53 research outputs found

    Logic-based Technologies for Multi-agent Systems: A Systematic Literature Review

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    Precisely when the success of artificial intelligence (AI) sub-symbolic techniques makes them be identified with the whole AI by many non-computerscientists and non-technical media, symbolic approaches are getting more and more attention as those that could make AI amenable to human understanding. Given the recurring cycles in the AI history, we expect that a revamp of technologies often tagged as “classical AI” – in particular, logic-based ones will take place in the next few years. On the other hand, agents and multi-agent systems (MAS) have been at the core of the design of intelligent systems since their very beginning, and their long-term connection with logic-based technologies, which characterised their early days, might open new ways to engineer explainable intelligent systems. This is why understanding the current status of logic-based technologies for MAS is nowadays of paramount importance. Accordingly, this paper aims at providing a comprehensive view of those technologies by making them the subject of a systematic literature review (SLR). The resulting technologies are discussed and evaluated from two different perspectives: the MAS and the logic-based ones

    eJason: An Implementation of Jason in Erlang

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    Generation-free Agent-based Evolutionary Computing

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    AbstractMetaheuristics resulting from the hybridization of multi-agent systems with evolutionary computing are efficient in many optimization problems. Evolutionary multi-agent systems (EMAS) are more similar to biological evolution than classical evolutionary algorithms. However, technological limitations prevented the use of fully asynchronous agents in previous EMAS implementations. In this paper we present a new algorithm for agent-based evolutionary computations. The individuals are represented as fully autonomous and asynchronous agents. Evolutionary operations are performed continuously and no artificial generations need to be distinguished. Our results show that such asynchronous evolutionary operators and the resulting absence of explicit generations lead to significantly better results. An efficient implementation of this algorithm was possible through the use of Erlang technology, which natively supports lightweight processes and asynchronous communication

    Coordination Of Hierarchical Command And Control Services

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    The purpose of this program is to show emerging information technologies can significantly improve key areas of tactical operations, resulting in the conversion of software developed under the ATO to existing battlefield systems. One such key area is Information Dissemination and Management (ID&M). The key software that will be developed under the ID&M portion requires a collection of agent-based software services that will collaborate during tactical mission planning and execution

    A Review of Platforms for the Development of Agent Systems

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    Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such agent platforms have been developed. Meanwhile, some of them have been abandoned, others continue their development and new platforms are released. This paper presents a up-to-date review of the existing agent platforms and also a historical perspective of this domain. It aims to serve as a reference point for people interested in developing agent systems. This work details the main characteristics of the included agent platforms, together with links to specific projects where they have been used. It distinguishes between the active platforms and those no longer under development or with unclear status. It also classifies the agent platforms as general purpose ones, free or commercial, and specialized ones, which can be used for particular types of applications.Comment: 40 pages, 2 figures, 9 tables, 83 reference

    An AgentSpeak meta-interpreter and its applications

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    A meta-interpreter for a language can provide an easy way of experimenting with modifications or extensions to a language. We give a meta-interpreter for the AgentSpeak language, prove its correctness, and show how the meta-interpreter can be used to extend the AgentSpeak language and to add features to the implementation

    Parallel Patterns for Agent-based Evolutionary Computing

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    Computing applications such as metaheuristics-based optimization can greatly benefit from multi-core architectures available on modern supercomputers. In this paper, we describe an easy and efficient way to implement certain population-based algorithms (in the discussed case, multi-agent computing system) on such runtime environments. Our solution is based on an Erlang software library which implements dedicated parallel patterns. We provide technological details on our approach and discuss experimental results

    Actor based behavioural simulation as an aid for organisational decision making

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    Decision-making is a critical activity for most of the modern organizations to stay competitive in rapidly changing business environment. Effective organisational decision-making requires deep understanding of various organisational aspects such as its goals, structure, business-as-usual operational processes, environment where it operates, and inherent characteristics of the change drivers that may impact the organisation. The size of a modern organisation, its socio-technical characteristics, inherent uncertainty, volatile operating environment, and prohibitively high cost of the incorrect decisions make decision-making a challenging endeavor. While the enterprise modelling and simulation technologies have evolved into a mature discipline for understanding a range of engineering, defense and control systems, their application in organisational decision-making is considerably low. Current organisational decision-making approaches that are prevalent in practice are largely qualitative. Moreover, they mostly rely on human experts who are often aided with the primitive technologies such as spreadsheets and visual diagrams. This thesis argues that the existing modelling and simulation technologies are neither suitable to represent organisation and decision artifacts in a comprehensive and machine-interpretable form nor do they comprehensively address the analysis needs. An approach that advances the modelling abstraction and analysis machinery for organisational decision-making is proposed. In particular, this thesis proposes a domain specific language to represent relevant aspects of an organisation for decision-making, establishes the relevance of a bottom-up simulation technique as a means for analysis, and introduces a method to utilise the proposed modelling abstraction, analysis technique, and analysis machinery in an effective and convenient manner
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