Author | ACM 2019 This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ACM SIGCOMM Computer Communication Review, http://dx.doi.org/10.1145/3314212.3314217.Reproducibility is one of the key characteristics of good science, but hard to achieve for experimental disciplines like Internet measurements and networked systems. This guide provides advice to researchers, particularly those new to the field, on designing experiments so that their work is more likely to be reproducible and to serve as a foundation for follow-on work by others.EC/H2020/679158/EU/Resolving the Tussle in the Internet: Mapping, Architecture, and Policy Making/ResolutioNe
Development of Computer Science Disciplines - A Social Network Analysis Approach
In contrast to many other scientific disciplines, computer science considers
conference publications. Conferences have the advantage of providing fast
publication of papers and of bringing researchers together to present and
discuss the paper with peers. Previous work on knowledge mapping focused on the
map of all sciences or a particular domain based on ISI published JCR (Journal
Citation Report). Although this data covers most of important journals, it
lacks computer science conference and workshop proceedings. That results in an
imprecise and incomplete analysis of the computer science knowledge. This paper
presents an analysis on the computer science knowledge network constructed from
all types of publications, aiming at providing a complete view of computer
science research. Based on the combination of two important digital libraries
(DBLP and CiteSeerX), we study the knowledge network created at
journal/conference level using citation linkage, to identify the development of
sub-disciplines. We investigate the collaborative and citation behavior of
journals/conferences by analyzing the properties of their co-authorship and
citation subgraphs. The paper draws several important conclusions. First,
conferences constitute social structures that shape the computer science
knowledge. Second, computer science is becoming more interdisciplinary. Third,
experts are the key success factor for sustainability of journals/conferences
Doctor of Philosophy
dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments
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